The Enemy at the Gate


Book Description

In 1683, two empires - the Ottoman, based in Constantinople, and the Habsburg dynasty in Vienna - came face to face in the culmination of a 250-year power struggle: the Great Siege of Vienna. Within the city walls the choice of resistance over surrender to the largest army ever assembled by the Turks created an all-or-nothing scenario: every last survivor would be enslaved or ruthlessly slaughtered. The Turks had set their sights on taking Vienna, the city they had long called 'The Golden Apple' since their first siege of the city in 1529. Both sides remained resolute, sustained by hatred of their age-old enemy, certain that their victory would be won by the grace of God. Eastern invaders had always threatened the West: Huns, Mongols, Goths, Visigoths, Vandals and many others. The Western fears of the East were vivid and powerful and, in their new eyes, the Turks always appeared the sole aggressors. Andrew Wheatcroft's extraordinary book shows that this belief is a grievous oversimplification: during the 400 year struggle for domination, the West took the offensive just as often as the East. As modern Turkey seeks to re-orient its relationship with Europe, a new generation of politicians is exploiting the residual fears and tensions between East and West to hamper this change. The Enemy at the Gate provides a timely and masterful account of this most complex and epic of conflicts.




The History of Gambling in England


Book Description

Difference between Gaming and Gambling-Universality and Antiquity of Gambling-Isis and Osiris-Games and Dice of the Egyptians-China and India-The Jews-Among the Greeks and Romans-Among Mahometans-Early Dicing-Dicing in England in the 13th and 14th Centuries-In the 17th Century-Celebrated Gamblers-Bourchier-Swiss Anecdote-Dicing in the 18th Century. Gaming is derived from the Saxon word Gamen, meaning joy, pleasure, sports, or gaming-and is so interpreted by Bailey, in his Dictionary of 1736; whilst Johnson gives Gamble-to play extravagantly for money, and this distinction is to be borne in mind in the perusal of this book; although the older term was in use until the invention of the later-as we see in Cotton's Compleat Gamester (1674), in which he gives the following excellent definition of the word: -"Gaming is an enchanting witchery, gotten between Idleness and Avarice: an itching disease, that makes some scratch the head, whilst others, as if they were bitten by a Tarantula, are laughing themselves to death; or, lastly, it is a paralytical distemper, which, seizing the arm, the man cannot chuse but shake his elbow.




When Scotland Was Jewish


Book Description

The popular image of Scotland is dominated by widely recognized elements of Celtic culture. But a significant non-Celtic influence on Scotland's history has been largely ignored for centuries? This book argues that much of Scotland's history and culture from 1100 forward is Jewish. The authors provide evidence that many of the national heroes, villains, rulers, nobles, traders, merchants, bishops, guild members, burgesses, and ministers of Scotland were of Jewish descent, their ancestors originating in France and Spain. Much of the traditional historical account of Scotland, it is proposed, rests on fundamental interpretive errors, perpetuated in order to affirm Scotland's identity as a Celtic, Christian society. A more accurate and profound understanding of Scottish history has thus been buried. The authors' wide-ranging research includes examination of census records, archaeological artifacts, castle carvings, cemetery inscriptions, religious seals, coinage, burgess and guild member rolls, noble genealogies, family crests, portraiture, and geographic place names.




The Book of Mackay


Book Description