Human Motion Simulation


Book Description

Simulate realistic human motion in a virtual world with an optimization-based approach to motion prediction. With this approach, motion is governed by human performance measures, such as speed and energy, which act as objective functions to be optimized. Constraints on joint torques and angles are imposed quite easily. Predicting motion in this way allows one to use avatars to study how and why humans move the way they do, given specific scenarios. It also enables avatars to react to infinitely many scenarios with substantial autonomy. With this approach it is possible to predict dynamic motion without having to integrate equations of motion -- rather than solving equations of motion, this approach solves for a continuous time-dependent curve characterizing joint variables (also called joint profiles) for every degree of freedom. Introduces rigorous mathematical methods for digital human modelling and simulation Focuses on understanding and representing spatial relationships (3D) of biomechanics Develops an innovative optimization-based approach to predicting human movement Extensively illustrated with 3D images of simulated human motion (full color in the ebook version)




Handbook of Digital Human Modeling


Book Description

The rapid introduction of sophisticated computers, services, telecommunications systems, and manufacturing systems has caused a major shift in the way people use and work with technology. It is not surprising that computer-aided modeling has emerged as a promising method for ensuring products meet the requirements of the consumer. The Handbook of D




Digital Human Modeling


Book Description

This book constitutes the refereed proceedings of the First International Conference on Digital Human Modeling, DHM 2007, held in Beijing, China in July 2007. The papers thoroughly cover the thematic area of digital human modeling, addressing the following major topics: shape and movement modeling and anthropometry, building and applying virtual humans, medical and rehabilitation applications, as well as industrial and ergonomic applications.




Advances in Applied Human Modeling and Simulation


Book Description

Derived from the conference submissions for the 2012 AHFE conference, this volume focuses on types of human-modeled technology. Topics include digital human model types, 3D scanning, human patterns in terms of physiological and psychological interactions, including human algorithms that aim to model human forms, interactions, and dynamics. It also covers validation of digital human modes and the exploration of future of human models. This book is for Human factors and ergonomics engineers, cognitive engineers, human computer interaction engineers, human performance modeling engineers, and students in related fields.




Human Motion


Book Description

This is the first book which informs about recent progress in biomechanics, computer vision and computer graphics – all in one volume. Researchers from these areas have contributed to this book to promote the establishment of human motion research as a multi-facetted discipline and to improve the exchange of ideas and concepts between these three areas. The book combines carefully written reviews with detailed reports on recent progress in research.




Digital Human Modeling


Book Description

This book constitutes the refereed proceedings of the Third International Conference on Digital Human Modeling, ICDHM 2011, held in Orlando, FL, USA in July 2011. The 58 revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the thematic area of anthropometry applications, posture and motion modeling, digital human modeling and design, cognitive modeling, and driver modeling.




Ergonomics and Psychology


Book Description

Written by leaders in their respective fields, Ergonomics and Psychology discusses recent advancements in psychology and addresses their applications in practice through ergonomics. The book describes the basic ideas that underpin the most successfully applied approaches in ergonomics, psychology, training, education, and more. It explores t




Machine Learning for Human Motion Analysis: Theory and Practice


Book Description

"This book highlights the development of robust and effective vision-based motion understanding systems, addressing specific vision applications such as surveillance, sport event analysis, healthcare, video conferencing, and motion video indexing and retrieval"--Provided by publisher.




Development of Marker-based Human Motion Capture Systems for Assembly Simulation and Ergonomic Analysis


Book Description

"In aerospace industry, the assembly operator is often exposed to potential ergonomic injuries due to awkward postures while working in confined spaces. Manually generating worker postures in simulation software for ergonomic analysis is cumbersome. This research focuses on the use of marker-based optical motion capture technology to generate human motion simulations in real-time for ergonomic analysis. To address the challenges involved in capturing human motions in a real work environment, an assembly operation was simulated in a four-walled Computer Automated Virtual Environment (CAVE) which provides an immersive 3D environment to the worker performing the assembly operation. Multiple cameras were set-up to capture motion data during fastening operation on a physical fuselage mock-up model as well as during virtual fastening developed using the CAVE. To facilitate the setting up of a portable turn-key motion capture system, a methodology for placing multiple cameras was developed. The process of transforming body joint coordinates of the human skeleton model in the motion capture system to the digital human model used for ergonomic analysis is explained. Anomalies in human motion simulation during motion capture were identified and corrected in real-time using anatomical body joint limits and a Kalman filter based predictive filtering algorithm, without the need for post-processing of motion data. The developed system has been demonstrated for human motion capture, graphic simulation and ergonomic analysis of fastening operation on a physical mock-up model and also virtual model of the belly section of an aircraft fuselage"--Abstract, leaf iii.