Memory-based Human Motion Simulation
Author : Woojin Park
Publisher :
Page : 310 pages
File Size : 18,37 MB
Release : 2003
Category :
ISBN :
Author : Woojin Park
Publisher :
Page : 310 pages
File Size : 18,37 MB
Release : 2003
Category :
ISBN :
Author : Karim Abdel-Malek
Publisher : Academic Press
Page : 296 pages
File Size : 37,67 MB
Release : 2013-05-30
Category : Computers
ISBN : 0124046010
Simulate realistic human motion in a virtual world with an optimization-based approach to motion prediction. With this approach, motion is governed by human performance measures, such as speed and energy, which act as objective functions to be optimized. Constraints on joint torques and angles are imposed quite easily. Predicting motion in this way allows one to use avatars to study how and why humans move the way they do, given specific scenarios. It also enables avatars to react to infinitely many scenarios with substantial autonomy. With this approach it is possible to predict dynamic motion without having to integrate equations of motion -- rather than solving equations of motion, this approach solves for a continuous time-dependent curve characterizing joint variables (also called joint profiles) for every degree of freedom. Introduces rigorous mathematical methods for digital human modelling and simulation Focuses on understanding and representing spatial relationships (3D) of biomechanics Develops an innovative optimization-based approach to predicting human movement Extensively illustrated with 3D images of simulated human motion (full color in the ebook version)
Author : Vincent G. Duffy
Publisher : CRC Press
Page : 1034 pages
File Size : 11,74 MB
Release : 2016-04-19
Category : Computers
ISBN : 1420063529
The rapid introduction of sophisticated computers, services, telecommunications systems, and manufacturing systems has caused a major shift in the way people use and work with technology. It is not surprising that computer-aided modeling has emerged as a promising method for ensuring products meet the requirements of the consumer. The Handbook of D
Author : Vincent D. Duffy
Publisher : Springer
Page : 1083 pages
File Size : 36,6 MB
Release : 2007-08-24
Category : Computers
ISBN : 3540733213
This book constitutes the refereed proceedings of the First International Conference on Digital Human Modeling, DHM 2007, held in Beijing, China in July 2007. The papers thoroughly cover the thematic area of digital human modeling, addressing the following major topics: shape and movement modeling and anthropometry, building and applying virtual humans, medical and rehabilitation applications, as well as industrial and ergonomic applications.
Author : Vincent G. Duffy
Publisher : CRC Press
Page : 578 pages
File Size : 30,96 MB
Release : 2012-07-09
Category : Computers
ISBN : 1439870322
Derived from the conference submissions for the 2012 AHFE conference, this volume focuses on types of human-modeled technology. Topics include digital human model types, 3D scanning, human patterns in terms of physiological and psychological interactions, including human algorithms that aim to model human forms, interactions, and dynamics. It also covers validation of digital human modes and the exploration of future of human models. This book is for Human factors and ergonomics engineers, cognitive engineers, human computer interaction engineers, human performance modeling engineers, and students in related fields.
Author : Bodo Rosenhahn
Publisher : Springer Science & Business Media
Page : 628 pages
File Size : 48,48 MB
Release : 2008
Category : Computers
ISBN : 1402066929
This is the first book which informs about recent progress in biomechanics, computer vision and computer graphics – all in one volume. Researchers from these areas have contributed to this book to promote the establishment of human motion research as a multi-facetted discipline and to improve the exchange of ideas and concepts between these three areas. The book combines carefully written reviews with detailed reports on recent progress in research.
Author : Vincent G. Duffy
Publisher : Springer Science & Business Media
Page : 546 pages
File Size : 12,92 MB
Release : 2011-06-24
Category : Computers
ISBN : 3642217982
This book constitutes the refereed proceedings of the Third International Conference on Digital Human Modeling, ICDHM 2011, held in Orlando, FL, USA in July 2011. The 58 revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the thematic area of anthropometry applications, posture and motion modeling, digital human modeling and design, cognitive modeling, and driver modeling.
Author : Olexiy Ya Chebykin
Publisher : CRC Press
Page : 432 pages
File Size : 16,89 MB
Release : 2008-04-25
Category : Technology & Engineering
ISBN : 142006701X
Written by leaders in their respective fields, Ergonomics and Psychology discusses recent advancements in psychology and addresses their applications in practice through ergonomics. The book describes the basic ideas that underpin the most successfully applied approaches in ergonomics, psychology, training, education, and more. It explores t
Author : Wang, Liang
Publisher : IGI Global
Page : 318 pages
File Size : 14,1 MB
Release : 2009-12-31
Category : Computers
ISBN : 1605669016
"This book highlights the development of robust and effective vision-based motion understanding systems, addressing specific vision applications such as surveillance, sport event analysis, healthcare, video conferencing, and motion video indexing and retrieval"--Provided by publisher.
Author : Sajeev C. Puthenveetil
Publisher :
Page : 188 pages
File Size : 42,82 MB
Release : 2013
Category : Human locomotion
ISBN :
"In aerospace industry, the assembly operator is often exposed to potential ergonomic injuries due to awkward postures while working in confined spaces. Manually generating worker postures in simulation software for ergonomic analysis is cumbersome. This research focuses on the use of marker-based optical motion capture technology to generate human motion simulations in real-time for ergonomic analysis. To address the challenges involved in capturing human motions in a real work environment, an assembly operation was simulated in a four-walled Computer Automated Virtual Environment (CAVE) which provides an immersive 3D environment to the worker performing the assembly operation. Multiple cameras were set-up to capture motion data during fastening operation on a physical fuselage mock-up model as well as during virtual fastening developed using the CAVE. To facilitate the setting up of a portable turn-key motion capture system, a methodology for placing multiple cameras was developed. The process of transforming body joint coordinates of the human skeleton model in the motion capture system to the digital human model used for ergonomic analysis is explained. Anomalies in human motion simulation during motion capture were identified and corrected in real-time using anatomical body joint limits and a Kalman filter based predictive filtering algorithm, without the need for post-processing of motion data. The developed system has been demonstrated for human motion capture, graphic simulation and ergonomic analysis of fastening operation on a physical mock-up model and also virtual model of the belly section of an aircraft fuselage"--Abstract, leaf iii.