Metacity Datatown


Book Description

An attempt to understand the contemporary city at a moment when globalisation has exploded its scale beyond our grasp. Abandoning topography,ideology, representation, and context, the authors resort to pure data to discover what agenda for architecture and urbanism a numerical approach could provoke.--Provided by publisher.




The Exposed City


Book Description

Amoroso draws on unseen elements of the city - like crime rates and surveillance - to create mapping for the twenty-first century. Including expert interviews and examples of maps exposing the hidden elements of the city, The Exposed City shows how the urban invisibles can be made visible.




Global Cities


Book Description

Table of contents




The Routledge Companion to Landscape Studies


Book Description

Landscape is a vital, synergistic concept which opens up ways of thinking about many of the problems which beset our contemporary world, such as climate change, social alienation, environmental degradation, loss of biodiversity and destruction of heritage. As a concept, landscape does not respect disciplinary boundaries. Indeed, many academic disciplines have found the concept so important, it has been used as a qualifier that delineates whole sub-disciplines: landscape ecology, landscape planning, landscape archaeology, and so forth. In other cases, landscape studies progress under a broader banner, such as heritage studies or cultural geography. Yet it does not always mean the same thing in all of these contexts. The Routledge Companion to Landscape Studies offers the first comprehensive attempt to explore research directions into the many uses and meanings of ‘landscape’. The Companion contains thirty-nine original contributions from leading scholars within the field, which have been divided into four parts: Experiencing Landscape; Landscape Culture and Heritage; Landscape, Society and Justice; and Design and Planning for Landscape. Topics covered range from phenomenological approaches to landscape, to the consideration of landscape as a repository of human culture; from ideas of identity and belonging, to issues of power and hegemony; and from discussions of participatory planning and design to the call for new imaginaries in a time of global and environmental crisis. Each contribution explores the future development of different conceptual and theoretical approaches, as well as recent empirical contributions to knowledge and understanding. Collectively, they encourage dialogue across disciplinary barriers and reflection upon the implications of research findings for local, national and international policy in relation to landscape. This Companion provides up-to-date critical reviews of state of the art perspectives across this multifaceted field, embracing disciplines such as anthropology, archaeology, cultural studies, geography, landscape planning, landscape architecture, countryside management, forestry, heritage studies, ecology, and fine art. It serves as an invaluable point of reference for scholars, researchers and graduate students alike, engaging in the field of landscape studies.




Codify


Book Description

Codify: Parametric and Computational Design in Landscape Architecture provides a series of essays that explore what it means to use, modify and create computational tools in a contemporary design environment. Landscape architecture has a long history of innovation in the areas of computation and media, particularly in how the discipline represents, analyses, and constructs complex systems. This curated volume spans academic and professional projects to form a snapshot of digital practices that aim to show how computation is a tool that goes beyond methods of representation and media. The book is organized in four sections; syntax, perception, employ, and prospective. The essays are written by leading academics and professionals and the sections examine the role of computational tools in landscape architecture through case studies, historical accounts, theoretical arguments, and nascent propositions.




Planning and Designing Sustainable and Resilient Landscapes


Book Description

This book deals with planning issues in landscape architecture, which start at the evaluation of the existing fabric of society, its history and memory, approached and conserved through photography, film and scenographic installations, a way in which the archetypes can be investigated, be it industrial derelict sites or already green spaces and cultural landscapes. It provides approaches to intervention, through rehabilitation and upgrade, eventually in participative manner. To such evaluation and promotion a couple of disciplines can contribute such as history of art, geography and communication science and of course (landscape) architecture. The field of landscape architecture reunites points of view from such different disciplines with a view to an active approach a contemporary intervention or conservation. The book presents case studies from several European countries (Romania, Germany, Austria, Italy, Portugal) mostly for large landscape in the outskirts of the cities and in the parks.




Landscape Architecture and Digital Technologies


Book Description

Landscape Architecture and Digital Technologies explores how digital technologies are reshaping design and making in landscape architecture. While the potentials of digital technologies are well documented within landscape planning and visualisation, their application within design practice is far less understood. This book highlights the role of the digital model in encouraging a new design logic that moves from the privileging of the visual to a focus on processes of formation, bridging the interface of the conceptual and material, the virtual and the physical. Drawing on interviews and projects from a range of international designers -including , Snøhetta, Arup, Gustafson Porter, ASPECT Studios, Grant Associates, Catherine Mosbach, Philippe Rahm, PARKKIM, LAAC and PEG office of landscape + architecture among others, the authors explore the influence of parametric modelling, scripting, real-time data, simulation, prototyping, fabrication, and Building Information Modelling on the design and construction of contemporary landscapes. This engagement with practice is expanded through critical reflection from academics involved in landscape architecture programs around the world that are reshaping their research and pedagogy to reflect an expanded digital realm. Crossing critical theory, technology and contemporary design, the book constructs a picture of an emerging twenty-first century practice of landscape architecture practice premised on complexity and performance. It also highlights the disciplinary demands and challenges in engaging with a rapidly evolving digital context within practice and education. The book is of immense value to professionals and researchers, and is a key publication for digital landscape courses at all levels.




Architecture in Digital Culture


Book Description

This book examines the manifestations of architecture, cities, and design processes within digital culture. Adopting a comparative and critical method, the author looks at past and present encounters of the digital with architectural discourse and practice. Along three central themes – machines, networks, and computation – the book begins by discussing transformations of the analogy between architecture and the machine since the early twentieth century, foregrounding questions about the relations between architecture, humans, machines, and the environment. It moves on to the city, to observe how big data and smart city sustainable management systems have transformed historical visions of global networked cities. Lastly, it explores computational design thinking historically and in the context of complex systems, as well as the latest technical, social, and economic developments. Exposing possible drawbacks while still focusing on what is radically innovative, this book proposes a way toward more liberating, digital, and sustainable futures for architecture. An important read for architecture students, academics, and professionals, this book connects instances of digital architecture practice and discourse throughout the history of the digital culture paradigm and their ties with sociopolitical developments. It shares the possibility that these connecting lines may be the canvas for a novel architectural history of the recent past.




306090 04: Global Trajectories


Book Description

306090 04: Global Trajectories examines emerging pedagogies in design, technology, and ecology, cultivating and critically addressing the diverse yet intersecting threads of research being pursued by an emerging group of young architects from around the world, including Eye Design, Linda Samuels, Cameron Sinclair, Peter Perisic, and others, as well as commentary from Saskia Sassen, Michael Hardt, Reinhold Martin, David Hays, Nicholas de Monchaux, Stephano Boeri, Keller Easterling, and Neil Leach.




Information is Alive


Book Description

The archive has of late proven to be a powerful metaphor: history is viewed as an archive of facts from which one can draw at will; our bodies have become a genetic archive since being digitally opened up in the human genome project; our language is an archive of meanings that can be unlocked using philological tools; and the unconscious is an archive of the traumatic experiences that mold our identity. More and more artists and architects are developing software systems in which data is automatically organized into complex knowledge systems, a process in which the user is only one of the determining factors. Databases, software and archives increasingly form the inspiration for artistic interventions. Information Is Alive considers the artistic potential of these couplings via a selection of essays, interviews and projects by anthropologist Arjun Appadurai, philosopher Brian Massumi, writer Sadie Plant, paleontologist Simon Conway Morris, artists Margarete Jahrmann, Lev Manovich, Michael Saup, Jeffrey Shaw, Stahl Stenslie and others. Published on the occasion of the third Dutch Electronic Art Festival (DEAF03).