C++ Templates


Book Description

Templates are among the most powerful features of C++, but they remain misunderstood and underutilized, even as the C++ language and development community have advanced. In C++ Templates, Second Edition, three pioneering C++ experts show why, when, and how to use modern templates to build software that’s cleaner, faster, more efficient, and easier to maintain. Now extensively updated for the C++11, C++14, and C++17 standards, this new edition presents state-of-the-art techniques for a wider spectrum of applications. The authors provide authoritative explanations of all new language features that either improve templates or interact with them, including variadic templates, generic lambdas, class template argument deduction, compile-time if, forwarding references, and user-defined literals. They also deeply delve into fundamental language concepts (like value categories) and fully cover all standard type traits. The book starts with an insightful tutorial on basic concepts and relevant language features. The remainder of the book serves as a comprehensive reference, focusing first on language details and then on coding techniques, advanced applications, and sophisticated idioms. Throughout, examples clearly illustrate abstract concepts and demonstrate best practices for exploiting all that C++ templates can do. Understand exactly how templates behave, and avoid common pitfalls Use templates to write more efficient, flexible, and maintainable software Master today’s most effective idioms and techniques Reuse source code without compromising performance or safety Benefit from utilities for generic programming in the C++ Standard Library Preview the upcoming concepts feature The companion website, tmplbook.com, contains sample code and additional updates.




The LATEX Graphics Companion


Book Description

The LATEX typesetting System remains a popular choice for typesetting a wide variety of documents, from papers, journal articles, and presentations, to books—especially those that include technical text or demand high-quality composition. This book is the most comprehensive guide to making illustrations in LATEX documents, and it has been completely revised and expanded to include the latest developments in LATEX graphics. The authors describe the most widely used packages and provide hundreds of solutions to the most commonly encountered LATEX illustration problems. This book will show you how to • Incorporate graphics files into a LATEX document • Program technical diagrams using several languages, including METAPOST, PSTricks, and XY-pic • Use color in your LATEX projects, including presentations • Create special-purpose graphics, such as high-quality music scores and games diagrams • Produce complex graphics for a variety of scientific and engineering disciplines New to this edition: • Updated and expanded coverage of the PSTricks and METAPOST languages • Detailed explanations of major new packages for graphing and 3-D figures • Comprehensive description of the xcolor package • Making presentations with the beamer dass • The latest versions of gaming and scientific packages There are more than 1100 fully tested examples that illustrate the text and solve graphical problems and tasks—all ready to run! All the packages and examples featured in this book are freely downloadable from the Comprehensive TEX Archive Network (CTAN). The LATEX Graphics Companion, Second Edition, is more than ever an indispensable reference for anyone wishing to incorporate graphics into LATEX. As befits the subject, the book has been typeset with LATEX in a two-color design.





Book Description




Walking Here & There, and Other Early Works


Book Description

After more than twenty years of writing poetry, it seemed time to share with more than just friends and family. This collection of poetry and lyrics is a compilation of finished pieces, spanning over ten years. This collection includes over 120 pieces, created by Koda between 1995 and 2005, including "Walking Barefoot in the Dark", "Walking in Slippers on the Gravel", "The Daydream", "The Brush Song", "Dish Pile", and many, many, more. Sectioned by subject matter, and containing pieces both juvenile and profound, Walking Here & There has something for every poetry lover, young to old. However, because there is such a wide range of content, please preview before putting it in your children's hands.




Trends in Functional Programming


Book Description

This book constitutes revised selected papers from the 22nd International Symposium on Trends in Functional Programming, TFP 2021, which was held virtually in February 2020. The 6 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They were organized in topical sections about nested parallelism, semantics, task-oriented programming and modelling, translating, proving functional programs. Chapter ‘Dataset Sensitive Autotuning of Multi-Versioned Code based on Monotonic Properties’ is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com. Chapter ‘High-level Modelling for Typed Functional Programming’ is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.




Leading the Web in Concurrent Engineering


Book Description

Contains papers on the advances in Concurrent Engineering research and applications. This book focuses on developing methodologies, techniques and tools based on Web technologies required to support the key objectives of Concurrent Engineering.




Metafun


Book Description




Language, Cohesion and Form


Book Description

Margaret Masterman was a pioneer in the field of computational linguistics. Working in the earliest days of language processing by computer, she believed that meaning, not grammar, was the key to understanding languages, and that machines could determine the meaning of sentences. She was able, even on simple machines, to undertake sophisticated experiments in machine translation, and carried out important work on the use of semantic codings and thesauri to determine the meaning structure of texts. This volume brings together Masterman's groundbreaking papers for the first time. Through his insightful commentaries, Yorick Wilks argues that Masterman came close to developing a computational theory of language meaning based on the ideas of Wittgenstein, and shows the importance of her work in the philosophy of science and the nature of iconic languages. Of key interest in computational linguistics and artificial intelligence, it will remind scholars of Masterman's significant contribution to the field.




100 Things Batman Fans Should Know & Do Before They Die


Book Description

Most Batman fans have enjoyed the Dark Knight in comics or on the big screen and are eagerly anticipating the release of the new Justice League movie. But only real fans know the other characters who have donned the cowl in place of Bruce Wayne, or know the full origin stories of those who make up the rogues gallery. 100 Things Batman Fans Should Know & Do Before They Die is the ultimate resource for true fans, whether you're a comic book collector, an aficionado of Christopher Nolan's films, or both! Joseph McCabe of Nerdist.com has collected every essential piece of Dark Knight knowledge and trivia, as well as must-do activities, and ranks them all from 1 to 100, providing an entertaining and easy-to-follow checklist as you progress on your way to fan superstardom. Contains exclusive interviews with Batman creators!




Generative Programming and Component Engineering


Book Description

This book constitutes the refereed proceedings of the 4th International Conference on Generative Programming and Component Engineering, GPCE 2005, held in Tallinn, Estonia, in September/October 2005. The 25 revised full papers presented together with 2 tool demonstration papers were carefully selected from 86 initial submissions following a round of reviewing and improvement. The papers, which include three full invited papers, are organized in topical sections on aspect-oriented programming, component engineering and templates, demonstrations, domain-specific languages, generative techniques, generic programming, meta-programming and transformation, and multi-stage programming.