Metal Gear Solid: Peace Walker - Strategy Guide


Book Description

10 years after the events in Metal Gear Solid 3: Snake Eater, Big Boss makes his return, this time to defend Costa Rica from an unknown army, backed up by Kazuhira Miller and his own army, Militaires Sans Frontières. Will Big Boss be able to come to peace with himself after the atrocious events 10 years ago? This guide covers the following: - All the main OPS from start to finish. - Detailed enemy locations in each main OPS. - Detailed boss battles with attack descriptions. - Screenshots capturing important information like blueprints, hidden enemies and the sort. - Recommended equipment and camo for each mission. - Detailed item locations in each mission.




Metal Gear Solid Peace Walker


Book Description

Provides walkthroughs, game tactics, mission maps, story unlocks, and information on equipment, weapons, and survival skills.




Metal Gear Solid V: Ground Zeroes - Strategy Guide


Book Description

This guide includes the following: - The basics to combat and in-game mechanics. - Complete walkthroughs for each mission incorporating all optional objectives and collectibles. - Strategies to earn you those elusive S-Rank scores for each mission with text and video guides for each. - Collectible locations guide for every XOF Patch and Cassette Tape. - Comprehensive list of secrets and Easter Eggs.




Metal Gear Solid V: The Phantom Pain - Strategy Guide


Book Description

Big Boss wakes up from a coma after nine years to find himself in a world that has moved on completely. But war never changes. And old enemies from the past are still searching for him, to put an end to his legacy once and for all. You are the legendary soldier, Big Boss, codenamed "Venom Snake". Fight past demons and confront new ones in Hideo Kojima's swansong for the Metal Gear series. Let us guide you on your journey for Hideo Kojima’s final Metal Gear Game: Metal Gear Solid V: The Phantom Pain. Inside this guide you will find: - The ultimate guide to 100% completion: Every mission and side-ops, all secrets and collectibles at your fingertips. - Hi-resolution screenshots and videos to S-Rank every single mission. - Information on the Mother Base management meta-game. - Quality control: Carefully designed to avoid unnecessary story spoilers. - And much much more! Version 1.1 includes: - A full trophy/achievement guide. - Locations of all of the collectibles, such as Blueprints, Wild Animals and more. - A detailed list of every Key Dispatch Mission. - An analysis of every single Side Ops.




Art of Metal Gear Solid V


Book Description

Witness the concept and design behind the genre-defining science fiction military action and drama with The Art of Metal Gear Solid V! Chronicling the development of Kojima Productions's magnum opus, and featuring hundreds of pieces of never-before-seen art, this beautifully assembled volume is an essential addition to any gamer's collection. Dark Horse is proud to offer a piece of gaming history with The Art of Metal Gear Solid V!




Metal Gear Solid


Book Description

This explosive Metal Gear Solid novel ventures beyond the thrilling videogame and delves into the dark heart of Solid Snake’s world! Highly skilled former FOXHOUND agent Solid Snake is called out of retirement to do what he does best–neutralize a crisis of epic proportions. A deadly team of renegade FOXHOUND operatives has taken over the nuclear disposal facility on Shadow Moses Island in the icy Aleutians. If their demands aren’t met, a powerful, top-secret weapon will be unleashed upon the world. Solid Snake’s mission is to breach the heavily fortified base to rescue hostages and to destroy the superweapon. His only obstacles are brainwashed commandos, DNA-enhanced troops, and six first-rate killers with extraordinary abilities. All alone in hostile territory, armed with nothing but his wits, Snake has only a snowball’s chance in hell of taking out his target and keeping nuclear nightfall from descending on the earth. But nothing is as it seems. Somebody is hiding something. Somebody has a hidden agenda. And somebody wants Snake to learn secrets about his dark past–secrets that would shake any man to his core.




Metal Gear Solid: Guns of the Patriots


Book Description

From the legendary video game franchise! Solid Snake is a soldier and part of a worldwide nanotechnology network known as the Sons of the Patriots System. Time is running out for Snake as, thanks to the deadly FOXDIE virus, he has been transformed into a walking biological weapon. Not only is the clock ticking for Snake, but for the world itself. Snake turns to the SOP for help, only to find that it has been hacked by his old enemy Liquid—and whoever controls the SOP System controls the world. -- VIZ Media




Vintage Games 2.0


Book Description

Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.




Steel Battalion


Book Description

BradyGames' Steel Battalion Official Strategy Guidefeatures a complete walkthrough of every mission with all strategically significant locations identified on our maps! Plus, tactical notes on the alternate scenario campaign. Technical readouts provide details on all 18 Vertical Tanks, as well as the complete arsenal of weaponry at a player's disposal. Controller coverage ensures that gamers know what each critical control affects, as they face a daunting array of switches, buttons, and knobs in their virtual cockpit.




Game Writing


Book Description

As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.