Multimedia Software Engineering


Book Description

Multimedia has two fundamental characteristics that can be expressed by the following formula: Multimedia = Multiple Media + Hypermedia. How can software engineering take advantage of these two characteristics? Will these two characteristics pose problems in multimedia systems design? These are some of the issues to be explored in this book. The first two chapters will be of interest to managers, software engineers, programmers, and people interested in gaining an overall understanding of multimedia software engineering. The next six chapters present multimedia software engineering according to the conceptual framework introduced in Chapter One. This is of particular use to practitioners, system developers, multimedia application designers, programmers, and people interested in prototyping multimedia applications. The next three chapters are more research-oriented and are mainly intended for researchers working on the specification, modeling, and analysis of distributed multimedia systems, but will also be relevant to scientists, researchers, and software engineers interested in the systems and theoretical aspects of multimedia software engineering. Multimedia Software Engineering can be used as a textbook in a graduate course on multimedia software engineering or in an undergraduate course on software design where the emphasis is on multimedia applications. It is especially suitable for a project-oriented course.




Vergiliana


Book Description

In Vergiliana Egil Kraggerud collects together over 100 new, revised, and previously published discussions of textual issues in Vergil’s Eclogues, Georgics, and the Aeneid. Through these and in his Introduction, the author argues for a less conservative approach to these texts than has been fashionable among 20th century editors and commentators. This profoundly learned, engaging and valuable contribution is a critical resource for anyone working on the works of Vergil at both under- and postgraduate level, written by one of the most respected scholars in the field.




Opticon


Book Description

Mythology is wrong. Everything anyone knows is an elaborate lie. The war against the Titans required more than just the power of the Gods. Zeus could not beat the Titans on their own, so he created a weapon: twelve weapons known as Yokaiju. Weapons that worked flawlessly to defeat the primordial powers. But to do so, they needed to be alive. Once victory was secure, the weapons decided they didn't need to serve anyone and turned against their creators. In a last ditch effort, Zeus has the Opticon created using the powers of all the gods on the final battlefield. He uses it to steal their souls and secure victory at the highest cost imaginable. Eons later, the Yokaiju's souls are somehow released back into the modern world, and they want nothing but revenge. Zeus obtains the Opticon and chooses a champion. Samantha Waters. A convict and unlikely warrior, she is the last human with divine blood on earth, in the battle against nearly unstoppable power. Now, the Opticon, with a will of its own, and a human who's never done anything for anyone, must work together against Yokaiju, Gods and other cosmic forces in a last ditch effort to save all creation - or die trying.




Green Innovation in China


Book Description

As the greatest coal-producing and consuming nation in the world, China would seem an unlikely haven for wind power. Yet the country now boasts a world-class industry that promises to make low-carbon technology more affordable and available to all. Conducting an empirical study of China's remarkable transition and the possibility of replicating their model elsewhere, Joanna I. Lewis adds greater depth to a theoretical understanding of China's technological innovation systems and its current and future role in a globalized economy. Lewis focuses on China's specific methods of international technology transfer, its forms of international cooperation and competition, and its implementation of effective policies promoting the development of a home-grown industry. Just a decade ago, China maintained only a handful of operating wind turbines—all imported from Europe and the United States. Today, the country is the largest wind power market in the world, with turbines made almost exclusively in its own factories. Following this shift reveals how China's political leaders have responded to domestic energy challenges and how they may confront encroaching climate change. The nation's escalation of its wind power use also demonstrates China's ability to leapfrog to cleaner energy technologies—an option equally viable for other developing countries hoping to bypass gradual industrialization and the "technological lock-in" of hydrocarbon-intensive energy infrastructure. Though setbacks are possible, China could one day come to dominate global wind turbine sales, becoming a hub of technological innovation and a major instigator of low-carbon economic change.




Artificial Vision


Book Description

Artificial Vision is a rapidly growing discipline, aiming to build computational models of the visual functionalities in humans, as well as machines that emulate them. Visual communication in itself involves a numberof challenging topics with a dramatic impact on contemporary culture where human-computer interaction and human dialogue play a more and more significant role. This state-of-the-art book brings together carefully selected review articles from world renowned researchers at the forefront of this exciting area. The contributions cover topics including image processing, computational geometry, optics, pattern recognition, and computer science. The book is divided into three sections. Part I covers active vision; Part II deals with the integration of visual with cognitive capabilities; and Part III concerns visual communication. Artificial Vision will be essential reading for students and researchers in image processing, vision, and computer science who want to grasp the current concepts and future directions of this challenging field. This state-of-the-art book brings together selected review articles and accounts of current projects from world-renowned researchers at the forefront of this exciting area. The contributions cover topics such as: - Psychology of perception - Image processing - Computational geometry - Visual knowledge representation and languages It is this truly multi-disciplinary approach that has produced successful theories and applications for the subject.




Automating the Design of Computer Systems


Book Description

Addressing the issues of engineering design in computer architecture, this book describes the design and implementation of MICON, a system for automating the synthesis of small computers.




The Eimar Beacon


Book Description

The loose alliance of worlds called the United Earth Defiance is losing a war against old Earth and the core worlds that support it. The Intor Cluster is a group of inhabited worlds on the frontier that have joined the UED to fight for their freedom. The totalitarian Nessel Syndicate, the long arm of a core world supercorporation, seeks to conquer the citizens of the Intor Cluster and bring them under its oppressive fist. When Cluster scientists detect what they believe to be an alien signal, some suspect a trap set by the NS. Nevertheless, they scrape together a small task force to investigate the signal in the desperate hope that alien allies or technology can swing the balance of the war. Jake Eisen is the commander of this task force. His mission is more than simply making first contact with an alien race. He is made very aware that making alliances with aliens or discovering advanced alien technology is probably the only thing that could shift the war in the UED’s favor. Unknown by Jake Eisen, his enemies in the Nessel Syndicate have also heard the signal and sent a team of their own...







High-Level VLSI Synthesis


Book Description

The time has come for high-level synthesis. When research into synthesizing hardware from abstract, program-like de scriptions started in the early 1970' s, there was no automated path from the register transfer design produced by high-level synthesis to a complete hardware imple mentation. As a result, it was very difficult to measure the effectiveness of high level synthesis methods; it was also hard to justify to users the need to automate architecture design when low-level design had to be completed manually. Today's more mature CAD techniques help close the gap between an automat ically synthesized design and a manufacturable design. Market pressures encour age designers to make use of any and all automated tools. Layout synthesis, logic synthesis, and specialized datapath generators make it feasible to quickly imple ment a register-transfer design in silicon,leaving designers more time to consider architectural improvements. As IC design becomes more automated, customers are increasing their demands; today's leading edge designers using logic synthesis systems are training themselves to be tomorrow's consumers of high-level synthe sis systems. The need for very fast turnaround, a competitive fabrication market WhlCh makes small-quantity ASIC manufacturing possible, and the ever growing co:n plexity of the systems being designed, all make higher-level design automaton inevitable.




Reports of Committees


Book Description