Mastering Entity Framework Core 2.0


Book Description

Learn how to leverage the features of the new Entity Framework Core APIs and use them to build pure .NET Core applications. About This Book Learn how to effectively manage your database to make it more productive and maintainable. Write simplified queries using LINQ to acquire the desired data easily Raise the abstraction level from data to objects so teams can function independently, resulting in easily maintainable code Who This Book Is For This book is for .NET Core developers who would like to integrate EF Core in their application. Prior knowledge of .NET Core and C# is assumed. What You Will Learn Create databases and perform CRUD operations on them Understand and build relationships (related to entities, keys, and properties) Understand in-built, custom, and remote validation (both client and server side) You will learn to handle concurrency to build responsive applications You will handle transactions and multi-tenancy while also improving performance In Detail Being able to create and maintain data-oriented applications has become crucial in modern programming. This is why Microsoft came up with Entity Framework so architects can optimize storage requirements while also writing efficient and maintainable application code. This book is a comprehensive guide that will show how to utilize the power of the Entity Framework to build efficient .NET Core applications. It not only teaches all the fundamentals of Entity Framework Core but also demonstrates how to use it practically so you can implement it in your software development. The book is divided into three modules. The first module focuses on building entities and relationships. Here you will also learn about different mapping techniques, which will help you choose the one best suited to your application design. Once you have understood the fundamentals of the Entity Framework, you will move on to learn about validation and querying in the second module. It will also teach you how to execute raw SQL queries and extend the Entity Framework to leverage Query Objects using the Query Object Pattern. The final module of the book focuses on performance optimization and managing the security of your application. You will learn to implement failsafe mechanisms using concurrency tokens. The book also explores row-level security and multitenant databases in detail. By the end of the book, you will be proficient in implementing Entity Framework on your .NET Core applications. Style and approach This book is filled with various examples that will help you use Entity Framework Core 2.0 to write efficient software.




Minitab Manual


Book Description

Integrates the statistical computing package MINITAB(tm) into an Introductory Statistics course, using Statistics by McClave/Sincich, 9/e.




Formal approaches to number in Slavic and beyond


Book Description

The goal of this collective monograph is to explore the relationship between the cognitive notion of number and various grammatical devices expressing this concept in natural language with a special focus on Slavic. The book aims at investigating different morphosyntactic and semantic categories including plurality and number-marking, individuation and countability, cumulativity, distributivity and collectivity, numerals, numeral modifiers and classifiers, as well as other quantifiers. It gathers 19 contributions tackling the main themes from different theoretical and methodological perspectives in order to contribute to our understanding of cross-linguistic patterns both in Slavic and non-Slavic languages.




Intelligent Information Systems 2001


Book Description

The book offers a selection of papers presented at the international symposium Intelligent Information Systems X held in Zakopane, Poland. The papers report on progress in theory and applications of broadly understood artificial intelligence, including machine learning, knowledge discovery, knowledge based systems and reasoning, intelligent statistical analysis and soft computing (i.e. fuzzy and rough sets, neural networks, evolutionary algorithms and artificial immune systems). Interesting new theoretical results are presented and their practical applicability demonstrated. The volume also suggests challenging new research issues.




Hands-On GUI Application Development in Go


Book Description

Discover Golang's GUI libraries such as Go-GTK (GIMP Toolkit) and Go-Qt and build beautiful, performant, and responsive graphical applications Key FeaturesConceptualize and build state-of-art GUI applications with Golang (Go)Tackle the complexity of varying GUI application sizes with a structured and scalable approachGet hands-on experience of GUI development with Shiny, and labs/ui, Fyne, and WalkBook Description Go is often compared to C++ when it comes to low-level programming and implementations that require faster processing, such as Graphical User Interfaces (GUIs). In fact, many claim that Go is superior to C++ in terms of its concurrency and ease of use. Most graphical application toolkits, though, are still written using C or C++, and so they don't enjoy the benefits of using a modern programming language such as Go. This guide to programming GUIs with Go 1.11 explores the various toolkits available, including UI, Walk, Shiny, and Fyne. The book compares the vision behind each project to help you pick the right approach for your project. Each framework is described in detail, outlining how you can build performant applications that users will love. To aid you further in creating applications using these emerging technologies, you'll be able to easily refer to code samples and screenshots featured in the book. In addition to toolkit-specific discussions, you'll cover more complex topics, such as how to structure growing graphical applications, and how cross-platform applications can integrate with each desktop operating system to create a seamless user experience. By delving into techniques and best practices for organizing and scaling Go-based graphical applications, you'll also glimpse Go's impressive concurrency system. In the concluding chapters, you'll discover how to distribute to the main desktop marketplaces and distribution channels. By the end of this book, you'll be a confident GUI developer who can use the Go language to boost the performance of your applications. What you will learnUnderstand the benefits and complexities of building native graphical applications Gain insights into how Go makes cross-platform graphical application development simple Build platform-native GUI applications using andlabs/ui Develop graphical Windows applications using Walk Create multiplatform GUI applications using Shiny, Nuklear, and Fyne Use Go wrappers for GTK and Qt for GUI application development Streamline your requirements to pick the correct toolkit strategyWho this book is for This book is designed for Go developers who are interested in building native graphical applications for desktop computers and beyond. Some knowledge of building applications using Go is useful, but not essential. Experience in developing GUIs is not required as the book explores the benefits and challenges they pose. This book will also be beneficial for GUI application developers who are interested in trying Go.




Godot Engine Game Development Projects


Book Description

A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily and efficiently with Godot to create powerful 3D games Book Description Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0. What you will learn Get started with the Godot game engine and editor Organize a game project Import graphical and audio assets Use Godot’s node and scene system to design robust, reusable game objects Write code in GDScript to capture input and build complex behaviors Implement user interfaces to display information Create visual effects to spice up your game Learn techniques that you can apply to your own game projects Who this book is for Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.




Practical Statistics for Data Scientists


Book Description

Statistical methods are a key part of of data science, yet very few data scientists have any formal statistics training. Courses and books on basic statistics rarely cover the topic from a data science perspective. This practical guide explains how to apply various statistical methods to data science, tells you how to avoid their misuse, and gives you advice on what's important and what's not. Many data science resources incorporate statistical methods but lack a deeper statistical perspective. If you’re familiar with the R programming language, and have some exposure to statistics, this quick reference bridges the gap in an accessible, readable format. With this book, you’ll learn: Why exploratory data analysis is a key preliminary step in data science How random sampling can reduce bias and yield a higher quality dataset, even with big data How the principles of experimental design yield definitive answers to questions How to use regression to estimate outcomes and detect anomalies Key classification techniques for predicting which categories a record belongs to Statistical machine learning methods that “learn” from data Unsupervised learning methods for extracting meaning from unlabeled data




Introduction to the Mathematics of Finance


Book Description

The modern subject of mathematical finance has undergone considerable development, both in theory and practice, since the seminal work of Black and Scholes appeared a third of a century ago. This book is intended as an introduction to some elements of the theory that will enable students and researchers to go on to read more advanced texts and research papers. The book begins with the development of the basic ideas of hedging and pricing of European and American derivatives in the discrete (i.e., discrete time and discrete state) setting of binomial tree models. Then a general discrete finite market model is introduced, and the fundamental theorems of asset pricing are proved in this setting. Tools from probability such as conditional expectation, filtration, (super)martingale, equivalent martingale measure, and martingale representation are all used first in this simple discrete framework. This provides a bridge to the continuous (time and state) setting, which requires the additional concepts of Brownian motion and stochastic calculus. The simplest model in the continuous setting is the famous Black-Scholes model, for which pricing and hedging of European and American derivatives are developed. The book concludes with a description of the fundamental theorems for a continuous market model that generalizes the simple Black-Scholes model in several directions.




Methods and Supporting Technologies for Data Analysis


Book Description

The overwhelming pace of evolution in technology has made it possible to develop intelligent systems which help users in their dayly life activities. - cordingly, methods of recording, managing and analysing data have evolved from the very simple ?le systems into complex ambient supportive intelligent systems. This book arises as a compilation of methods, techniques and tools c- nected with data related issues: from modelling to analysis. A broad range of approaches such as database self-* techniques for ubiquitous environments, multimedia data, or data driven models will be reviewed. Di?erent areas of applications, in which data models conceptualize nowadays reality, starting from e-learning to electric transformers will be considered. The book is a collection of representative contributions to cover the sp- trum related to data bases, which support decision making and data mining methods as well as conceptualization. Datawarehouse technology and m- eling are presented in the ?rst chapter together with the deep review of datawarehouse techniques for supporting e-learning processes with special emphasis on data cubes, all the tools are considered in the context of imp- mentationofsoftwareapplication.Thesecondchaptercontinueswiththes- ilar technology and deals with the community data warehouse architecture.




Django 2 by Example


Book Description

Learn Django 2.0 with four end-to-end projects Key Features Learn Django by building real-world web applications from scratch Develop powerful web applications quickly using the best coding practices Integrate other technologies into your application with clear, step-by-step explanations and comprehensive example code Book Description If you want to learn about the entire process of developing professional web applications with Django, then this book is for you. This book will walk you through the creation of four professional Django projects, teaching you how to solve common problems and implement best practices. You will learn how to build a blog application, a social image-bookmarking website, an online shop, and an e-learning platform. The book will teach you how to enhance your applications with AJAX, create RESTful APIs, and set up a production environment for your Django projects. The book walks you through the creation of real-world applications, while solving common problems and implementing best practices. By the end of this book, you will have a deep understanding of Django and how to build advanced web applications What you will learn Build practical, real-world web applications with Django Use Django with other technologies, such as Redis and Celery Develop pluggable Django applications Create advanced features, optimize your code, and use the cache framework Add internationalization to your Django projects Enhance your user experience using JavaScript and AJAX Add social features to your projects Build RESTful APIs for your applications Who this book is for If you are a web developer who wants to see how to build professional sites with Django, this book is for you. You will need a basic knowledge of Python, HTML, and JavaScript, but you don't need to have worked with Django before.