Game Engine Architecture, Second Edition


Book Description

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.




Microsoft Mapping Second Edition


Book Description

This 200 page revised edition of Microsoft Mapping includes the latest details about SQL Server 2014 and the new 3D and Streetside-capable map control for Windows 10 applications. It contains updated chapters on Microsoft Azure and Power Map for Excel plus a new chapter on Bing Maps for Universal Windows. The book tells a story, from beginning to end, of planning and deploying a single geospatial application built using Microsoft technologies from end-to-end. Readers are expected to have basic familiarity with the fundamentals of developing for Microsoft platforms (some understanding of basic SQL, C#, .NET, and WCF); as readers work through the book they will build on their existing skills so that they will be able to deploy geospatial applications for social networking, data collection, enterprise management, or other purposes. Microsoft Mapping Second Edition provides: The only full book for developers who want to create location-aware apps using the Windows 10 platform Fully working code samples that show the concepts in use with ASP.NET 4.5 and Windows 10. Complete solutions to the common problems of geospatial development: visualization, hosting and localization of services are all explained. Demonstrates how the Bing Maps API can be connected to the Azure Cloud in order to provide a stand-alone mapping bolt-on with little additional up-front cost and great reliability. Unique coverage of how the Bing Maps API can be implanted within Windows and Windows Phone applications for Windows 10 applications to provide a robust service tailored to the capabilities of each device. Coverage of the new Windows 10 Bing Maps control, which supports viewing Streetside and aerial data.




Building XNA 2.0 Games


Book Description

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art. This title shows software developers the following: The creation of a polished game from start to finish Design philosophies Next–gen 2D graphics, including shaders Techniques for fast, fluid game play XACT Audio and XInput Eye–catching particle effects for visual stimulation The book is packed full of code, pictures, and valuable insights into XNA game development.




C#: A Beginner's Tutorial, Second Edition


Book Description

Designed as a beginner's tutorial to the latest version of C#, this informative guide discusses the most important features of the language and teaches how to use .NET Framework. Written with clarity and readability in mind, it introduces important programming concepts and explains the process of building real-world applications, both desktop and web-based. With the most comprehensive coverage possible in a book for beginners, it includes such topics as C# language syntax, object-oriented programming, working with numbers and dates, error handling, input output, generics, annotations, LINQ, lambda expressions and WPF.




The C# Player's Guide (eBook)


Book Description




C# Precisely, second edition


Book Description

A concise reference to the C# programming language, expanded and updated, with a look ahead at C# 5.0. C# is an object-oriented programming language that is similar to Java in many respects but more comprehensive and different in most details. This book offers a quick and accessible reference for anyone who wants to know C# in more detail than that provided by a standard textbook. It will be particularly useful for C# learners who are familiar with Java. This second edition has been updated and expanded, reflecting the evolution and extension of the C# programming language. It covers C# versions 3.0 and 4.0 and takes a look ahead at some of the innovations of version 5.0. In particular, it describes asynchronous programming as found in 5.0. Despite the new material, C# Precisely remains compact and easy to navigate. It describes C# in detail but informally and concisely, presenting lambda expressions, extension methods, anonymous object expressions, object initializers, collection initializers, local variable type inference, type dynamic, type parameter covariance and contravariance, and Linq (language integrated query), among other topics, all in aabout 250 pages. The book offers more than 250 examples to illustrate both common use and subtle points. Two-page spreads show general rules on the left and relevant examples on the right, maximizing the amount of information accessible at a glance. The complete, ready-to-run example programs are available at the book's Web site, http://www.itu.dk/people/sestoft/csharpprecisely/




Practical Database Programming with Visual Basic.NET


Book Description

Practical Database Programming with Visual Basic.NET The most up-to-date Visual Basic.NET programming textbook—covering both fundamentals and advanced-level programming techniques—complete with examples and solutions Visual Basic.NET (VB.NET) is an object-oriented computer programming language that can be viewed as an evolution of the classic Visual Basic (VB), which is implemented on the .NET Framework. Microsoft currently supplies two major implementations of Visual Basic: Microsoft Visual Studio (which is commercial software) and Microsoft Visual Studio Express (which is free of charge). Forgoing the large amounts of programming codes found in most database programming books, Practical Database Programming with Visual Basic.NET shows students and professionals both how to develop professional and practical database programs in a Visual Basic.NET environment by using Visual Studio.NET Data Tools and Wizards related to ADO.NET 4.0, and how to apply codes that are auto-generated by solely using Wizards. The fully updated Second Edition: Covers both fundamentals and advanced database programming techniques Introduces three popular database systems with practical examples including MS Access, SQL Server 2008, and Oracle Features more than fifty sample projects with detailed illustrations and explanations to help students understand key techniques and programming technologies Includes downloadable programming codes and exercise questions This book provides undergraduate and graduate students as well as database programmers and software engineers with the necessary tools to handle the database programming issues in the Visual Studio.NET environment.




Visual Studio Condensed


Book Description

Visual Studio 2013 is one of the most sophisticated integrated development environments in the world today. With hundreds of features and several different editions available, it can be hard to learn your way around, and hard to know whether you're using it to its full potential. Visual Studio Condensed gives you a quick and systematic guide to the features that matter most, tagged clearly according to their availability. The book starts by familiarizing you with the main features of Visual Studio and how to configure the user interface depending on your needs. You'll then dive into each key developer tool in turn, starting with the editor window and going through the navigation pane, documentation, and the NuGet package manager. Debugging is a difficult skill to master with a range of approaches and tools at your disposal, so you'll see how to make best use of breakpoints, the debugging windows, tracing and managed memory analysis, as well as tips and tricks on advanced debugging techniques that can make a real difference to your productivity. Visual Studio 2013 comes with sophisticated code improvement tools. You can visualize relationships in your code with the Code Map feature, find duplicated code to maximize your code reuse, and use Visual Studio's inbuilt list of metrics to figure out just how healthy your code is and how difficult or easy it will be to maintain. Testing is also made easy with unit testing and web performance tests as well as a Test Manager to organize your tests into test plans and suites. The final chapters of the book cover team work with Team Foundation Server, framework-specific features, and how to build your own Visual Studio extensions. Visual Studio Condensed is the ideal manual for busy developers who just want to get on with what matters: writing code. Whether you're new to Visual Studio or brushing up on the latest features, this book will get you up to speed in no time.




Mastering Web Development with Microsoft Visual Studio 2005


Book Description

Be Right at Home in the World's Most Powerful Web Development Environment For large-scale web application development, Visual Studio 2005 is the most capable product around. This book shows team members and leaders how to use its power in several key dimensions. You'll master dozens of built-in features for creating a large, high-performance website based on ASP.NET 2.0. You'll work seamlessly with dynamic data, both reading from and writing to databases. And throughout, you'll learn how Visual Studio 2005 supports a more efficient group process in terms of design, development, and deployment. And everything is brought together with the enterprise-scale example, "ABC Incorporated," that runs throughout the book. This is a book no web developer, and no web-dependent organization, should be without. Coverage Includes Reaping the benefits of master pages and themes Generating site maps and other navigational aids automatically Building a shopping cart application for your website Adding search functionality to your website Creating a flexible user environment using Webpart technology Increasing application performance using client-side and server-side scripting technologies Giving users the ability to change the website's theme to meet specific needs Using components and controls to add special effects and user customization Improving team efficiency using modern development and design techniques Monitoring and responding to usage statistics Combining technologies to get the best possible results from large applications Making your site accessible to everyone Master Standards-Based Web Development Techniques New to Visual Studio 2005 Discover How Visual Studio 2005 Solves Team Development Issues, Such as Source Code Control and Application Design Simplify Database Application Development without Compromising Security or Reliability