Mighty Raju Movie Comic Vol. 2


Book Description

Mighty Raju is the story of a small boy named Raju, who lives with his parents and his dog Moby in the city of Arya Nagar. Raju’s father, Swamy is a very famous scientist. He along with his friend turned villain Karati, has created a very powerful compound called Neutrino. When Swamy’s wife Sandhya is pregnant, she accidently drinks the potion mistaking it for a beverage. Neutrino is active after 5 years, and so is Raju with his super powers! Watch him having fun with his newly discovered powers and beat the daylights out of Karati and Dark Wind. You will love this story of lovable Raju which is filled with fun and Adventure!




Mighty Raju


Book Description

Mighty Raju is the story of a small boy named Raju, who lives with his parents and his dog Moby in the city of Arya Nagar. Raju’s father, Swamy is a very famous scientist. He along with his friend turned villain Karati, has created a very powerful compound called Neutrino. When Swamy’s wife Sandhya is pregnant, she accidently drinks the potion mistaking it for a beverage. Neutrino is active after 5 years, and so is Raju with his super powers! Watch him having fun with his newly discovered powers and beat the daylights out of Karati. You will love this story of lovable Raju which is filled with fun and adventure!




Chhota Bheem


Book Description

Long ago there was an evil demon,damyaan.He captured the beautiful, golden city of sonapurand threw the people out of their own city.He then created his own army of kaal sainiks.In order to be immortal, he confined three spirits in three rings.Thus began his ritual of immortality. But the ritual backfired, and he got cursed andcaptured in his own kingdom. Only a human with a heart of gold and soul of steel could release damyaan. In the meantime skandi, damyaan’s minister, comes to dholakpur and lures the king with the thought of gold. Bheem and his friends, led by the king and skandi, go in search of sonapur. Nobody knows about skandi’s hidden plan of freeing his master, damyaan. Damyaan is finally free, and is unstoppable. Bheem realizes the entire plan was a trap. He must save everyone. But how? This is a fun filled story of bheem and his friends, who travel back in time to stop damyaan from finishing his last ritual. Read along and have fun!




Chhota Bheem and Krishna


Book Description

A demoness visits the spot where Kirmada's body got bursted into ashes. Using powerful magic she recaptures Kirmada's essence from the dust and recalls his soul. But Kirmada is unable to regain his form as Krishna's power prevents his complete resurrection. The angered demoness, Kirmada's sister Maayandri vows to restore her brother's life even if it means capturing Krishna. She sets about to craft a plot to capture him. She sends her pet, a magpie to spy on Krishna. Maayandri uses a magically created clone of Chutki to fool Krishna. Krishna is trapped. Bheem with his friends hasten towards the city. Maayandri's spying magpie alerts her about Bheem. She immediately decides to capture Bheem. Bheem is trapped despite his valiant efforts. But then Maayandri commits a grievous mistake. She imprisons Bheem just beside Krishna. Krishna is happy to see Bheem and soon they have a plan ready. Meanwhile Maayandri combines the power from Krishna with her magic and helps Kirmada reform. Bheem and Krishna manage to break out and find that they have to contend with not one but two powerful demons. Will the two heroes manage to rescue their friends and defeat the demons? Experience a thrilling adventure with all the action involved.




What Video Games Have to Teach Us About Learning and Literacy. Second Edition


Book Description

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.




Swami and Friends


Book Description

R. K. Narayan (1906—2001) witnessed nearly a century of change in his native India and captured it in fiction of uncommon warmth and vibrancy. Swami and Friends introduces us to Narayan’s beloved fictional town of Malgudi, where ten-year-old Swaminathan’s excitement about his country’s initial stirrings for independence competes with his ardor for cricket and all other things British. Written during British rule, this novel brings colonial India into intimate focus through the narrative gifts of this master of literary realism.




Chhota Bheem and the Throne of Bali


Book Description

"On an invitation from the King of Bali, Bheem & his friends head out to Bali to attend the crowning ceremony of their Prince. On their way, Raja Indraverma tells them about beautiful Bali, and the kids are super excited to visit this land of unlimited landscapes. But before they can reach Bali, the kingdom is captured by evil Rangda who also arrests the king and queen of Bali. However the little Crown Prince manages to escape and alliances with Bheem to take on Rangda, the evil witch who wants to rule Bali. Rangda is a very powerful villain, and has Leyaks as her army who cause destruction and disease among the people and animals. Now, it is up to Bheem and his friends along with the Prince to take on, fight and defeat the evil witch."--Page 4 of cover.




Time Out Film Guide


Book Description

This guide is a collection of engaging and provocative capsule reviews of films across the spectrum of cinema history, from Russian silent movies to American comedies, classic documentaries to Japanese anime, and beyond.




Time Out Film Guide


Book Description




Halliwell's Film & Video Guide 2004


Book Description

This guide to the film industry from the 1900s to the present day has now been updated with John Walker's critiques of the films that have been turning heads in 2002/3. It delivers all the cast and crew credits, fun trivia and behind-the-scenes information you need on thousands of movies (over 23,000) including hundreds of new ones. This perennial guide also includes plot synopses and critical evaluations, as well as video cassette, laser disc and DVD availability. Reader friendly icons denote films suitable for family viewing, Academy Award Winners and nominees, soundtrack availability and video format compatibility. The guide also contains lists of four-star and three-star films by title and year.