Minecraft in Real Life


Book Description

Introducing an unofficial Minecraft-fan adventure inspired by the bestselling game! What if Minecraft came into real life? What if the Minecraft characters that you know and love popped into your house?! "This is the story of how I accidentally broke Minecraft (it wasn't really my fault) and the Minecraft characters came into the world, our world, ma-freakin' planet Earth! You heard me right. Minecraft came into real life! Let me put that another way: Minecraft came into MY ROOM! When Minecraft first decided to appear in my room, things were horrible. You'd expect things to be good, but if you think about it, how do you explain to your parents your new pet pig and your new best friend, Steve? How do you explain to your parents that the reason your room is half-missing is because Steve needed to chop it down block by block so he could make a crafting table. How do you explain these things???" "Minecraft In Real Life" is an action-packed, charming novel featuring a nine-year-old girl and her friend Henry as they embark on real life adventures with Steve, from the Minecraft game. It's a fantastic story with a strong theme of overcoming bullying and being yourself no matter what anyone else thinks. Great for kids ages 7-13. Disclaimer: This book is not authorized, sponsored, endorsed or licensed by Mojang AB, Microsoft Corp. or any other person or entity owning or controlling any rights to the Minecraft name, trademarks or copyrights. Minecraft is a registered trademark of Mojang Synergies AB.




Herobrine In Real Life


Book Description

STEVI AND HENRY are at it again in this Minecraft-fan adventure inspired by the bestselling game!Minecraft comes into real life again. But this time it brings with it the most scary villain in all of Minecraft: Herobrine.When Minecraft comes to Earth, all of the mobs come to Earth. The bad ones--like creepers, zombies, spiders, skeletons and more! And the good mobs--like pigs and llamas and sheep.Problem is, Herobrine is so powerful he can mind-control the evil mobs and the GOOD mobs. He can turn good pigs evil. And he can mind-control humans, even your parents.Which means Stevi and Henry don't know whom to trust as long as Herobrine is alive.Stevi and Henry are only ten-years-old, but they get swept away in this adventure and fly to South America in a Flying Machine where they must battle Herobrine. Or die trying. Since this story is about Herobrine, it's scary. Maybe the scariest Minecraft story you've ever read. So strap in for the ride, if you dare.HEROBRINE IN REAL LIFE is a fun and fast-paced adventure story for kids ages 7-12. It ties into Minecraft and is nearly impossible for kids to put down. More than that, it emphasizes the themes of friendship and self-sacrifice. Your kids will love it.




Minecraft: The Island


Book Description

NEW YORK TIMES BESTSELLER • The first official Minecraft novel! The author of World War Z tells the story of a hero—stranded in the world of Minecraft—who must unravel the secrets of a mysterious island in order to survive. “A rollicking adventure yarn; Robinson Crusoe for the digital age.”—NPR Washed up on a beach, the lone castaway looks around the shore. Where am I? Who am I? And why is everything made of blocks? But there isn’t much time to soak up the sun. It’s getting dark, and there’s a strange new world to explore! The top priority is finding food. The next is not becoming food. Because there are others out there on the island . . . like the horde of zombies that appears after nightfall. Crafting a way out of this mess is a challenge like no other. Who could build a home while running from exploding creepers, armed skeletons, and an unstoppable tide of hot lava? Especially with no help except for a few makeshift tools and sage advice from an unlikely friend: a cow. In this world, the rules don’t always make sense, but courage and creativity go a long way. There are forests to explore, hidden underground tunnels to loot, and undead mobs to defeat. Only then will the secrets of the island be revealed. Collect all of the official Minecraft books: Minecraft: The Island Minecraft: The Crash Minecraft: The Lost Journals Minecraft: The Survivors’ Book of Secrets Minecraft: Exploded Builds: Medieval Fortress Minecraft: Guide to Exploration Minecraft: Guide to Creative Minecraft: Guide to the Nether & the End Minecraft: Guide to Redstone Minecraft: Mobestiary Minecraft: Guide to Enchantments & Potions Minecraft: Guide to PVP Minigames Minecraft: Guide to Farming Minecraft: Let’s Build! Theme Park Adventure Minecraft for Beginners




The Feast of Fiction Kitchen


Book Description

Recipes from Feast of Fiction, the innovative YouTube show featuring fantastical and fictional recipes inspired by books, movies, comics, video games, and more. Fans of Feast of Fiction have been clamoring for a cookbook since the channel debuted in 2011. Now it’s here! Just as they do on the small screen, hosts Jimmy Wong and Ashley Adams whip up their real-life interpretation of fictional dishes to pay homage in a genuine, geeky, and lively way. Jimmy brings a wealth of gamer and nerd cred to the table, and baker extraordinaire Ashley provides the culinary wisdom. The quirky duo offer an array of creative and simple recipes, featuring dishes inspired by favorites such as Star Trek and Adventure Time, as well as Butterbeer (Harry Potter), A Hobbit’s Second Breakfast, Mini “Dehydrated” Pizzas (Back to the Future), Sansa’s Lemon Cakes (Game of Thrones), and dishes from the niches of gaming, comics, and animation such as Fire Flakes (Avatar), Poke Puffs (Pokemon), and Heart Potions (The Legend of Zelda). With 55 unique and awesome dishes, this long-awaited cookbook will help inspire a pop culture dinner party, a fun night at home with family and friends, or an evening on the couch thinking about what you could be cooking!




Minecraft: The Mountain


Book Description

In the thrilling sequel to the New York Times bestselling novel Minecraft: The Island, a stranded hero stumbles upon another castaway—and discovers that teamwork might just be the secret to survival. Wandering a vast, icy tundra, the explorer has never felt more alone. Is there anything out here? Did I do the right thing by leaving the safety of my island? Should I give up and go back? So many questions, and no time to ponder—not when dark is falling and dangerous mobs are on the horizon. Gurgling zombies and snarling wolves lurk in the night, and they’re closing in. With nowhere to hide, the lone traveler flees up a mountain, trapped and out of options . . . until a mysterious figure arrives, fighting off the horde singlehandedly. The unexpected savior is Summer, a fellow castaway and master of survival in these frozen wastes. Excited to find another person in this strange, blocky world, the explorer teams up with Summer, whose impressive mountain fortress as a safe haven . . . for now. But teamwork is a new skill for two people used to working alone. If they want to make it home, they will have to learn to work together—or risk losing everything.




The Magical World of Amy Lee


Book Description

Amy Lee, a cartoon character, has written a book about her friends and activities in the Land of Love, including pages for readers to color or draw.




PopularMMOs Presents Zombies' Day Off


Book Description

New York Times bestselling authors and YouTube sensations Pat and Jen from the beloved Minecraft-inspired channel PopularMMOs fall into a “fun-tastic” new world in their exhilarating third graphic novel adventure, Zombies’ Day Off. Pat and Jen are heroes! After defeating Evil Jen and closing all the portals to the underworld, they have nothing to worry about, no villains to defeat, and no adventures to go on. Awesome, right? Until a mysterious voice tells Jen that she has to go to the underworld to uncover a secret about her past. It is a quest she can only undertake alone. With Jen off to find out the truth and Pat desperate to find Jen, the heroes almost don’t notice that a sinister plot is afoot. There’s a new villain in town, and his team of ninja sailors are determined to take over the underworld and the real world. To defeat him, Pat and Jen might just have to do the unthinkable—team up with Evil Jen! But can Pat and Jen find each other and find a way to work with their nemesis to stop this sinister plot before it’s too late? Join the adventure in the third book of the New York Times bestselling graphic novel series from PopularMMOs, one of the most popular YouTubers in the world, with over 22 million subscribers and 14 billion views!




Minecraft Annual 2017


Book Description

The official Minecraft Annual 2017 is a celebration of the game and its community. Inside you'll find challenges set by the Mojang team as well as famous YouTubers like Stampy Cat and FyreUK. There are build battle ideas, survival strategies and challenges, Story Mode and Realms features and step-by-step guides to recreate builds from your favourite YouTubers' worlds. And you can read about the ways in which Minecraft has changed the world, from the charitable Block-by-Block foundation, to the epic MineCon event. With all this and more, Minecraft fans will be enjoying the official Annual well into 2017.




The Game Mindcraft


Book Description

""The Game Mindcraft: A Journey Through Digital Creativity and Innovation"" explores the revolutionary impact of Minecraft on gaming, education, and digital culture. This comprehensive book delves into the game's origins, its unique approach to player creativity, and its far-reaching influence on various fields. Readers are taken on a journey through Minecraft's evolution, from its humble beginnings to its status as a global phenomenon that blurs the lines between game, educational tool, and creative platform. The book highlights intriguing facts about Minecraft's psychological appeal and its ability to foster global communities. It examines how the game taps into fundamental human desires for creativity and discovery, while also serving as a powerful tool for interactive learning. Through a combination of player statistics, educational case studies, and interviews with experts, the authors present a compelling argument for Minecraft's significance in the digital age. What sets this book apart is its holistic approach, balancing technological analysis with social and educational insights. Written in an engaging, narrative non-fiction style, it offers accessible language for a general audience while maintaining academic rigor. As readers progress through the chapters, they gain a deep understanding of Minecraft's impact on fields ranging from urban planning to digital art, making this an invaluable resource for anyone interested in the intersection of technology, creativity, and social dynamics in the digital world.




Connected Gaming


Book Description

How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from “computational thinking” toward “computational participation.” Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.