Miniatures Handbook


Book Description

As with other D&D accessories, this title contains new feats, spells, magic items, and prestige classes, and is one of the few titles that adds new base classes to the D&D realm.




The Miniature Book of Miniature Golf


Book Description

The perfect golfing gift: A book that is a complete, working 9-hole miniature golf course, with miniature golf balls and putter included. The first book you can play through. The book that's a true original. Featuring nine themed courses, from pirates to dinosaurs to the classic windmill, The Miniature Book of Miniature Golf celebrates the silliness and the golf-for-everyone! attitude of Putt-Putt. Each page in the book is a cleverly designed hole, modeled on real mini golf courses. Tap the ball through the grooves and make sure to avoid the obstacles. Then see if you can get it in the clown's mouth on the last hole. Every hole is par fun.




A Collector's Handbook of Miniature Perfume Bottles


Book Description

A convenient handbook with hundreds of clear color photographs and fascinating stories about each fragrance. Fragrance names, their creators, launch dates, bottle and package designs and dimensions are all here, as well as a price guide reflecting today's fragrance bottle market.




Planar Handbook


Book Description

This new handbook is the complete guide to integrating planar travel into anyD&D( campaign.




Painting Civil War Miniatures


Book Description

Miniature American Civil War figures have become extremely popular in the past few years. Using a clearly photographed step-by-step approach, Mike Davidson utilizes hobby paints and oils to bring these highly detailed miniatures to life. Mike also provides formulas for mixing a variety of Civil War uniform colors. While applied to a particular figure, the lessons and techniques learned from this book will enhance any American Civil War figure the reader may choose to paint. Mike Davidson is also the author of Painting Miniature Military Figures with Mike Davidson.




Painting World War II Miniatures


Book Description

World War II saw a large variety of uniforms on battlefields around the globe. Mike Davidson turns his painting skills to twentieth century warriors. Starting with commercially produced figures, he guides the reader through the process of assembly, painting, and mounting. There are also formulas for mixing a variety of World War II uniform colors to enhance any World War II figure the reader may choose.




A Reference Guide to Miniature Makers Marks


Book Description

What originally began as a small "booklet" to identify & inventory pieces in miniature collections was four years in the making & became a full-scale hard bound book as collectors voiced their need for this information. With the realization that such a book would have a great utilitarian value not only to individual collectors, but also to museums & beneficiaries of such collections, an exhaustive research effort into past & present artisans culminated in the most comprehensive reference on miniature artisans ever compiled. NO STONE UNTURNED - Every possible known source was explored, from the most obvious to the obscure, gradually distilling a wealth of information into a clear, concise record of lucidity & accuracy. The result is a reference guide that both enriches the miniature as a true art form & ennobles the artisans who have made vital contributions in this area. EASY TO USE - Arranged alphabetically by artisan name, listings include business name, identification marks, category of work, honors bestowed, recognition, with an autobiography (for most listings), plus a carefully prepared cross-reference index. Measures 8 1/2" X 11" Hard Bound in dark blue Roxite with gold stamping. $65.00 plus $6.00 shipping & handling per book. QUANTITY DISCOUNTS AVAILABLE. Payment due with order. A/L Miniatures - Allie & Lee Frank, P.O. Box 16023, Minneapolis, MN 55416-0023.




How to Paint Realistic Military Figures


Book Description

Learn to paint contest-quality military figures with this book! Covers military figures and horses from medieval times to Desert Storm. Includes more tips for resin models and oil paints, new techniques for painting in enamels and oils, and information on camouflage and black-and-white uniforms.




Tabletop Wargames: A Designers’ and Writers’ Handbook


Book Description

Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favourite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop’s phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing ‘realism’ (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements




The Fundamentals of Tabletop Miniatures Game Design


Book Description

This book presents a much-needed framework for the critical examination of miniatures games and their design. It provides the reader with both a conceptual model for understanding how these games work as well as a toolbox of mechanical approaches to achieving a range of design outcomes and assessing the fit of any given approach within a specific design. Though dating back to the 1820s, tabletop miniatures games have been little explored critically and lack a conceptual vocabulary for their discussion. Active practitioners in the miniature games design community, Glenn Ford and Mike Hutchinson explore what defines these games, proposing the term ‘non-discrete miniatures games’ to encapsulate the essence of these open and immersive hobby gaming experiences. Discarding the term ‘wargame’, they argue against limiting conceptions of these games to direct armed conflict, and champion their diverse narrative potential. The book provides a fresh conceptual framework for miniatures games, abstracting the concepts of positioning and moving markers non-discretely across scale-modelled environments into inclusive and generalised terminology, untethering them from their roots as military simulations and providing the foundations for a fresh consideration of miniatures games design. Written for game designers, and with a foreword by Gav Thorpe, The Fundamentals of Tabletop Miniatures Game Design is a handbook for those that wish to design better miniatures games.