Mise en scène, Acting, and Space in Comics


Book Description

This book explores some of the less frequently questioned ideas which underpin comics creation and criticism. “Mise en scène” is a term which refers to the way in which visual elements work together to create meaning in comics. It is a term that comics have borrowed from cinema, which borrowed it in turn from theatre. But comics are not film and they are not cinema, so how can this term be of any use? If we consider comics to have mise en scène, should not we also ask if the characters in comics act like the characters on film and stage? In its exploration of these ideas, this book also asks what film and theatre can learn from comics.




Comics and Modernism


Book Description

Contributions by David M. Ball, Scott Bukatman, Hillary Chute, Jean Lee Cole, Louise Kane, Matthew Levay, Andrei Molotiu, Jonathan Najarian, Katherine Roeder, Noa Saunders, Clémence Sfadj, Nick Sturm, Glenn Willmott, and Daniel Worden Since the early 1990s, cartoonist Art Spiegelman has made the case that comics are the natural inheritor of the aesthetic tradition associated with the modernist movement of the early twentieth century. In recent years, scholars have begun to place greater import on the shared historical circumstances of early comics and literary and artistic modernism. Comics and Modernism: History, Form, and Culture is an interdisciplinary consideration of myriad social, cultural, and aesthetic connections. Filling a gap in current scholarship, an impressively diverse group of scholars approaches the topic from a variety of disciplinary backgrounds and methodologies. Drawing on work in literary studies, art history, film studies, philosophy, and material culture studies, contributors attend to the dynamic relationship between avant-garde art, literature, and comics. Essays by both established and emerging voices examine topics as divergent as early twentieth-century film, museum exhibitions, newspaper journalism, magazine illustration, and transnational literary circulation. In presenting varied critical approaches, this book highlights important interpretive questions for the field. Contributors sometimes arrive at thoughtful consensus and at other times settle on productive disagreements. Ultimately, this collection aims to extend traditional lines of inquiry in both comics studies and modernist studies and to reveal overlaps between ostensibly disparate artistic practices and movements.




Multimodal Comics


Book Description

Comics have always embraced a diversity of formats, existing in complex relationships to other media, and been dynamic in their response to new technologies and means of distribution. This collection explores interactions between comics, other media and technologies, employing a wide range of theoretical and critical perspectives. By focusing on key critical concepts within multimodality (transmediality, adaptation, intertextuality) and addressing multiple platforms and media (digital, analogue, music, prose, linguistics, graphics), it expands and develops existing comics theory and also addresses multiple other media and disciplines. Over the last decade Studies in Comics has been at the forefront of international research in comics. This volume showcases some of the best research to appear in the journal. In so doing it demonstrates the evolution of Comics Studies over the last decade and shows how this research field has engaged with various media and technologies in a continuously evolving artistic and production environment. The theme of multimodality is particularly apt since media and technologies have changed significantly during this period. The collection will thus give a view of the ways in which comics scholars have engaged with multimodality during a time when “modes” were continually changing.




Seeing Comics through Art History


Book Description

This book explores what the methodologies of Art History might offer Comics Studies, in terms of addressing overlooked aspects of aesthetics, form, materiality, perception and visual style. As well as considering what Art History proposes of comic scholarship, including the questioning of some of its deep-rooted categories and procedures, it also appraises what comics and Comics Studies afford and ask of Art History. This book draws together the work of international scholars applying art-historical methodologies to the study of a range of comic strips, books, cartoons, graphic novels and manga, who, as well as being researchers, are also educators, artists, designers, curators, producers, librarians, editors, and writers, with some undertaking practice-based research. Many are trained art historians, but others come from, have migrated into, or straddle other disciplines, such as Comparative Literature, American Literature, Cultural Studies, Visual Studies, and a range of subjects within Art & Design practice.




Key Terms in Comics Studies


Book Description

Key Terms in Comics Studies is a glossary of over 300 terms and critical concepts currently used in the Anglophone academic study of comics, including those from other languages that are currently adopted and used in English. Written by nearly 100 international and contemporary experts from the field, the entries are succinctly defined, exemplified, and referenced. The entries are 250 words or fewer, placed in alphabetical order, and explicitly cross-referenced to others in the book. Key Terms in Comics Studies is an invaluable tool for both students and established researchers alike.




A Concise Dictionary of Comics


Book Description

Written in straightforward, jargon-free language, A Concise Dictionary of Comics guides students, researchers, readers, and educators of all ages and at all levels of comics expertise. It provides them with a dictionary that doubles as a compendium of comics scholarship. A Concise Dictionary of Comics provides clear and informative definitions for each term. It includes twenty-five witty illustrations and pairs most defined terms with references to books, articles, book chapters, and other relevant critical sources. All references are dated and listed in an extensive, up-to-date bibliography of comics scholarship. Each term is also categorized according to type in an index of thematic groupings. This organization serves as a pedagogical aid for teachers and students learning about a specific facet of comics studies and as a research tool for scholars who are unfamiliar with a particular term but know what category it falls into. These features make A Concise Dictionary of Comics especially useful for critics, students, teachers, and researchers, and a vital reference to anyone else who wants to learn more about comics.




1000 Ways to Ask Why


Book Description

What is dramaturgy? Can you be taught how to do it? 1000 Ways to Ask Why is a practical how-to guide and introduction to dramaturgy and dramaturgical thinking for dramaturgs, directors, playwrights, devised theatre makers, choreographers, and performers. This book introduces The Mosaic Scale process, a five-step system that can be dipped in and out of, as the steps don’t have to be read in a linear way. Akin to a mosaic-building approach, it is designed to help theatre makers refine and develop the bigger picture of a script or a piece of devised performance. Until now, there has been no formal technique for literary or process dramaturgy. This step-by-step process for applying dramaturgical thinking is a series of questions, exercises, and considerations to ask throughout the process of theatre making and rehearsal. The first how-to literary and process dramaturgy guide. Full of practical exercises, questions, and ways to approach dramaturgical thinking. Accessible exploration of a subject that can sometimes be inaccessibly academic. This volume will be of great interest to students and dramaturgs.




Transmedia Character Studies


Book Description

Transmedia Character Studies provides a range of methodological tools and foundational vocabulary for the analysis of characters across and between various forms of multimodal, interactive, and even non-narrative or non-fictional media. This highly innovative work offers new perspectives on how to interrelate production discourses, media texts, and reception discourses, and how to select a suitable research corpus for the discussion of characters whose serial appearances stretch across years, decades, or even centuries. Each chapter starts from a different notion of how fictional characters can be considered, tracing character theories and models to approach character representations from perspectives developed in various disciplines and fields. This book will enable graduate students and scholars of transmedia studies, film, television, comics studies, video game studies, popular culture studies, fandom studies, narratology, and creative industries to conduct comprehensive, media-conscious analyses of characters across a variety of media.




Histories, Adaptations, and Legacies of Tinker, Tailor, Soldier, Spy


Book Description

While providing critical reflections on the work across generations of enthusiasts, this is the first book exclusively dedicated to John le Carré’s 1974 novel and its adaptations in radio, TV, and film. Tinker Tailor Soldier Spy stands among the most reproduced espionage tales of all time, with adaptations in television, radio, and film. Histories, Adaptations, and Legacies of Tinker Tailor Soldier Spy is a collection of essays by international experts who each provides an account of the story’s currency across generations of audiences and scholars. Fans of the late John le Carré and the espionage genre will find here a comprehensive guidebook to the novel and its adaptations. Scholars, students, and amateur investigators alike will discover important historical, thematic, and theoretical ideas to explore and interrogate. Tinker Tailor Soldier Spy is a complex tale of the espionage trade and its crew of motley eccentrics. This collection decodes its puzzles, riddles, and enigmas regarding secrecy, betrayal, ethics, and survival in the context of the United Kingdom’s place in the post-Second World War global order. A comprehensive guide for amateurs and an in-depth study of the novel’s histories, legacies, and approaches for students and scholars.




The Power of Comics and Graphic Novels


Book Description

After the successful and innovative first two editions, now in a new, restructured 3rd edition, this remains the most authoritative introduction for studying comic books and graphic novels, covering their place in contemporary culture, the manifestations and techniques of the art form, the evolution of the medium and how to analyze and write about them. The new edition includes: - A completely reworked introduction explores the comics community in the US and globally, its history, and the role of different communities in advancing the medium and its study - Chapters reframed to get students thinking about themselves as consumers and makers of comics - Reorganized chapters on form help to unpack encapsulation, composition and layout - Completely new chapters on comics and how they can be used to report, document, and persuade, as well as a new Preface by Karen Green Illustrated throughout, with discussion questions and activities for every chapter and an extensive glossary of key terms, The Power of Comics and Graphic Novels also includes further updated resources available online including additional essays, weblinks and sample syllabi.