Mixing in Dolby Atmos - #1 How it Works


Book Description

The book is also available as a pdf file for $14 from the author's website DingDingMusic.com "Mixing in Dolby Atmos - #1 How it Works" is the first book about Dolby Atmos. It covers the software application "Dolby Atmos Renderer" in all detail with lots of unique diagrams and graphics. In addition, it provides the context of the Dolby Atmos eco-system, from production to delivery, to the end consumer and all the related technologies. The last chapter discusses new workflows for mixing and mastering in Dolby Atmos. If you plan to produce mixes in Dolby Atmos or just want to get a better understanding of this "Next Generation Audio (NGA)" format, then this is the right book. What are Graphically Enhanced Manuals (GEM)? They are a different type of manual with a visual approach that helps you UNDERSTAND a program, not just LEARN it. No need to read through 500 pages of dry text explanations. Rich graphics and diagrams help you to get that "aha" effect and make it easy to comprehend difficult concepts. The Graphically Enhanced Manuals help you master a program much faster with a much deeper understanding of concepts, features, and workflows in a very intuitive way that is easy to understand. Testimonials: Readers love this unique way of learning applications no matter how easy or complicated the app might be. Here are some responses from satisfied customers: "I wish all the manuals on software were like yours!" - Giovanni C. "You have the gift of making difficult concepts understandable" - William B. "Your style is the most informative and clear I have ever seen" - Mark D. "Great stuff Edgar! I bought your other Logic GEM books and love em..." - freeform "Thank you so much for your fantastic guides; I've learned so much!" - Brandon B. "I love your manuals." - Eli. "Love your writing!" - Magnus N "Your book is awesome" - Geoff S. "I am really impressed by the quality and the user-friendliness of the book" - Giovanni "I cannot praise you enough, you are great at this" - Scot C. "Thanks for a fantastic series of books - just what the doctor ordered." - Peter W. "Many thanks for the effort you put into these books. A true gem". - Alan M







Mixing in Dolby Atmos - #2 Using Pro Tools


Book Description

"Mixing in Dolby Atmos - #2 Using Pro Tools" is the second book about Dolby Atmos. It covers the software application "Dolby Atmos Renderer" in all detail with lots of unique diagrams and graphics. In addition, it provides the context of the Dolby Atmos eco-system, from production to delivery, to the end consumer and all the related technologies. The last chapter discusses new workflows for mixing and mastering in Dolby Atmos. If you plan to produce mixes in Dolby Atmos or just want to get a better understanding of this "Next Generation Audio (NGA)" format, then this is the right book. What are Graphically Enhanced Manuals (GEM)? They are a different type of manual with a visual approach that helps you UNDERSTAND a program, not just LEARN it. No need to read through 500 pages of dry text explanations. Rich graphics and diagrams help you to get that "aha" effect and make it easy to comprehend difficult concepts. The Graphically Enhanced Manuals help you master a program much faster with a much deeper understanding of concepts, features, and workflows in a very intuitive way that is easy to understand. Testimonials: Readers love this unique way of learning applications no matter how easy or complicated the app might be. Here are some responses from satisfied customers: "I wish all the manuals on software were like yours!" - Giovanni C. "You have the gift of making difficult concepts understandable" - William B. "Your style is the most informative and clear I have ever seen" - Mark D. "Great stuff Edgar! I bought your other Logic GEM books and love em..." - freeform "Thank you so much for your fantastic guides; I've learned so much!" - Brandon B. "I love your manuals." - Eli. "Love your writing!" - Magnus N "Your book is awesome" - Geoff S. "I am really impressed by the quality and the user-friendliness of the book" - Giovanni "I cannot praise you enough, you are great at this" - Scot C. "Thanks for a fantastic series of books - just what the doctor ordered." - Peter W. "Many thanks for the effort you put into these books. A true gem". - Alan M




Mixing in Dolby Atmos


Book Description




Pro Tools Surround Sound Mixing


Book Description

Getting started - Monitoring in surround - Recording in surround sound - Preparing to mix in surround - Controlling your surround mix - Multichannel mixing concepts - Printing your final mixes - Mastering surround sound - Software plug-ins for surround sound - Current surround formats - Additional outlets for surround sound.




The Mixing Engineer's Handbook


Book Description

Learning the art of mixing has never been easier.For more than two decades, The Mixing Engineer's Handbook has been the best selling and most respected resource on the art of music mixing for seasoned professionals and enthusiastic beginners alike. Today's home studio is just as powerful as any commercial studio, but it's the techniques that the top mixers use that separates their work from what most musicians, songwriters, producers or artists can produce without that knowledge. In this fully updated 5th edition of the Handbook, you'll find all the proven fundamental and advanced techniques that the pros use to help you take your music to another level.Guaranteed to help you get a great mix regardless of your gear, playback environment or the kind of music you work on, you'll find your mixing chops getting better with each chapter.The book still contains one of its best-loved features - interviews with some of the music industry's most successful and celebrated audio mixers from all different music genres. The new edition contains four brand new interviews with some of the industry's biggest hit makers, along with access to a bonus website with 12 additional interviews not found in the book.Learn the art of mixing from start to finish by using the tips and techniques from the pros, with The Mixing Engineer's Handbook, 5th Edition.




The Art and Science of 3D Audio Recording


Book Description

This professional book offers a unique, comprehensive and timely guide on 3D audio recording. Intended for sound engineers and professionals, and summarizing more than twenty-year research on this topic, it includes extensive information and details on various microphone techniques and loudspeaker layouts, such as Auro-3D®, Dolby® AtmosTM, DTS:X®, MMAD, SONY 360 Reality Audio and Ambisonics. It presents a rich set of results obtained from both objective measurements and subjective listening tests, and a number of case studies for 3D recording, ranging from solo-instrument techniques to full symphony orchestra, and microphone systems for virtual reality applications. Further, it includes a chapter on spatial hearing discussing issues of 3D audio sound reproduction. All in all, this book offers extensive, practical information for sound engineers and professionals.




Audio Production Tips


Book Description

Audio Production Tips: Getting the Sound Right at the Source provides practical and accessible information detailing the production processes for recording today’s bands. By demonstrating how to "get the sound right at the source," author Peter Dowsett lays the appropriate framework to discuss the technical requirements of optimizing the sound of a source. Through its coverage of critical listening, pre-production, arrangement, drum tuning, gain staging and many other areas of music production, Audio Production Tips allows you to build the wide array of skills that apply to the creative process of music production. Broken into two parts, the book first presents foundational concepts followed by more specific production advice on a range of instruments. Key features: Important in-depth coverage of music theory, arrangement and its applications. Real life examples with key references to the author’s music production background. Presents concepts alongside the production of a track captured specifically for the book. A detailed companion website, including audio, video, Pro Tools session files of the track recording process, and videos including accompanying audio that can be examined in the reader’s DAW. Please visit the accompanying companion website, available at www.audioproductiontips.com, for resources that further support the book’s practical approach.




Dialogue Editing for Motion Pictures


Book Description

Produce professional level dialogue tracks with industry-proven techniques and insights from an Emmy Award winning sound editor. Gain innovative solutions to common dialogue editing challenges such as room tone balancing, noise removal, perspective control, finding and using alternative takes, and even time management and postproduction politics. In Dialogue Editing for Motion Pictures, Second Edition veteran film sound editor John Purcell arms you with classic as well as cutting-edge practices to effectively edit dialogue for film, TV, and video. This new edition offers: A fresh look at production workflows, from celluloid to Digital Cinema, to help you streamline your editing Expanded sections on new software tools, workstations, and dialogue mixing, including mixing "in the box" Fresh approaches to working with digital video and to moving projects from one workstation to another An insider’s analysis of what happens on the set, and how that affects the dialogue editor Discussions about the interweaving histories of film sound technology and film storytelling Eye-opening tips, tricks, and insights from film professionals around the globe A companion website (www.focalpress.com/cw/purcell) with project files and video examples demonstrating editing techniques discussed in the book Don’t allow your dialogue to become messy, distracting, and uncinematic! Do dialogue right with John Purcell’s all-inclusive guide to this essential yet invisible art.




Leading with Sound


Book Description

Leading with Sound is the must-have companion guide to working on video game projects. Focused on the creative, collaborative, philosophical and organizational skills behind game sound and eschewing the technical, this book celebrates the subjects most essential to leading with sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as a pro-active visionary department, , this book examines each of the four food-groups of dialogue, sound design, music and mix, not through the usual technical and production lenses of ‘how’ and ‘when’, but the essential lens of ‘why’ that enables leadership with sound. Leading with Sound is essential reading for aspiring sound designers, inside and outside of the classroom, as well as experienced professionals in the game industry.