Modern Media in the Home


Book Description

Modern Media in the Home is a readable and lively account of recent empirical research on media use in the home. It reports an important study of the use of the breadth of the mass media in Wales in the digital era. Examining the place of the media in everyday life and social relationships, Modern Media in the Home focuses on ten diverse households, and what emerges is a fascinating account of the diversity of contemporary media uses. Reporting the fine-grained detail of domestic interaction, it explores how the media are used and made sense of, and the sorts of experiences, interaction and identities that are sustained or developed through media use.




Changing Media, Homes and Households


Book Description

Media technologies have played a central role in shaping ideas about home life over the last two centuries. Changing Media, Homes and Householdsexplores the complex relationship between home, householders, families and media technologies by charting the evolution of the media-rich home, from the early twentieth century to the present. Moving beyond a narrow focus on media texts, production and audiences, Deborah Chambers investigates the physical presence of media objects in the home and their symbolic importance for home life. The book identifies the role of home-based media in altering relationships between home, leisure, work and the outside world in the context of entertainment, communication and work. It assesses whether domestic media are transforming or reinforcing traditional identities and relations of gender, generation, class and migrancy. Mediatisation theory is employed to assess the domestication of media and media saturation of home life in the context of wider global changes. The author also develops the concept of media imaginaries to explain the role of public discourses in shaping changing meanings, values and uses of domestic media. Framed within these approaches, four chapters also provide in-depth case studies of the processes involved in media's home adoption: early television design, family-centred video gaming, the domestication of tablet computers, and the shift from "smart homes" to today's "connected" homes. This is an ideal text for students and researchers interested in media and cultural studies, communication, and sociology.




Young People and New Media


Book Description

We can no longer imagine leisure, or the home, without media and communication technologies, and for the most part, we would not want to. Yet as worldwide the television screen in the family home is set to become the site of a multimedia culture integrating telecommunications, broadcasting, computing and video, many questions arise concerning their place in our daily lives. Young People and New Media offers an invaluable up-to-date account of children and young people's changing media environment at the end of the twentieth century. By locating the insights drawn from a major empirical research reported in Young People, New Media within a survey of the burgeoning but fragmented research literature on ne




New Media Futures


Book Description




Children, Adolescents, and the Media


Book Description

Taking an approach grounded in the media effects tradition, this book provides a comprehensive, research-oriented treatment of how children and adolescents interact with the media. Chapters review the latest findings as well as seminal studies that have helped frame the issues in such areas as advertising, violence, video games, sexuality, drugs, body image and eating disorders, music, and the Internet. Each chapter is liberally sprinkled with illustrations, examples from the media, policy debates, and real-life instances of media impact.




HomeMade Modern


Book Description

You can make the furniture you want at a fraction of the price of store-bought furniture. Not only will you save tons of money, but you'll also make environmentally sustainable pieces that are solidly built, using real materials like metal, wood, concrete, and other recycled ready-mades. The projects in this book don't require special skills, prior experience, or even a garage full of tools. You'll be walked step-by-step through the process of making furniture, from where to buy the materials (or where to scavenge) to how to make the most of the tools you own.




The Gutenberg Galaxy


Book Description

Since its first appearance in 1962, the impact of The Gutenberg Galaxy has been felt around the world. It gave us the concept of the global village; that phrase has now been translated, along with the rest of the book, into twelve languages, from Japanese to Serbo-Croat. It helped establish Marshall McLuhan as the original 'media guru.' More than 200,000 copies are in print. The reissue of this landmark book reflects the continuing importance of McLuhan's work for contemporary readers.




Understanding Media


Book Description

When first published, Marshall McLuhan's Understanding Media made history with its radical view of the effects of electronic communications upon man and life in the twentieth century.




The New Media Reader


Book Description

A sourcebook of historical written texts, video documentation, and working programs that form the foundation of new media. This reader collects the texts, videos, and computer programs—many of them now almost impossible to find—that chronicle the history and form the foundation of the still-emerging field of new media. General introductions by Janet Murray and Lev Manovich, along with short introductions to each of the texts, place the works in their historical context and explain their significance. The texts were originally published between World War II—when digital computing, cybernetic feedback, and early notions of hypertext and the Internet first appeared—and the emergence of the World Wide Web—when they entered the mainstream of public life. The texts are by computer scientists, artists, architects, literary writers, interface designers, cultural critics, and individuals working across disciplines. The contributors include (chronologically) Jorge Luis Borges, Vannevar Bush, Alan Turing, Ivan Sutherland, William S. Burroughs, Ted Nelson, Italo Calvino, Marshall McLuhan, Jean Baudrillard, Nicholas Negroponte, Alan Kay, Bill Viola, Sherry Turkle, Richard Stallman, Brenda Laurel, Langdon Winner, Robert Coover, and Tim Berners-Lee. The CD accompanying the book contains examples of early games, digital art, independent literary efforts, software created at universities, and home-computer commercial software. Also on the CD is digitized video, documenting new media programs and artwork for which no operational version exists. One example is a video record of Douglas Engelbart's first presentation of the mouse, word processor, hyperlink, computer-supported cooperative work, video conferencing, and the dividing up of the screen we now call non-overlapping windows; another is documentation of Lynn Hershman's Lorna, the first interactive video art installation.




Living and Learning with New Media


Book Description

This report summarizes the results of an ambitious three-year ethnographic study, funded by the John D. and Catherine T. MacArthur Foundation, into how young people are living and learning with new media in varied settings—at home, in after school programs, and in online spaces. It offers a condensed version of a longer treatment provided in the book Hanging Out, Messing Around, and Geeking Out (MIT Press, 2009). The authors present empirical data on new media in the lives of American youth in order to reflect upon the relationship between new media and learning. In one of the largest qualitative and ethnographic studies of American youth culture, the authors view the relationship of youth and new media not simply in terms of technology trends but situated within the broader structural conditions of childhood and the negotiations with adults that frame the experience of youth in the United States. The book that this report summarizes was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California. John D. and Catherine T. MacArthur Reports on Digital Media and Learning