Monster Needs a Costume Bendable Figurine and Mini Book


Book Description

Based on Paul Czajak's beloved children's book Monster Needs a Costume, this collectible mini kit includes a mini book with the full text and illustrations from the original story as well as a 3" bendable Monster figurine. It's almost Halloween, and Monster needs to decide what he's going to be. With so many options, how will he ever choose? In this playful, rhyming story, Monster shows young readers that sometimes being different, daring to try something new, and being yourself are the best solutions. This irresistible collectible set includes: 32-page illustrated Monster Needs a Costume mini book 3" bendable Monster figurine




Monster Needs a Costume


Book Description

As Halloween nears, Monster tries out a variety of costumes, including a cowboy, a ballerina, and a ninja, but finally comes up with the perfect idea.




Monster Needs a Costume


Book Description

It’s almost Halloween, and Monster needs to decide what he’s going to be. With so many options — a fireman, a ballerina, a cowboy, a ninja—how will he ever decide? In this playful, rhyming story, Monster shows young readers that sometimes being creative and daring to try something new are the best solutions.




The Origin of Consciousness in the Breakdown of the Bicameral Mind


Book Description

National Book Award Finalist: “This man’s ideas may be the most influential, not to say controversial, of the second half of the twentieth century.”—Columbus Dispatch At the heart of this classic, seminal book is Julian Jaynes's still-controversial thesis that human consciousness did not begin far back in animal evolution but instead is a learned process that came about only three thousand years ago and is still developing. The implications of this revolutionary scientific paradigm extend into virtually every aspect of our psychology, our history and culture, our religion—and indeed our future. “Don’t be put off by the academic title of Julian Jaynes’s The Origin of Consciousness in the Breakdown of the Bicameral Mind. Its prose is always lucid and often lyrical…he unfolds his case with the utmost intellectual rigor.”—The New York Times “When Julian Jaynes . . . speculates that until late in the twentieth millennium BC men had no consciousness but were automatically obeying the voices of the gods, we are astounded but compelled to follow this remarkable thesis.”—John Updike, The New Yorker “He is as startling as Freud was in The Interpretation of Dreams, and Jaynes is equally as adept at forcing a new view of known human behavior.”—American Journal of Psychiatry




52 Series: Fun Things to Do in the Car


Book Description

Kiss the roadtrip blues good-bye with the revised version of this best-selling activity deck featuring updated text throughout as well as a variety of new activities. From engaging games to creative art activities to mind-bending puzzles, this deck will make getting there all the fun.




Sophie's World


Book Description

A page-turning novel that is also an exploration of the great philosophical concepts of Western thought, Jostein Gaarder's Sophie's World has fired the imagination of readers all over the world, with more than twenty million copies in print. One day fourteen-year-old Sophie Amundsen comes home from school to find in her mailbox two notes, with one question on each: "Who are you?" and "Where does the world come from?" From that irresistible beginning, Sophie becomes obsessed with questions that take her far beyond what she knows of her Norwegian village. Through those letters, she enrolls in a kind of correspondence course, covering Socrates to Sartre, with a mysterious philosopher, while receiving letters addressed to another girl. Who is Hilde? And why does her mail keep turning up? To unravel this riddle, Sophie must use the philosophy she is learning—but the truth turns out to be far more complicated than she could have imagined.




Alter Nation


Book Description

The top-secret team of cryptid-heroes, GK Delta, are committed to protecting humanity from extraordinary threats. When you are all that stands between humanity and certain annihilation, you must be able to trust each other. So when Bomber betrays his brothers in arms, the team is forced to fight one of their own! What's worse, what if he was right to leave? The team must confront their worst enemies while grappling with the fact that they may not be the heroes they think they are! Collects an entirely new 50-page OGN and the 12-page comic Alter Nation: The Mystery of Whining Winny.




Zodiac Academy 2


Book Description

They tried to break us.They almost did.But we're not going anywhere. The Celestial Heirs think the stars are on their side. But they don't know what's coming. We have to be smart. Fighting them one on one isn't an option so we have to be stealthy. Remaining under the radar won't be easy, but if we pull it off, they'll never suspect our involvement when their lives start falling apart. Besides, they've already taken us to the brink of hell, what more can they really do?




The Wild Robot


Book Description

Roz the robot discovers that she is alone on a remote, wild island with no memory of where she is from or why she is there, and her only hope of survival is to try to learn about her new environment from the island's hostile inhabitants.




Speculative Everything


Book Description

How to use design as a tool to create not only things but ideas, to speculate about possible futures. Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be—to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose “what if” questions that are intended to open debate and discussion about the kind of future people want (and do not want). Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more—about everything—reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.