Monsters Don't Eat Broccoli


Book Description

What do monsters eat? The waitress in this restaurant just doesn’t have a clue. Monsters don’t eat broccoli! How could she think we do? In this rollicking picture book written by Barbara Jean Hicks and illustrated by Sue Hendra, monsters insist they don’t like broccoli. They’d rather snack on tractors or a rocket ship or two, or tender trailer tidbits, or a wheely, steely stew. But boy do those trees they’re munching on look an awful lot like broccoli. Maybe vegetables aren’t so bad after all! This hilarious book will have youngsters laughing out loud and craving healthy monster snacks of their own.




Petrifying Pop-Ups


Book Description

Ghosts, goblins, skeletons, and ghouls hurry to Number 13 Spooky Street for the Halloween Party.




Monsters Don't Eat Pizza


Book Description

A little monster is told that monsters don't eat pizza, until a new friend tells him otherwise.




How to Eat Pizza


Book Description

For fans of Supertato, this hilarious interactive book introduces children to a host of talking food characters, including a pizza slice that most certainly does NOT want to be eaten! How do YOU eat pizza? What, you don't know? Oh, come on, it's really easy and this hilariously tasty book will show you how! Bright colours and lots of visual gags provide one hilarious introduction to a range of fantastic food - and will even encourage children to eat fruit and vegetables! Jon Burgerman's bright and bold illustration guarantees that his picture books will stand out from the crowd, online and on the shelf.




The I in Evil


Book Description

That's right; Fangoria Magazine’s Ken Hanley has devoted his life of uplifting the spirits and changing the lives of monsters across this great nation of ours. Vampires, Mummies, Wolfmen, Gillmen and Monsters (Frankenstein's or Otherwise) will finally be able to step out of the shadows after reading The I in Evil and be the social, conscientious citizens without the psycho-and-sociological issues that plague mankind every day. By reading Hanley's well-versed answers to the questions that has cursed these wicked creatures for eons, monsters* around the world will be able to accept and embrace their nature for good instead of evil. Whether you're tied down by the expectations of your mystic elders or taken prisoner by your never-ending bloodlust, Hanley is here to help you solve your problems the power of positivity and self-confidence. So the next time you're about to sink your teeth into someone's neck, pick up this book instead and remember that you can't spell "evil" without the "I". *The I in Evil is not meant for humans. This book contains dark, horrifying truths and the author relinquishes any and all responsibility for any actions taken against monsters or themselves as a result of this book.




You Might Be a Monster


Book Description

Presents the title poem, about a boy named Gustav Delite who tries to turn himself into a monster, plus ten other silly poems featuring such characters as a boy who attracts socks and a cactus that wants a hug.




A to Zoo


Book Description

Whether used for thematic story times, program and curriculum planning, readers' advisory, or collection development, this updated edition of the well-known companion makes finding the right picture books for your library a breeze. Generations of savvy librarians and educators have relied on this detailed subject guide to children's picture books for all aspects of children's services, and this new edition does not disappoint. Covering more than 18,000 books published through 2017, it empowers users to identify current and classic titles on topics ranging from apples to zebras. Organized simply, with a subject guide that categorizes subjects by theme and topic and subject headings arranged alphabetically, this reference applies more than 1,200 intuitive (as opposed to formal catalog) subject terms to children's picture books, making it both a comprehensive and user-friendly resource that is accessible to parents and teachers as well as librarians. It can be used to identify titles to fill in gaps in library collections, to find books on particular topics for young readers, to help teachers locate titles to support lessons, or to design thematic programs and story times. Title and illustrator indexes, in addition to a bibliographic guide arranged alphabetically by author name, further extend access to titles.




Fiendly Corners Book #2: Pizza Zombies


Book Description

A sinister force contained in seemingly harmless toy robots is turning the inhabitants of Friendly Corners into pizza-craving zombies.




Code This Game!


Book Description

Make it! Code it! Break it! Mod it! Meg Ray's CODE THIS GAME! is a nonfiction visual guide, illustrated by Keith Zoo, that teaches young readers, 10-14, how to program and create their very own video game. Each chapter introduces key coding concepts as kids build an action strategy game in Python, an open-source programming language. The book features an innovative stand-up format that allows kids to read, program, and play their game simultaneously. With easy-to-follow step-by-step instructions, CODE THIS GAME! teaches kids to build a strategy action game called “Attack of the Vampire Pizzas!” The book also teaches how to modify the game and follow one's imagination by incorporating downloadable art assets. By the time kids finish the book, they'll have mastered basic coding concepts and created a personalized game.




Magic, Mead, and Monsters


Book Description

13-year-old Melissa never fit in with her peers-little did she know there's a particular reason. The skateboard-riding, D&D playing young lady lives life on her own terms. But middle school can be cruel to anyone outside the norm. And nerdy and sporty Melissa certainly isn't immune to it. Her talent for being unique earns her ridicule and labeled an outcast. So with her 14th birthday lingering on the horizon, she has a change of heart... she tries to be like everybody else. Except as summer rolls around-and with her plan to fit in failing miserably-two strange creatures visit her. And they tell her she's different... for a reason. She must leave her safe world and everything she knows and loves behind to save a world she doesn't remember. But how can she save a magical realm when she doesn't even believe in herself?