Monsters Vs. Aliens


Book Description

The graphic novel adaptation of one of the most anticipated films of 2009 features the ragtag group of Dr. Cockroach, The Missing Link, the gelatinous B.O.B., and the 350-foot grub called Insectosaurus.




Monsters Vs. Aliens: the M Files


Book Description

Before Susan joined the team, the Monsters dealt with a new guard as well as trying to get a brain into B.O.B.




Monsters Vs Aliens - Novel


Book Description

When a meteor strike turns Susan Murphy into a giant monster called Ginormica, the evil alien Gallaxhar tries to destroy her and take over the Earth, but Ginormica and her monster friends battle to stop him and win their freedom.




Monsters of the Week


Book Description

The complete critical companion to The X-Files, covering every episode and both films and featuring interviews with screenwriters and stars. In Monsters of the Week: The Complete Critical Companion to The X-Files, TV critics Zack Handlen and Emily Todd VanDerWerff look back at exactly what made the long-running cult series so groundbreaking. Packed with insightful reviews of every episode—including the tenth and eleventh seasons and both major motion pictures—Monsters of the Week leaves no mystery unsolved and no monster unexplained. This crucial collection includes a foreword by series creator Chris Carter as well as exclusive interviews with some of show’s stars and screenwriters, including Carter, Vince Gilligan, Mitch Pileggi, James Wong, Robert Patrick, Darin Morgan, and more. Monsters of the Week is the definitive guide to The X-Files—whether you’re a lifelong viewer or a new fan uncovering the conspiracy for the first time. “This rich critical companion provides what evert X-Files fan deserves.” —Entertainment Weekly “The X-Files is my favorite show and Zack and Emily are my favorite reviewers of my favorite show and this is my favorite quote about it.” —Kumail Nanjiani, writer and star of The Big Sick; creator of The X-Files Files podcast “If Mulder and Scully had access to this terrific book, they would’ve solved every mystery of The X-Files in a single season. . . . The truth is in here!” —Damon Lindelof, co-creator of Lost and The Leftovers




The Art of Monsters Vs. Aliens


Book Description

"Monsters vs. Aliens"--the first film to use Stereoscopic 3-D technology--reinvents the classic 1950s monster movie into an irreverent modern day action comedy. This official tie-in to DreamWorks Animation's newest film features full-color photos and storyboards throughout.




Aliens: Phalanx


Book Description

The #1 New York Times best-selling author of Infected delivers medieval carnage as a pre-industrial society fights extinction at the hands of a massive infestation of Xenomorphs. Ataegina was an isolated world of medieval castles, varied cultures, and conquests, vibrant until the demons rose and spread relentless destruction. Swarms of lethal creatures with black husks, murderous claws, barbed tails and dreaded "tooth-tongues" raged through the lowlands, killing ninety percent of the planet's population. Terrified survivors fled to hidden mountain keeps where they eke out a meager existence. When a trio of young warriors discovers a new weapon, they see a chance to end this curse. To save humanity, the trio must fight their way to the tunnels of Black Smoke Mountain--the lair of the mythical Demon Mother. Alien: Phalanx TM & © 2019 Twentieth Century Fox Film Corporation. All rights reserved.




Monster of the Week


Book Description

Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this revised edition, you'll find:




The Atrocity Archives


Book Description

The first novel in Hugo Award-winning author Charles Stross's witty Laundry Files series. Bob Howard is a low-level techie working for a super-secret government agency. While his colleagues are out saving the world, Bob's under a desk restoring lost data. His world was dull and safe - but then he went and got Noticed. Now, Bob is up to his neck in spycraft, parallel universes, dimension-hopping terrorists, monstrous elder gods and the end of the world. Only one thing is certain: it will take more than a full system reboot to sort this mess out . . .




Science Fiction Film


Book Description

Science Fiction Film develops a historical and cultural approach to the genre that moves beyond close readings of iconography and formal conventions. It explores how this increasingly influential genre has been constructed from disparate elements into a hybrid genre. Science Fiction Film goes beyond a textual exploration of these films to place them within a larger network of influences that includes studio politics and promotional discourses. The book also challenges the perceived limits of the genre - it includes a wide range of films, from canonical SF, such as Le voyage dans la lune, Star Wars and Blade Runner, to films that stretch and reshape the definition of the genre. This expansion of generic focus offers an innovative approach for students and fans of science fiction alike.




What Video Games Have to Teach Us About Learning and Literacy. Second Edition


Book Description

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.