Mood at the Interface


Book Description




Manual of Grammatical Interfaces in Romance


Book Description

Different components of grammar interact in non-trivial ways. It has been under debate what the actual range of interaction is and how we can most appropriately represent this in grammatical theory. The volume provides a general overview of various topics in the linguistics of Romance languages by examining them through the interaction of grammatical components and functions as a state-of-the-art report, but at the same time as a manual of Romance languages.




Mood


Book Description

This book presents the essential background for understanding semantic theories of mood. Mood as a category is widely used in the description of languages and the formal analysis of their grammatical properties. It typically refers to the features of a sentence-individual morphemes or grammatical patterns-that reflect how the sentence contributes to the modal meaning of a larger phrase, or that indicate the type of fundamental pragmatic function that it has in conversation. In this volume, Paul Portner discusses the most significant semantic theories relating to the two main subtypes of mood: verbal mood, including the categories of indicative and subjunctive subordinate clauses, and sentence mood, encompassing declaratives, interrogatives, and imperatives. He evaluates those theories, compares them, and draws connections between seemingly disparate approaches, and he formalizes some of the literature's most important ideas in new ways in order to draw out their most significant insights. Ultimately, this work shows that there are crucial connections between verbal mood and sentence mood which point the way towards a more general understanding of how mood works and its relation to other topics in linguistics; it also outlines the type of semantic and pragmatic theory which will make it possible to explain these relations. The book will be a valuable resource for researchers and students from advanced undergraduate level upwards in the fields of semantics and pragmatics, philosophy, computer science, and psychology.




The Human-Computer Interaction Handbook


Book Description

The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications is a comprehensive survey of this fast-paced field that is of interest to all HCI practitioners, educators, consultants, and researchers. This includes computer scientists; industrial, electrical, and computer engineers; cognitive scientists; exp




The Conversational Interface


Book Description

This book provides a comprehensive introduction to the conversational interface, which is becoming the main mode of interaction with virtual personal assistants, smart devices, various types of wearable, and social robots. The book consists of four parts. Part I presents the background to conversational interfaces, examining past and present work on spoken language interaction with computers. Part II covers the various technologies that are required to build a conversational interface along with practical chapters and exercises using open source tools. Part III looks at interactions with smart devices, wearables, and robots, and discusses the role of emotion and personality in the conversational interface. Part IV examines methods for evaluating conversational interfaces and discusses future directions.




Multidisciplinary Approaches to Bilingualism in the Hispanic and Lusophone World


Book Description

This volume offers a multidisciplinary view of cutting-edge research on bilingualism in Spanish and Portuguese-speaking regions, with the aim of building a bridge between sub-fields and approaches that often find themselves isolated from one another. The thirteen contributions in this volume offer a glimpse of the diversity of bilingualism present in the Hispanic and Lusophone world, shedding light on the sheer variety of speaker communities, language pairings (e.g., Spanish-English, Spanish-Basque, Spanish-Dutch, Portuguese-Spanish-English, Portuguese-English, Spanish-K’ichee Maya, and Spanish-Ixcatec) and speaker types (e.g., simultaneous bilinguals, and early and late sequential bilinguals). The diversity present in this collection of papers, both in empirical coverage and methodological and theoretical approaches, will be of interest to a wide range of students and researchers in bilingualism and Hispanic and Lusophone linguistics.




Mood, Aspect, Modality Revisited


Book Description

What is a linguistic category and what kinds of categories do the labels subjunctive, imperative, future, aspect, and modality refer to? The current literature assumes a straightforward mapping between grammatical category and semantic function, and descriptions of well-studied languages cultivate a sense of predictability in patterns. However, as the editors and contributors of "Mood, Aspect, Modality Revisited" show, this predictability and stability vanish once lesser known patterns and languages are studied. While it is feasible to retain certain distinctions among tense, aspect, and mood (TAM) in analysis of specific issues in specific languages, ongoing formal and experimental research seems to indicate that these traditional grammatical distinctions may ultimately be illusionary. "Mood, Aspect, Modality Revisited" seeks more general or fundamental grammatical structures that can encompass the breadth of related concepts traditionally placed in the TAM categories."




Interface Design for Learning


Book Description

In offices, colleges, and living rooms across the globe, learners of all ages are logging into virtual laboratories, online classrooms, and 3D worlds. Kids from kindergarten to high school are honing math and literacy skills on their phones and iPads. If that weren't enough, people worldwide are aggregating internet services (from social networks to media content) to learn from each other in "Personal Learning Environments." Strange as it sounds, the future of education is now as much in the hands of digital designers and programmers as it is in the hands of teachers. And yet, as interface designers, how much do we really know about how people learn? How does interface design actually impact learning? And how do we design environments that support both the cognitive and emotional sides of learning experiences? The answers have been hidden away in the research on education, psychology, and human computer interaction, until now. Packed with over 100 evidence-based strategies, in this book you'll learn how to: Design educational games, apps, and multimedia interfaces in ways that enhance learning Support creativity, problem-solving, and collaboration through interface design Design effective visual layouts, navigation, and multimedia for online and mobile learning Improve educational outcomes through interface design.




Mood and Mobility


Book Description

An argument that as we engage with social media on our digital devices we receive, modify, intensify, and transmit moods. We are active with our mobile devices; we play games, watch films, listen to music, check social media, and tap screens and keyboards while we are on the move. In Mood and Mobility, Richard Coyne argues that not only do we communicate, process information, and entertain ourselves through devices and social media; we also receive, modify, intensify, and transmit moods. Designers, practitioners, educators, researchers, and users should pay more attention to the moods created around our smartphones, tablets, and laptops. Drawing on research from a range of disciplines, including experimental psychology, phenomenology, cultural theory, and architecture, Coyne shows that users of social media are not simply passive receivers of moods; they are complicit in making moods. Devoting each chapter to a particular mood—from curiosity and pleasure to anxiety and melancholy—Coyne shows that devices and technologies do affect people's moods, although not always directly. He shows that mood effects are transitional; different moods suit different occasions, and derive character from emotional shifts. Furthermore, moods are active; we enlist all the resources of human sociability to create moods. And finally, the discourse about mood is deeply reflexive; in a kind of meta-moodiness, we talk about our moods and have feelings about them. Mood, in Coyne's distinctive telling, provides a new way to look at the ever-changing world of ubiquitous digital technologies.




Design, User Experience, and Usability: User Experience in Novel Technological Environments


Book Description

The four-volume set LNCS 8012, 8013, 8014 and 8015 constitutes the proceedings of the Second International Conference on Design, User Experience, and Usability, DUXU 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 282 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 65 papers included in this volume are organized in the following topical sections: designing for safe and secure environments; designing for smart and ambient devices; designing for virtual and augmented environments; and emotional and persuasion design.