More Hidden Pictures® Two-Player Puzzles


Book Description

Two-player Hidden Pictures® puzzles gives kids twice the fun as they work cooperatively, take turns, and compete to solve double puzzles with more than 800 objects to find. This companion to the innovative Hidden Pictures® Two-Player Puzzles book includes even MORE fun and challenging puzzles to solve. In a unique new twist on the best-selling classic Hidden Pictures® puzzle books, each puzzle duo is created to engage pairs of players while honing their concentration skills and attention to detail. This is the perfect addition to family game night, ideal for a rainy-day activity--and makes a great gift!




The Hardest Hidden Pictures Book Ever


Book Description

Packed with dozens of the most difficult Hidden Pictures puzzles Highlights has ever created, this book is perfect for advanced puzzlers ages 8-12 looking for a next-level challenge! This jam-packed collection includes over 80 advanced Hidden Pictures puzzles, including photo puzzles, puzzles without clues, puzzles with scrambled clues and more. A great gift for anyone who loves a puzzle challenge, this engaging activity book is filled with more than 1,500 total objects to find. Kids (and grown-ups, too) will need to keep their eyes peeled searching through hilarious scenes like sloths playing ping pong, dogs enjoying a fiesta, and a fishy carnival. There are both full-color and classic black-and-white scenes to solve. Over 125 pages of puzzles adds up to hours of screen-free fun, great for keeping kids engaged during road trips or rainy afternoons at home. Plus, this book is crafted by puzzle experts to include learning benefits parents can count on. Searching for hidden objects is a great way for kids to develop important school skills like vocabulary, concentration and visual perception. Every puzzle solved will boost kids’ confidence and encourage them to take on new challenges.




The Master Theorem


Book Description




The Jumbo Book of Hidden Pictures


Book Description

One of the most popular features ofHighlights for Children,hidden pictures provides boys and girls with hours of fascinating and challenging fun. The editors of the popular children's magazine have thater more the 70 hidden pictures--containing more than 1,000 objects to find. An answer key is provided in the back of the book.




Brain Games - Criminal Mind Puzzles


Book Description

Use your verbal, visual, and logic skills to investigate an array of puzzles! This puzzle collection contains a mix of verbal and visual puzzles themed around crimes and investigation. Read about true crimes and see how you much you can remember Play detective as you find witnesses, use logic to track down criminals, and see what details you can decipher in crime scenes Spiral bound 192 pages




The Secret


Book Description

The tale begins over three-hundred years ago, when the Fair People—the goblins, fairies, dragons, and other fabled and fantastic creatures of a dozen lands—fled the Old World for the New, seeking haven from the ways of Man. With them came their precious jewels: diamonds, rubies, emeralds, pearls... But then the Fair People vanished, taking with them their twelve fabulous treasures. And they remained hidden until now... Across North America, these twelve treasures, over ten-thousand dollars in precious jewels, are buried. The key to finding each can be found within the twelve full color paintings and verses of The Secret. Yet The Secret is much more than that. At long last, you can learn not only the whereabouts of the Fair People's treasure, but also the modern forms and hiding places of their descendants: the Toll Trolls, Maitre D'eamons, Elf Alphas, Tupperwerewolves, Freudian Sylphs, Culture Vultures, West Ghosts and other delightful creatures in the world around us. The Secret is a field guide to them all. Many "armchair treasure hunt" books have been published over the years, most notably Masquerade (1979) by British artist Kit Williams. Masquerade promised a jewel-encrusted golden hare to the first person to unravel the riddle that Williams cleverly hid in his art. In 1982, while everyone in Britain was still madly digging up hedgerows and pastures in search of the golden hare, The Secret: A Treasure Hunt was published in America. The previous year, author and publisher Byron Preiss had traveled to 12 locations in the continental U.S. (and possibly Canada) to secretly bury a dozen ceramic casques. Each casque contained a small key that could be redeemed for one of 12 jewels Preiss kept in a safe deposit box in New York. The key to finding the casques was to match one of 12 paintings to one of 12 poetic verses, solve the resulting riddle, and start digging. Since 1982, only two of the 12 casques have been recovered. The first was located in Grant Park, Chicago, in 1984 by a group of students. The second was unearthed in 2004 in Cleveland by two members of the Quest4Treasure forum. Preiss was killed in an auto accident in the summer of 2005, but the hunt for his casques continues.




Look-alikes


Book Description




Sometimes I Lie


Book Description

ALICE FEENEYS NEW YORK TIMES AND INTERNATIONAL BESTSELLER “Boldly plotted, tightly knotted—a provocative true-or-false thriller that deepens and darkens to its ink-black finale. Marvelous.” —AJ Finn, author of The Woman in the Window My name is Amber Reynolds. There are three things you should know about me: 1. I’m in a coma. 2. My husband doesn’t love me anymore. 3. Sometimes I lie. Amber wakes up in a hospital. She can’t move. She can’t speak. She can’t open her eyes. She can hear everyone around her, but they have no idea. Amber doesn’t remember what happened, but she has a suspicion her husband had something to do with it. Alternating between her paralyzed present, the week before her accident, and a series of childhood diaries from twenty years ago, this brilliant psychological thriller asks: Is something really a lie if you believe it's the truth?




The Multiplayer Classroom


Book Description

The Multiplayer Classroom: Game Plans is a companion to The Multiplayer Classroom: Designing Coursework as a Game, now in its second edition from CRC Press. This book covers four multiplayer classroom projects played in the real world in real time to teach and entertain. They were funded by grants or institutions, collaborations between Lee Sheldon, as writer/designer, and subject matter experts in various fields. They are written to be accessible to anyone--designer, educator, or layperson--interested in game-based learning. The subjects are increasingly relevant in this day and age: physical fitness, Mandarin, cybersecurity, and especially an online class exploring culture and identity on the internet that is unlike any online class you have ever seen. Read the annotated, often-suspenseful stories of how each game, with its unique challenges, thrills, and spills, was built. Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than forty commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute. He is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam. For the past two years he consulted on an "escape room in a box," funded by NASA, that gives visitors to hundreds of science museums and planetariums the opportunity to play colonizers on the moon. He is currently writing his second mystery novel.




Classic Home Video Games, 1989-1990


Book Description

The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.