Playing with Videogames


Book Description

Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.




Mortal Kombat X Guide


Book Description

Are you a fan of Mortal Kombat X? With our unofficial game guide we can teach you how to master the game! Do you want to install and play the game on any Phone, PC, or Tablet? This guide will also help you install on the Kindle, Kindle HD, Kindle HDX, Any Android Phone/Tablet, PC, Windows Phone, Blackberry, or iPhone/iPad. Following this guide you can get the game installed and begin playing right away in as little as a few minutes! Help, tips, strategies, getting coins, walkthroughs, and the complete guide are also included with the order. Here are more details as to what is included when you purchase: - Professional Tips and Strategies. - Cheats and Hacks. - Secrets, Tips, Cheats, Unlockables, and Tricks Used By Pro Players! - Wiki Like Info and Strategies. - General App Strategies for Beginners. - PLUS MUCH MORE! Make sure to visit me at http: //www.hiddenstuffentertainment.com/ for more great game strategies and tips! Disclaimer: This guide is not associated, affiliated, or endorsed by the Games Creator and or Owner. We cannot guarantee that this specific title will be available for download on each and every platform mentioned.




Silent Hill


Book Description

The second entry in the Landmark Video Games series




The Black Jacobins


Book Description

A powerful and impassioned historical account of the largest successful revolt by enslaved people in history: the Haitian Revolution of 1791–1803 “One of the seminal texts about the history of slavery and abolition.... Provocative and empowering.” —The New York Times Book Review The Black Jacobins, by Trinidadian historian C. L. R. James, was the first major analysis of the uprising that began in the wake of the storming of the Bastille in France and became the model for liberation movements from Africa to Cuba. It is the story of the French colony of San Domingo, a place where the brutality of plantation owners toward enslaved people was horrifyingly severe. And it is the story of a charismatic and barely literate enslaved person named Toussaint L’Ouverture, who successfully led the Black people of San Domingo against successive invasions by overwhelming French, Spanish, and English forces—and in the process helped form the first independent post-colonial nation in the Caribbean. With a new introduction (2023) by Professor David Scott.




Little Nightmares Game Guide Unofficial


Book Description

UNOFFICIAL GUIDEAdvanced Tips & Strategy Guide. This is the most comprehensive and only detailed guide you will find online. Available for instant download on your mobile phone, eBook device, or in paperback form.With the success of my hundreds of other written guides and strategies I have written another advanced professional guide for new and veteran players. This gives specific strategies and tips on how to progress in the game, beat your opponents, acquire more coins and currency, plus much more!- How to Download & Install the Game.- Professional Tips and Strategies.- Cheats and Hacks.- Beat Levels.- Secrets, Tips, Cheats, Unlockables, and Tricks Used By Pro Players!- How to Get Tons of Resources.- PLUS MUCH MORE!All versions of this guide have screenshots to help you better understand the game. There is no other guide that is as comprehensive and advanced as this one.Disclaimer:This product is not associated, affiliated, endorsed, certified, or sponsored by the Original Copyright Owner.




Gaming Rhythms


Book Description

"Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players. This book explores the materiality of digital play across diverse locations and argues that the dynamic relation between the everyday life of the player and the experience of digital game play can only be understood by examining play-practices in their specific situations." -- Website.




Storyplaying


Book Description

Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay.




The Kite Runner


Book Description

Traces the unlikely friendship of a wealthy Afghan youth and a servant's son in a tale that spans the final days of Afghanistan's monarchy through the atrocities of the present day.




Designing Games


Book Description

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design




How to Design and Evaluate Research in Education


Book Description

How to Design and Evaluate Research in Education provides a comprehensive introduction to educational research. Step-by-step analysis of real research studies provides students with practical examples of how to prepare their work and read that of others. End-of-chapter problem sheets, comprehensive coverage of data analysis, and information on how to prepare research proposals and reports make it appropriate both for courses that focus on doing research and for those that stress how to read and understand research.