Mortarch of Night


Book Description

Emissaries of the God-King Sigmar are sent to the Realm of Death to seek the allegiance of the Great Necromancer Nagash. Long ago, Sigmar numbered Nagash among his allies, but the Master of Death betrayed the God-King, causing the great pantheon of gods to crumble as the Age of Chaos began. Now, Sigmar seeks to reform his ancient alliegiances - Tarsus Bull-Heart, Lord-Celestant of the Hallowed Knights, has been sent to the Vales of Sorrows with his Warrior Chamber to treat with the Great Necromancer. The Stormcast Eternals soon discover that Shyish is an unforgiving realm, and they are forced to accept aid from a vampire of dubious provenance, one whose name resonates throughout history: Manfred von Carstein. Tarsus and his Lord-Relictor Ramus both fear that there is more to their new guide than meets the eye, for it is well known that the dead cannot be trusted...




The Realmgate Wars: Volume 2


Book Description

Bound into a huge omnibus edition, the second volume in the Realmgate Wars saga, the epic conflict that defined Games Workshop's newest fantasy setting: the Age of Sigmar. In every corner of the Mortal Realms, vile forces of evil cast their darkness. Sigmar has yet to regain control over the Realmgates, and the black night of corruption seems unending. For Sigmar’s order to prevail, his mighty heroes, the Stormcast Eternals, must reignite former bonds, consort with unlikely allies, and prepare to conquer even themselves. Only when all those who seek to oppress the rule of Order are crushed shall the stars of the Mortal Realms blaze once again. This volume contains six novels from the Realmgate Wars saga, including the award-winning Warbeast, and Call of Archaon, Fury of Gork, Bladestorm, Mortarch of Night and Lord of Undeath.




Hallowed Knights: Black Pyramid


Book Description

As they spearhead an advance into the Realm of Death, the Hallowed Knights are beset by enemies – including the treacherous Mannfred von Carstein, who may hold the key to saving a long lost soul. As cities rise across the Mortal Realms, Lord-Celestant Gardus Steel Soul leads his Hallowed Knights into darkest Shyish, hoping to gain a foothold for the forces of Azyr. But as the foundations of a new citadel are laid, the Hallowed Knights find themselves beset by enemies both living and dead – including the Mortarch of Night, Mannfred Von Carstein. Now, Gardus must lead his warriors into the very heart of darkness in order to save the soul of a warrior long thought lost…




Neferata


Book Description

The Realm of Death convulses with the ravages of war, but Neferata continues to rule the city of Nulahmia with an iron will. Through guile and terror, she has destroyed all who would take her crown. But when a threat rises whose repercussions will stretch across the ages, Neferata must commit herself to a centuries-long battle and retain what is hers, no matter the cost.




Plague Garden


Book Description

The Stormcast Eternals of the Hallowed Knights must brave Nurgles's Realm of Decay if they are to find their lost leader, Lord-Castellant Lorrus Grymn. As the war for the Realm of Life continues, Lord-Castellant Lorrus Grymn leads the battered remnants of the Steel Souls warrior chamber against the sargasso-citadels of the Verdant Bay. The Hallowed Knights claim victory, but at a terrible cost - Grymn is lost to the Realm of Chaos. Now Gardus, newly reforged and fresh from the destruction of the Scabrous Sprawl, must lead his warriors into the foetid heart of Nurgle's realm in search of the Lord-Castellant, where they must once more brave the horrors of the Realm of Decay...




Neferata


Book Description

The vampire queen Neferata plots to create a new empire. Neferata is a queen without a kingdom. Lahmia has fallen, her vampire children have scattered and she is reduced to draining blood from the beasts of the mountains. After a chance encounter with a party of dwarfs, she sets her sights on a capital for her new empire - the stronghold of Silver Pinnacle. She calls her allies to battle - but can she truly trust Ushoran, Lord of Masks, and his bestial Strigoi vampires?




Lord of Undeath


Book Description

The Anvils of the Heldenhammer forge an uncertain alliance with the Lord of Undeath, Nagash. Nagash. A name whispered in fear, even by the dread followers of the Dark Gods. Once a member of Sigmar's pantheon, the Great Necromancer has not been seen in an age, ever since that mighty assemblage of divine beings parted ways. In his absence, the Mortarchs, Nagash's fell lieutenants, have been free to pursue their own ends, though always beneath the oppressive shadow of the forces of Chaos. As that same shadow seeks to smother them all, so too do storm clouds gather, as Sigmar's Stormcast Eternals arrive to deliver a crushing counter-strike against the Ruinous Powers. The grim Anvils of the Heldenhammer have been given the seemingly impossible task of seeking out and forging an alliance with the God of Death. Whether the Stormcast Eternal's entreaties will be acted upon, or even heard, remains to be seen – and if they are, at what price?




The Spear of Shadows


Book Description

A band of mortal heroes are sent by the duardin god Grungni to retrieve an artefact of dark power and keep it from the clutches of Chaos. In the beginning, there was fire. And from that fire came eight weapons of terrible power, honed to a killing edge by the chosen weaponsmiths of Khorne. Now, as the Mortal Realms echo with the thunder of war, the great powers seek to acquire the eight wherever they might be found, no matter the cost. In a city of prophecy and secrets, Grungni, smith-god of the duardin, gathers together a group of mortal warriors from across the realms in order to locate the first of the eight weapons. But they are not alone in their quest; agents of the Ruinous Powers search for the weapon for themselves. Now the race is on, as man, duardin and daemon alike seek to claim the Spear of Shadows...




Overlords of the Iron Dragon


Book Description

A down-on-his luck duardin captain has a change in fortune when he finds an untapped source of aether-gold, but is the danger that awaits him worth the prize? Far above the highest mountain peaks, a new power has arisen. The duardin have developed new technology and weapons of war, and now they sail the skies in their amazing airships, seeking wealth and plunder. Brokrin Ullissonn, captain of the airship Ang Drak, has a reputation for bad luck. Unless his fortune turns, and soon, he will lose his ship and his livelihood. When he and his crew discover the location of a source of aether-gold of unparalleled quality, the temptation is too strong to resist, for no matter what dangers present themselves, the duardin desire wealth beyond all. But when Brokrinn realises what the true cost of the aether-gold will be, is it too late for him to save himself, his crew, and his ship?




Ghal Maraz


Book Description

The second title in the Realmgate Wars series follows a heroic quest for the God-King's mystical warhammer: Ghal Maraz. Plague and devastation ravage the Mortal Realms, but there is hope yet, for Sigmar’s Stormcast Eternals are paragons of justice and retribution. In Ghyran and the lands of Rotwater Blight, Lord-Castellant Grymn fights to find the Hidden Vale of Alarielle, the Radiant Queen and ruler of the sylvaneth. Returning to the Hanging Valleys of Anvrok, Thostos Bladestorm is much changed, but he also carries a weighty truth... He has found Ghal Maraz, the great hammer of Sigmar itself. Reunited with Vandus Hammerhand, these two heroes and their warriors must conquer the Eldritch Fortress of Tzeentch if they are to retrieve this mighty artefact.