Choice
Author :
Publisher :
Page : 1148 pages
File Size : 27,77 MB
Release : 2005-09
Category : Academic libraries
ISBN :
Author :
Publisher :
Page : 1148 pages
File Size : 27,77 MB
Release : 2005-09
Category : Academic libraries
ISBN :
Author :
Publisher :
Page : 340 pages
File Size : 19,91 MB
Release : 2003
Category : Electronic information resources
ISBN :
Author :
Publisher :
Page : 2030 pages
File Size : 46,20 MB
Release : 2003
Category : CD-ROMs
ISBN :
Author : John T. Shawcross
Publisher : Renaissance Tapes
Page : 48 pages
File Size : 23,78 MB
Release : 1990
Category : Reference
ISBN :
Author : Francis Hindes Groome
Publisher :
Page : 394 pages
File Size : 38,61 MB
Release : 1899
Category : History
ISBN :
Gypsy Folk-Tales by Francis Hindes Groome, first published in 1899, is a rare manuscript, the original residing in one of the great libraries of the world. This book is a reproduction of that original, which has been scanned and cleaned by state-of-the-art publishing tools for better readability and enhanced appreciation. Restoration Editors' mission is to bring long out of print manuscripts back to life. Some smudges, annotations or unclear text may still exist, due to permanent damage to the original work. We believe the literary significance of the text justifies offering this reproduction, allowing a new generation to appreciate it.
Author : Johnny Saldana
Publisher : SAGE
Page : 282 pages
File Size : 33,6 MB
Release : 2009-02-19
Category : Reference
ISBN : 1446200124
The Coding Manual for Qualitative Researchers is unique in providing, in one volume, an in-depth guide to each of the multiple approaches available for coding qualitative data. In total, 29 different approaches to coding are covered, ranging in complexity from beginner to advanced level and covering the full range of types of qualitative data from interview transcripts to field notes. For each approach profiled, Johnny Saldaña discusses the method’s origins in the professional literature, a description of the method, recommendations for practical applications, and a clearly illustrated example.
Author : Angela Carstensen
Publisher : American Library Association
Page : 175 pages
File Size : 35,94 MB
Release : 2011-05-27
Category : Language Arts & Disciplines
ISBN : 083899315X
More than simply a vital collection development tool, this book can help librarians help young adults grow into the kind of independent readers and thinkers who will flourish at college.
Author :
Publisher :
Page : 1098 pages
File Size : 33,36 MB
Release : 1927
Category : Bibliography
ISBN :
Excerpts from and citations to reviews of more than 8,000 books each year, drawn from coverage of 109 publications. Book Review Digest provides citations to and excerpts of reviews of current juvenile and adult fiction and nonfiction in the English language. Reviews of the following types of books are excluded: government publications, textbooks, and technical books in the sciences and law. Reviews of books on science for the general reader, however, are included. The reviews originate in a group of selected periodicals in the humanities, social sciences, and general science published in the United States, Canada, and Great Britain. - Publisher.
Author : John M. Swales
Publisher : University of Michigan Press ELT
Page : 272 pages
File Size : 47,4 MB
Release : 1994
Category : Foreign Language Study
ISBN :
A Course for Nonnative Speakers of English. Genre-based approach. Includes units such as graphs and commenting on other data and research papers.
Author : James Paul Gee
Publisher : Macmillan
Page : 233 pages
File Size : 34,2 MB
Release : 2014-12-02
Category : Education
ISBN : 1466886420
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.