Multimedia Applications, Services and Techniques - ECMAST'98


Book Description

This book constitutes the refereeed proceedings of the Third European Conference on Multimedia Applications, Services and Techniques, ECMAST '98, held in Berlin, Germany, in May 1998. The 40 revised full papers presented were carefully selected for inclusion in the book by the program committee. The topics covered include multimedia networks and protocols; coded representation of images, sound, and data; multimedia delivery on broadcast and telecom networks; servers and storage architechtures; advanced multimedia terminals and in house networks; multimedia services; Internet and multimedia scenario; and multimedia trials.




Multimedia Applications, Services and Techniques - ECMAST'99


Book Description

The liberalisation in the telecommunication market and thus the advent of competition has had a tremendous impact on business in this area. New operators have started to offer telecommunication services in competition with the classical national network operators. This in turn will have an impact on the market share, the tariff structure, the Quality of Service (QoS) and the services offered to the end customers. A way to maintain or increase revenue for network operators is to additionally offer new services to the customers. The final target is a so-called "Full Service Network (FSN)", which is capable of offering all types of bi-directional multimedia services. The provisioning of new telecommunication services in general and new multimedia services in particular is made possible by the availability of several new technologies as well as through advances in standardisation. R&D policies world-wide but especially in Europe have forced the development of new networking technologies such as ATM, xDSL and HFC as well as new video technologies as defined by DVB and DAVIC.







Large Scale Collaborative Virtual Environments


Book Description

Collaborative virtual environments are multi-user virtual realities which actively support communication and co-operation. This book addresses the theory, design, realisation and evaluation of such systems, with a particular emphasis on support for large numbers of distributed users. A broad approach is taken, which ranges from the sociology of interpersonal communication to the management of communication in distributed systems. The emphasis on multi-user environments distinguishes this book from the many general books on virtual reality which only deal with single-user systems. This book presents: models of multi-party awareness and interaction in space-based systems; detailed designs of two prototypes (MASSIVE-1 and MASSIVE-2); experiences with collaborative virtual environments created using these; and analyses of the corresponding network requirements. Many of these results and ideas are applicable to other systems and approaches.




Computer Science Logic


Book Description

The related fields of fractal image encoding and fractal image analysis have blossomed in recent years. This book, originating from a NATO Advanced Study Institute held in 1995, presents work by leading researchers. It is developing the subjects at an introductory level, but it also has some recent and exciting results in both fields. The book contains a thorough discussion of fractal image compression and decompression, including both continuous and discrete formulations, vector space and hierarchical methods, and algorithmic optimizations. The book also discusses multifractal approaches to image analysis, segmentation, and recognition, including medical applications.




Reliable Software Technologies - Ada-Europe '97


Book Description

This book constitutes the refereed proceedings of the 1997 Ada-Europe International Conference on Reliable Software Technologies, held in London, UK, in June 1997. The 25 revised full papers presented were carefully selected for inclusion by the program committee. All current issues explored in the Ada community are addressed; beyond the Ada language aspects, software engineering technologies for reliable and for reactive systems are discussed in a more general context.




Worldwide Computing and Its Applications


Book Description

Content Description #Includes bibliographical references and index.




CONCUR '97


Book Description

This book constitutes the refereed proceedings of the 8th International Conference on Concurrency Theory, CONCUR'97. held in Warsaw, Poland, in July 1997. The 24 revised full papers presented were selected by the program committee for inclusion in the volume from a total of 41 high-quality submissions. The volume covers all current topics in the science of concurrency theory and its applications, such as reactive systems, hybrid systems, model checking, partial orders, state charts, program logic calculi, infinite state systems, verification, and others.




Entertainment Computing - ICEC 2004


Book Description

The advancement of information and communication technologies (ICT) has enabled broad use of ICT and facilitated the use of ICT in the private and personal domain. ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce. Comprehensive research and development on ICT - plications for entertainment will be different for the promotion of ICT use in the home and other places for leisure. So far engineering research and development on enterta- ment has never been really established in the academic communities. On the other hand entertainment-related industries such as the video and computer game industries have been growing rapidly in the last 10 years, and today the entertainment computing bu- ness outperforms the turnover of the movie industry. Entertainment robots are drawing theattentionofyoungpeople. TheeventcalledRoboCuphasbeenincreasingthenumber of participants year by year. Entertainment technologies cover a broad range of pr- ucts and services: movies, music, TV (including upcoming interactive TV), VCR, VoD (including music on demand), computer games, game consoles, video arcades, g- bling machines, the Internet (e. g. , chat rooms, board and card games, MUD), intelligent toys, edutainment, simulations, sport, theme parks, virtual reality, and upcoming service robots. The?eldofentertainmentcomputingfocusesonusers’growinguseofentertainment technologies at work, in school and at home, and the impact of this technology on their behavior. Nearly every working and living place has computers, and over two-thirds of childreninindustrializedcountrieshavecomputersintheirhomesaswell.




Euro-Par’97 Parallel Processing


Book Description

This book constitutes the refereed proceedings of the Third International Euro-Par Conference, held in Passau, Germany, in August 1997. The 178 revised papers presented were selected from more than 300 submissions on the basis of 1101 reviews. The papers are organized in accordance with the conference workshop structure in tracks on support tools and environments, routing and communication, automatic parallelization, parallel and distributed algorithms, programming languages, programming models and methods, numerical algorithms, parallel architectures, HPC applications, scheduling and load balancing, performance evaluation, instruction-level parallelism, database systems, symbolic computation, real-time systems, and an ESPRIT workshop.