Multimedia Databases And Image Communication - Proceedings Of The Workshop On Mdic 2004


Book Description

There is a strong need for advances in the fields of image indexing and retrieval and visual query languages for multimedia databases. Image technology is facing both classical and novel problems for the organization and filtering of increasingly large amounts of pictorial data. Novel kinds of problems, such as indexing and high-level content-base, accessing to image databases, human interaction with multimedia systems, approaches to multimedial data, biometrics, data mining, computer graphics and augmented reality, have grown into real-life issues.The papers in this proceedings volume relate to the subject matter of multimedia databases and image communication. They offer different approaches which help to keep the field of research lively and interesting.




New Trends in Software Process Modeling


Book Description

Over the years, a variety of software process models have been designed to structure, describe and prescribe the software systems construction process. More recently, software process modelling is increasingly dealing with new challenges raised by the tests that the software industry has to face. This book addresses these new trends in software process modeling related to: . OCo Processes for open source software;. OCo Systems dynamics to model and simulate the software process;. OCo Peopleware: the importance of people in the software development and by extension in the software process. One new software development trend is the development of open source projects. As such projects are a recent creation, the process model governing this type of developments is unfamiliar. This book deals with process modeling for open source software. It also deals with software process simulation applied to the management of software projects and improves the software development process capability according to CMM (Capability Maturity Model). Software development is a conjunction of: the organizational environment, the social environment and the technological environment. The inclusion of these environments will make it possible to output software process models that meet the specified organizational, cultural and technological requirements, providing an exhaustive analysis of the people in the software process, as well as supporting people-oriented software development. This book deals with the development of software by means of people-oriented process models that have proven to be very beneficial. Sample Chapter(s). Chapter 1: Discovering, Modeling, and Re-Enacting Open Source Software Development Processes: A Case Study (316 KB). Contents: Discovering, Modeling, and Re-enacting Open Source Software Development Processes: A Case Study (C Jensen & W Scacchi); Software Process Dynamics: Modeling, Simulation and Improvement (M Ruiz et al.); Software Process Simulation with System Dynamics OCo A Tool for Learning and Decision Support (D Pfahl et al.); High Level Software Project Modeling with System Dynamics (M De Oliveira Barros et al.); People-Oriented Capture, Display, and Use of Process Information (J Heidrich et al.); Requirements and Validation of the E3 Process Modeling System (L Jaccheri). Readership: Researchers, students and professionals of software process and development."




New Trends In Software Process Modelling


Book Description

Over the years, a variety of software process models have been designed to structure, describe and prescribe the software systems construction process. More recently, software process modelling is increasingly dealing with new challenges raised by the tests that the software industry has to face.This book addresses these new trends in software process modeling related to:• Processes for open source software;• Systems dynamics to model and simulate the software process;• Peopleware: the importance of people in the software development and by extension in the software process.One new software development trend is the development of open source projects. As such projects are a recent creation, the process model governing this type of developments is unfamiliar. This book deals with process modeling for open source software. It also deals with software process simulation applied to the management of software projects and improves the software development process capability according to CMM (Capability Maturity Model).Software development is a conjunction of: the organizational environment, the social environment and the technological environment. The inclusion of these environments will make it possible to output software process models that meet the specified organizational, cultural and technological requirements, providing an exhaustive analysis of the people in the software process, as well as supporting people-oriented software development. This book deals with the development of software by means of people-oriented process models that have proven to be very beneficial.




Software Engineering Of Fault Tolerant Systems


Book Description

In architecting dependable systems, what is required to improve the overall system robustness is fault tolerance. Many methods have been proposed to this end, the solutions are usually considered late during the design and implementation phases of the software life-cycle (e.g., Java and Windows NT exception handling), thus reducing the effectiveness error and fault handling. Since the system design typically models only normal behaviour of the system while ignoring exceptional ones, the implementation of the system is unable to handle abnormal events. Consequently, the system may fail in unexpected ways due to faults.It has been argued that fault tolerance management during the entire life-cycle improves the overall system robustness and that different classes of threats need to be identified for and dealt with at each distinct phase of software development, depending on the abstraction level of the software system being modelled.This book builds on this trend and investigates how fault tolerance mechanisms can be applied when engineering a software system. In particular, it identifies the new problems arising in this area, introduces the new models to be applied at different abstraction levels, defines methodologies for model-driven engineering of such systems and outlines the new technologies and validation and verification environments supporting this.




A Framework for Realtime 3-D Reconstruction by Space Carving Using Graphics Hardware


Book Description

Inhaltsangabe:Introduction: Reconstruction of real-world scenes from a set of multiple images is a topic in Computer Vision and 3D Computer Graphics with many interesting applications. There is a relation to Augmented and Mixed Reality (AR/MR), Computer-Supported Collaborative Work (CSCW), Computer-Aided industrial/architectural Design (CAD), modeling of the real-world (e.g. computer games, scenes/effects in movies), entertainment (e.g. 3D TV/Video) and recognition/analyzing of real-world characteristics by computer systems and robots. There exists a powerful algorithm theory for shape reconstruction from arbitrary viewpoints, called shape from photo-consistency. However, it is computationally expensive and hence can not be used with applications in the field of 3D video or CSCW as well as interactive 3D model creation. Attempts have been made to achieve real-time framerates using PC cluster systems. While these provide enough performance they are also expensive and less flexible. Approaches that use GPU hardware-acceleration on single workstations achieve interactive framerates for novel-view synthesis, but do not provide an explicit volumetric representation of the whole scene. The proposed approach shows the efforts in developing a GPU hardware-accelerated framework for obtaining the volumetric photo hull of a dynamic 3D scene as seen from multiple calibrated cameras. High performance is achieved by employing a shape from silhouette technique in advance to obtain a tight initial volume for shape from photo-consistency. Also several speed-up techniques are presented to increase efficiency. Since the entire processing is done on a single PC, the framework can be applied to mobile setups, enabling a wide range of further applications. The approach is explained using programmable vertex and fragment processors and compared to highly optimized CPU implementations. It is shown that the new approach can outperform the latter by more than one magnitude. The thesis is organized as follows: Chapter 1 contains an introduction, giving an overview with classification of related techniques, statement of the main problem, novelty of the proposed approach and its fields of application. Chapter 2 surveys related work in the area of dynamic scene reconstruction by shape from silhouette and shape from photo-consistency. The focus lies on high performance reconstruction and hardware-acceleration. Chapter 3 introduces the theoretical basis for the proposed [...]







Behaviour Monitoring and Interpretation - BMI


Book Description

This book is concerned with behaviour monitoring and interpretation with regard to two main areas of focus: the investigation of motion patterns and ambient assisted living. It presents state-of-the-art contributions on research in both these areas. The first section consists of chapters discussing recent developments in monitoring and representing behaviours, with a particular focus on movement-based behaviour. It includes: methods for monitoring and analysing pedestrian motion behaviours; typical motion patterns of single people and groups of people. In particular, a number of qualitative spatial representations are presented for describing patterns topologically and ordinally. The next part of the volume is more application-driven. Several case studies present the monitoring and support of people with cognitive impairments in smart environments, showing in particular how AI techniques are applied in these contexts and also how ambient assisted physical activity systems help to increase the engagement of seniors in physical activities. Investigations to show how monitored behaviours can be interpreted in smart environments are then described: a survey on knowledge-intensive methods for intention recognition; the detection of high-level daily activities by analysis of team behaviours in smart environments and a model for how ambient intelligence systems can automatically discover patterns of user behaviours. Finally, the publication discusses the infrastructure of smart environments.




Intelligent Techniques for Warehousing and Mining Sensor Network Data


Book Description

"This book focuses on the relevant research theme of warehousing and mining sensor network data, specifically for the database, data warehousing and data mining research communities"--Provided by publisher.




Human-Centric Interfaces for Ambient Intelligence


Book Description

To create truly effective human-centric ambient intelligence systems both engineering and computing methods are needed. This is the first book to bridge data processing and intelligent reasoning methods for the creation of human-centered ambient intelligence systems. Interdisciplinary in nature, the book covers topics such as multi-modal interfaces, human-computer interaction, smart environments and pervasive computing, addressing principles, paradigms, methods and applications. This book will be an ideal reference for university researchers, R&D engineers, computer engineers, and graduate students working in signal, speech and video processing, multi-modal interfaces, human-computer interaction and applications of ambient intelligence. Hamid Aghajan is a Professor of Electrical Engineering (consulting) at Stanford University, USA. His research is on user-centric vision applications in smart homes, assisted living / well being, smart meetings, and avatar-based social interactions. He is Editor-in-Chief of "Journal of Ambient Intelligence and Smart Environments", has chaired ACM/IEEE ICDSC 2008, and organized workshops/sessions/tutorials at ECCV, ACM MM, FG, ECAI, ICASSP, CVPR. Juan Carlos Augusto is a Lecturer at the University of Ulster, UK. He is conducting research on Smart Homes and Classrooms. He has given tutorials at IJCAI'07 and AAAI'08. He is Editor-in-Chief of the Book Series on "Ambient Intelligence and Smart Environments" and the "Journal of Ambient Intelligence and Smart Environments". He has co-Chaired ICOST'06, AITAmI'06/07/08, and is Workshops Chair for IE'09. Ramón López-Cózar Delgado is a Professor at the Faculty of Computer Science and Telecommunications of the University of Granada, Spain. His research interests include speech recognition and understanding, dialogue management and Ambient Intelligence. He is a member of ISCA (International Speech Communication Association), SEPLN (Spanish Society on Natural Language Processing) and AIPO (Spanish Society on HCI). - Integrates engineering and computing methods that are essential for designing and implementing highly effective ambient intelligence systems - Contains contributions from the world's leading experts in academia and industry - Gives a complete overview of the principles, paradigms and applications of human-centric ambient intelligence systems




Books In Print 2004-2005


Book Description