Multimedia Engineering


Book Description

Multimedia technologies and the internet are increasingly intrinsic to our daily lives, and into the future will continue to transform the way we live. Multimedia Engineering describes the latest advances in this technology applied to the Internet and WWW. It immerses the reader into the development of many practical internet/ multimedia systems, offering an insight into a range of engineering problems and solutions. It provides a broad coverage of internet/WWW and multimedia processing, as well as transmission and practical applications. Provides an overview of state-of-the-art technologies Addresses commerical, industrial and educational applications and security and privacy issues. Offers a detailed background into how the internet has been used to support multimedia communications Assumes a practical and descriptive problem-solving approach, featuring many worked-through examples Written by widely published authors with years of research in the field Multimedia Engineering will appeal to graduate and senior undergraduate students in electrical and electronic engineering, industrial, systems & computer engineering. It will also be of interest to electrical, computer and systems engineers and web developers interested in, or already engaged in, this emerging field.




Image and Video Compression for Multimedia Engineering


Book Description

Multimedia hardware still cannot accommodate the demand for large amounts of visual data. Without the generation of high-quality video bitstreams, limited hardware capabilities will continue to stifle the advancement of multimedia technologies. Thorough grounding in coding is needed so that applications such as MPEG-4 and JPEG 2000 may come to fruition. Image and Video Compression for Multimedia Engineering provides a solid, comprehensive understanding of the fundamentals and algorithms that lead to the creation of new methods for generating high quality video bit streams. The authors present a number of relevant advances along with international standards. New to the Second Edition · A chapter describing the recently developed video coding standard, MPEG-Part 10 Advances Video Coding also known as H.264 · Fundamental concepts and algorithms of JPEG2000 · Color systems of digital video · Up-to-date video coding standards and profiles Visual data, image, and video coding will continue to enable the creation of advanced hardware, suitable to the demands of new applications. Covering both image and video compression, this book yields a unique, self-contained reference for practitioners tobuild a basis for future study, research, and development.




Image and Video Compression for Multimedia Engineering


Book Description

The latest edition provides a comprehensive foundation for image and video compression. It covers HEVC/H.265 and future video coding activities, in addition to Internet Video Coding. The book features updated chapters and content, along with several new chapters and sections. It adheres to the current international standards, including the JPEG standard.




Image and Video Compression for Multimedia Engineering


Book Description

Advanced technologies have increased demands for visual information and higher quality video frames, as with 3-D movies, games, and HDTV. This taxes the available technologies and creates a gap between the huge amount of visual data required for multimedia applications and the still-limited hardware capabilities. Image and Video Compression for Multimedia Engineering bridges the gap with concise, authoritative information on video and image coding. The tutorial provides a solid, comprehensive understanding of the fundamentals and algorithms of coding and details all of the relevant international coding standards. It presents recent findings on defining methods for generating high quality video bitstreams. The authors present recent research results and cover emerging technologies. With the growing popularity of the applications that use large amounts of visual data, image and video coding is an active and dynamic field. Coverage of both image and video compression in this book yields a unique, self-contained reference, appropriate for all related professions. Image and Video Compression for Multimedia Engineering builds a basis for future study, research, and development.




Multimedia Software Engineering


Book Description

Multimedia has two fundamental characteristics that can be expressed by the following formula: Multimedia = Multiple Media + Hypermedia. How can software engineering take advantage of these two characteristics? Will these two characteristics pose problems in multimedia systems design? These are some of the issues to be explored in this book. The first two chapters will be of interest to managers, software engineers, programmers, and people interested in gaining an overall understanding of multimedia software engineering. The next six chapters present multimedia software engineering according to the conceptual framework introduced in Chapter One. This is of particular use to practitioners, system developers, multimedia application designers, programmers, and people interested in prototyping multimedia applications. The next three chapters are more research-oriented and are mainly intended for researchers working on the specification, modeling, and analysis of distributed multimedia systems, but will also be relevant to scientists, researchers, and software engineers interested in the systems and theoretical aspects of multimedia software engineering. Multimedia Software Engineering can be used as a textbook in a graduate course on multimedia software engineering or in an undergraduate course on software design where the emphasis is on multimedia applications. It is especially suitable for a project-oriented course.




Multimedia Systems and Techniques


Book Description

Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: computer, communications, and broadcasting industries. Research and development efforts can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video. However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and video conferencing systems, on-demand multimedia services, and distance learning. Multimedia Systems and Techniques is one of two volumes published by Kluwer, both of which provide a broad introduction into this fast moving area. The book covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and standards, multimedia interfaces, multimedia storage techniques, multimedia communication and networking, multimedia synchronization techniques, multimedia information systems, scheduling in multimedia systems, and video indexing and retrieval techniques. Multimedia Systems and Techniques, together with its companion volume, Multimedia Tools and Applications, is intended for anyone involved in multimedia system design and applications and can be used as a textbook for advanced courses on multimedia.




Multimedia and Virtual Reality Engineering


Book Description

This is the complete practical introduction to virtual reality and multimedia for those wishing to build systems. It covers the foundations and engineering needed to design and construct projects incorporating video, audio and textural elements and including the use of the latest hardware, to create an artificial world for education, information or entertainment. Production and authoring platforms are described, computer animation and hypertext are covered, but those looking for pages of software listings and computerspeak will be disappointed. This book is about the nuts and bolts: sound and video cards, head mounted displays, CrystalEyes glasses, other 3D glasses for entertainment, audio and video production, and realistic auditory and visual stimulation including stereoscopy. The creation of Cyberspace, and strategies to achieve a complete Cyberatmosphere are presented. Three-dimensional sound generation and video techniques that have never previously been published are revealed. This is the handbook for anyone working in the industry, or hoping to enter it. It also provides a guide for those hoping to 'cross-fertilise' the industry, coming from audio, video, computing or engineering backgrounds. A complete technical guide to MM and VR Includes a Hypertext edition of the book with added audio and graphics on CD Hardware, software, video and never before published 3D audio techniques covered




XML-Based Data Management and Multimedia Engineering - EDBT 2002 Workshops


Book Description

This volume comprises papers from the following three workshops that were part of the complete program for the International Conference on Extending Database Technology (EDBT) held in Prague, Czech Republic, in March 2002: XML-Based Data Management (XMLDM) Second International Workshop on Multimedia Data and Document Engineering (MDDE) Young Researchers Workshop (YRWS) Together, the three workshops featured 48 high-quality papers selected from approximately 130 submissions. It was, therefore, difficult to decide on the papers that were to be accepted for presentation. We believe that the accepted papers substantially contribute to their particular fields of research. The workshops were an excellent basis for intense and highly fruitful discussions. The quality and quantity of papers show that the areas of interest for the workshops are highly active. A large number of excellent researchers are working in relevant fields producing research output that is not only of interest to other researchers but also for industry. The organizers and participants of the workshops were highly satisfied with the output. The high quality of the presenters and workshop participants contributed to the success of each workshop. The amazing environment of Prague and the location of the EDBT conference also contributed to the overall success. Last, but not least, our sincere thanks to the conference organizers – the organizing team was always willing to help and if there were things that did not work, assistance was quickly available.




Multimedia Information Systems


Book Description

Multimedia Information Systems explores the technical, human, organizational and socio-economic issues which underpin the implementation and use of multimedia information systems. This unique book comprehensively defines multimedia information systems and its emerging architecture. Today's important issues of networked multimedia information systems and multimedia trafficking on the information superhighway are thoroughly investigated. Multimedia information systems applications and organizational implications are also discussed along with multimedia authoring systems. Multimedia Information Systems is essential reading for all students and professionals faced with the challenges of multimedia information systems management and development. Multimedia Information Systems develops an awareness of the problems associated with multimedia information systems management, and the ability to understand and address these emerging challenges on an organizational and technical level. The book explores the limitations of multimedia on the information superhighway, and offers solutions for present and future development on the Internet. This book also scrutinizes the current applications of multimedia information systems, and examines how they can be developed. Multimedia Information Systems serves as an excellent text for courses on the subject, and as an invaluable reference for multimedia information systems professionals.




Innovations in Applied Informatics and Media Engineering


Book Description

This book aims to share the theory and practice in innovative human/society-oriented information systems. The purpose of information technology is for people, communities, and societies, and we cannot ignore the human behavior and social features to design better information systems. The book includes the selected papers in the International Conference on Applied Informatics and Media Design 2019 (AIMD 2019) held at California State University, Bakersfield, USA, and International Conference on Applied Information Technologies 2021 (AIT 2021) held online, which are focused on information design, human–computer interaction, and social support systems. The book also contains multi-aspect contributions on applied informatics and media engineering, such as color design, online learning, creativity support, philosophical issues, elder treatment, AI, and business informatics.