My Best Games of Chess, 1908-1937


Book Description

The best games of one of the best players in chess history. 220 games with Alekhine's own accounts. Spans 30 years of tournament play.




Your Best Game Ever


Book Description




Jon Speelman's Best Games


Book Description

Renowned as a great fighter, analyst, and highly original player, world championship candidate Jon Speelman annotates the best of his games from his career to date. Speelman's strategies provide entertainment and instruction in abundance. Intermediate




My Best Games


Book Description




My Most Memorable Games


Book Description

For more than 10 years, Boris Gelfand has been one of the world's top-ranking chess players. Now the 33-year-old grandmaster presents his best games, which he has annotated in great detail and at a level suitable for every club player. Covering topics as diverse as combinations and endgame analysis, the book also includes a chapter on the Grünfeld Defense.




The Little Black Book of Party Games


Book Description

This "Essential Guide to Grown-up Fun" provides wonderful ideas for hosting a great bash, with the best games for every occasion. Includes icebreakers, drinking games, thinking games, physical games, naughty games, and beyond. The Little Black Book of Party Games is the perfect book for hosts, hostesses, and all the party animals you know!




My Best Games of Chess


Book Description

The Genius of Alekhine In chess literature, there have only been a very few chess books that have immediately - and permanently - established themselves as classics. Lasker's Manual of Chess by Emanuel Lasker, Masters of the Chessboard by Richard Réti and Dvoretsky's Endgame Manual by Mark Dvoretsky are three that come to mind. There are of course others, among them My Best Games of Chess, 1908-1937 by the fourth world chess champion, Alexander Alekhine. The original English edition, published three-quarters of a century ago, used English descriptive notation, contained one photograph, no crosstables and was released in two separate volumes. This new 21st-century edition, presented with modern algebraic notation, has combined both books into a single volume, added more than three dozen archival photographs, crosstables, Alekhine's complete match and tournament records, a foreword by Russian grandmaster Igor Zaitsev, as well as many more diagrams. A comprehensive computer-assisted analytical supplement has also been prepared and is available for download at no extra charge, so that, if you wish, you may compare Alekhine's impressive notes with the preferences of the silicon monster. Whether you feel as if you are revisiting an old friend, or being introduced to this splendid game collection for the first time, you will marvel at how Alekhine's games and works remain in many respects extraordinarily consonant with the modern approach. And you will not fail to be impressed by the genuine genius that is Alekhine.




Seven Games: A Human History


Book Description

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.




Anatoly Karpov's Best Games


Book Description

64 chess games that chart Anatoly Karpov's illustrious career, from his early games as a young grandmaster on his way to the world title, through his ten years as undisputed champion, and the marathon battles against Kasparov. Karpov's play is shown to have become much more combative in the 1990s.




Best New Games


Book Description

Best New Games, Updated Edition, is the most comprehensive collection of New Games currently available for getting acquainted, developing sensitivity and trust, building teamwork, and opening and closing play sessions. The updated edition features an accompanying DVD, an improved format, a game finder, and information on how New Games can be used to meet education and physical activity standards.