NBA Jam


Book Description

When NBA Jam dunked its way into arcades in 1993, players discovered just how fun basketball can be when freed from rules, refs, and gravity itself. But just a few years after the billion-dollar hit conquered the world, developer Midway, publisher Acclaim, and video arcades themselves fell off the map. How did a simple two-on-two basketball game become MVP of the arcade, and how did this champ lose its title? Journalist Reyan Ali dives deep into the saga, tracking the people and decisions that shaped the series. You'll get to know mischievous Jam architect Mark Turmell, go inside Midway's Chicago office where hungry young talent tapped into cutting-edge tech, and explore the sequels, spin-offs, and tributes that came in the game's wake. Built out of exhaustive research and original interviews with a star-studded cast —including Turmell and his original development team, iconic commentator Tim Kitzrow, businessmen and developers at Midway and Acclaim alike, secret characters George Clinton and DJ Jazzy Jeff, Doom co-creator John Romero, and 1990s NBA demigods Glen Rice and Shaq—Ali's NBA Jam returns you to an era when coin-op was king.




NBA Jam Session


Book Description

Photos and text celebrate basketball's most exciting move--the slam-dunk.




NBA Basketball


Book Description

Covers history, teams, play offs, superstars. 9 yrs+




Guinness World Records 2009


Book Description

From every corner of the globe—and beyond—Guinness World Records™ 2009gathers the most amazing, inspirational, and even bizarre record breakers yet! From don’t-try-this-at-home human achievements to natural and technological wonders, incredible feats in sports and entertainment, and much more, this latest edition introduces important new records and fascinating facts that will captivate every imagination. Did you know . . . At 2 feet 5.37 inches, the shortest (mobile) living man is 19-year-old He Pingping of China, who was measured on March 22, 2008. The world’s most expensive cocktail is offered at the Skyview Bar in Dubai, UAE. It costs $7,439 (27,321 dirham) and consists of 55-year-old Macallan whisky from Scotland, ice made from the water used at their distillery, a drop of exclusive dried fruit bitters, and passion-fruit-scented sugar. Jeanne Stawiecki of the United States became the oldest female to climb the Seven Summits, including Mount Kosciuszko, when she completed her last climb (Mount Everest, Nepal) on May 22, 2007, at the age of 57 years, 36 days. And that’s just a hint of what you’ll find inside this mind-blowing book, including striking photos, exclusive interviews, special sections on the year’s milestones—plus information on how you too can join the Guinness family of world-record breakers!




Guinness World Records 2016 Gamer's Edition


Book Description

The bestselling video games annual is back! Bursting with mind-blowing records and tantalizing trivia, the Guinness World Records 2016: Gamer's Edition is a must-have for any gaming fan. Whether you're all about the latest first-person shooter, an app aficionado, an MMO master, or a die-hard retro gamer, you'll find show-stopping records, top 10 roundups, quick-fire facts and stats, and hundreds of amazing new images from all your favorite games. What's more, brand new for this year's book is a dedicated section just for Minecraft fans, with a mega-showcase of the greatest construction records, in-game tips and lots more blocky goodness. Plus, discover which tech milestones have been smashed in the last year - in both software and hardware, get all the insider secrets from industry experts, and marvel at the players who have leveled up to the very top of the leaderboards. Think you can challenge the current champions? Look inside to see how to break your very own record! Guinness World Records: Gamer's Editions have sold a whopping 3+ million copies. Find out for yourself why it's a game-changer!




NBA JAM Tournament Edition, Official Player's Guide


Book Description

This sequel to the bestselling guide It's an NBA Jam Thing, includes new character descriptions and full-action photos of the NBA favorites, loads of the latest strategies and secret codes and pro tips and tricks for all the hottest new moves.




Billboard


Book Description

In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.




Ready to Die


Book Description

The life story of one of history's most well-known rap artists, whose life was cut short by his violent murder. In "Ready to Die," author Jake Brown reveals the musician's loyalties and his roots, bringing readers up-close and personal into the rise of Bad Boy Entertainment, Sean "Puffy" Combs (P. Diddy), Tupac Shakur, Faith Evans, Lil' Kim, and the Junior Mafia.




Boys' Life


Book Description

Boys' Life is the official youth magazine for the Boy Scouts of America. Published since 1911, it contains a proven mix of news, nature, sports, history, fiction, science, comics, and Scouting.




From Pinballs to Pixels


Book Description

From early classics like Contact to marvels like High Speed, gaming publisher Williams dazzled arcade goers with its diverse range of quality pinball games. The age of video games catapulted the company into legend with blockbusters like Defender and Joust, and by the end of the 1980s it was the largest coin-op publisher in North America. Williams' acquisition of Bally/Midway began a period of hits that included Mortal Kombat and NBA Jam, as well as the best-selling pinball machine of all time, The Addams Family. The history of Williams spans nearly six decades and is filled with great games, huge gambles and technical innovations that impacted every aspect of pinball and arcade video games. With interviews of 40+ former designers and executives from Williams/Bally/Midway, as well as information from hundreds of contemporaneous news reports and documents, this book presents a never-before-seen chronology of how the small company became a coin-op juggernaut. Thirty pinball and 26 video game classics are examined in depth with direct input from the people who made them, along with the story of the events that shaped one of gaming's greatest publishing houses.