NERF: Ultimate Blaster Book


Book Description

From the very first NERF guns ever made to a sneak peek at the blasters of the future, NERF: Ultimate Blaster Book is packed with photos and facts. This comprehensive tour of NERF blasters features a high-energy design, kid-friendly format and an exclusive set of 6 specially designed and highly collectible foam darts incorporated into the cover. A hardcover, full-colour collector's volume, NERF: The Ultimate Blaster Book presents each blaster in a fully illustrated, detailed spread that provides a technical specs, the story behind the blaster and special features.




Nerf War


Book Description

"Nerf War is the first complete foam dark blaster guide. Inside this book you will find: - Field tests of over 25 Nerf, Buzz Bee, and BoomCo blasters - 25+ Blaster capabilities tested for shooting distance and accuracy - Reviews provided for each blaster by owners of the guns. Which blasters are best for the money? - Foam blaster safety and how to operate many models of blasters - How to find blasters and accessories for cheap and how to locate collectible blasters not found in stores - A brief history of foam dart blasters"--Back cover




The Nerf Blaster Modification Guide


Book Description

The Nerf Blaster Modification Guide has all you need to know to create a cooler-looking Nerf Blaster with increased range, projectile speed, and firing capacity. Luke Goodman—better known on YouTube as “Out of Darts”—guides readers through the basics of Nerf's two main propulsion systems and provides simple mods that kids and their parents can make to their foam blasters. Nerf Blasters, first introduced in the 1980s, are experiencing a Renaissance! Nerf Blasters are back to being one of the hottest toys on the market and have spawned a YouTube phenomenon of DIYers showing off the modifications and tweaks they've made to their blasters. With the modifications detailed in this guide, your Nerf Blaster will not only perform better, but look cooler, too. The guide includes sci-fi, history-, and steampunk-inspired paint jobs. Every project comes with easy-to-follow instructions, which are completely illustrated with step-by-step studio photography; so you'll never get confused. So what are you waiting for? Transform your off-the-rack Nerf Blaster into something awesome!




The Elite Eight


Book Description

Told through the eyes of eleven-year-old Jake DeMartino, The Elite Eight is an action-packed and humorous story about eight boys who travel to Italy to take part in an international nerf competition. During their exciting adventure, the boys experience all sorts of things for the first time, but perhaps the most fun is a gigantic pillow fight in their hotel room that quickly turns into an all-out nerf war. After conquering two teams from Germany and Poland, the boys are crowned the international nerf war champions for their age group and are given a memorable recognition ceremony. Upon returning home to the United States, a very special surprise awaits them that proves to change their young lives forever. For those boys who love nerf wars, The Elite Eight might just quickly become their favorite book of all time!




Amira & Hamza: The War to Save the Worlds


Book Description

From bestselling author Samira Ahmed comes a thrilling fantasy adventure intertwining Islamic legend and history, perfect for fans of Aru Shah and the Land of Stories. On the day of a rare super blue blood moon eclipse, twelve-year-old Amira and her little brother, Hamza, can’t stop their bickering while attending a special exhibit on medieval Islamic astronomy. While stargazer Amira is wowed by the amazing gadgets, a bored Hamza wanders off, stumbling across the mesmerizing and forbidden Box of the Moon. Amira can only watch in horror as Hamza grabs the defunct box and it springs to life, setting off a series of events that could shatter their world—literally. Suddenly, day turns to night, everyone around Amira and Hamza falls under a sleep spell, and a chunk of the moon breaks off, hurtling toward them at lightning speed, as they come face-to-face with two otherworldly creatures: jinn. The jinn reveal that the siblings have a role to play in an ancient prophecy. Together, they must journey to the mystical land of Qaf, battle a great evil, and end a civil war to prevent the moon—the stopper between realms—from breaking apart and unleashing terrifying jinn, devs, and ghuls onto earth. Or they might have to say goodbye to their parents and life as they know it, forever.…




War Nerd


Book Description

“[A] raucous, offensive, and sometimes amusing CliffsNotes compilation of wars both well-known and ignored.” —Utne Reader Self-described war nerd Gary Brecher knows he’s not alone, that there’s a legion of fat, lonely Americans, stuck in stupid, paper-pushing desk jobs, who get off on reading about war because they hate their lives. But Brecher writes about war, too. War Nerd collects his most opinionated, enraging, enlightening, and entertaining pieces. Part war commentator, part angry humorist à la Bill Hicks, Brecher inveighs against pieties of all stripes—Liberian generals, Dick Cheney, U.N. peacekeepers, the neo-cons—and the massive incompetence of military powers. A provocative free thinker, he finds much to admire in the most unlikely places, and not always for the most pacifistic reasons: the Tamil Tigers, the Lebanese Hezbollah, the Danes of 1,000 years ago, and so on, across the globe and through the centuries. Crude, scatological, un-P.C., yet deeply informed, Brecher provides a radically different, completely unvarnished perspective on the nature of warfare. “Military columnist Gary Brecher’s look at contemporary war is both offensive and illuminating. His book, War Nerd . . . aims to explain why the best-equipped armies in the world continue to lose battles to peasants armed with rocks . . . Brecher’s unrefined voice adds something essential to the conversation.” —Mother Jones “It’s international news coverage with a soul and acne, not to mention a deeply contrarian point of view.” —The Millions




Build Your Own Autonomous NERF Blaster


Book Description

Design and build your own robotic, Arduino-powered sentry blaster! Break out the big daddy blaster--and teach it to act on its own! Build Your Own Autonomous NERF Blaster walks you through cool DIY projects, such as working with motion sensors, remote monitors, and facial detection software, all while building up to the ultimate goal: a robotic NERF weapon that finds and fires on its targets! Have some serious fun along the way as you learn about creative coding with Processing and Arduino. Step-by-step instructions show you how to: Construct and mount a servo, NERF blaster, and webcam in harmonious alignment Program Processing to receive video, search it for a face, and then pass instructions to your Arduino board via USB cable Configure Arduino to process the message and instruct the servo to move to a new position Specify your target radius in Processing and, when met, send the message to Arduino that it's time to "open fire!"




War Supplement


Book Description

A classified record of literature on military medicine and surgery.




You Gotta Want It


Book Description

In this extremely positive, motivational, and often laugh-out-loud memoir, Jake Paul pauses long enough from his supercharged day-to-day as a nineteen year old social media heartthrob and costar on the Disney Channel series Bizaardvark to share his takes on life, love, fame, and shooting for the moon. Growing up as a regular kid in Ohio, Jake Paul always knew he wanted to do something big, but he wasn’t sure what that thing was—that is, until he found his calling as one of Vine’s most famous comedians. As a high school sophomore, Jake began making comedy videos with his older brother, Logan, and posting them online. With every carefully staged prank, Jake and Logan’s following grew—and after a few stumbling blocks, Jake finally forged his own way. Eventually, he traded his childhood home in Cleveland for sunny, sparkling Hollywood. In You Gotta Want It, Jake reflects on the path that led him to stardom. From learning the value of a disciplined work ethic, to achieving his goals and aspirations along the way to digital celebrity, to the crazy behind-the-scenes details of his journey as a creator and actor, Jake relates the most hysterical and intimate details of his life thus far—all with the signature humor, honesty, and unstoppable attitude that have won him millions of devoted followers.




The Genome War


Book Description

The long-awaited story of the science, the business, the politics, the intrigue behind the scenes of the most ferocious competition in the history of modern science—the race to map the human genome. On May 10, 1998, biologist Craig Venter, director of the Institute for Genomic Research, announced that he was forming a private company that within three years would unravel the complete genetic code of human life—seven years before the projected finish of the U.S. government’s Human Genome Project. Venter hoped that by decoding the genome ahead of schedule, he would speed up the pace of biomedical research and save the lives of thousands of people. He also hoped to become very famous and very rich. Calling his company Celera (from the Latin for “speed”), he assembled a small group of scientists in an empty building in Rockville, Maryland, and set to work. At the same time, the leaders of the government program, under the direction of Francis Collins, head of the National Human Genome Research Institute at the National Institutes of Health, began to mobilize an unexpectedly unified effort to beat Venter to the prize—knowledge that had the potential to revolutionize medicine and society. The stage was set for one of the most thrilling—and important—dramas in the history of science. The Genome War is the definitive account of that drama—the race for the greatest prize biology has had to offer, told by a writer with exclusive access to Venter’s operation from start to finish. It is also the story of how one man’s ambition created a scientific Camelot where, for a moment, it seemed that the competing interests of pure science and commercial profit might be gloriously reconciled—and the national repercussions that resulted when that dream went awry.