NetWarriors Online


Book Description

Ultimate NetWarrior Joe Gradecki shows users exactly where to go online to find all the hardware, software, utilities, and source code they need to develop their own games. this valuable guide for DOS and Windows programmers is organized by topic and includes complete addresses and costs.




Computer Games


Book Description

Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.




The Net Warriors


Book Description

Nic Granger didn't plan to save the world. He just wanted to play The Three Kings of Orr online and defeat the Deceiver. The Deceiver had other ideas. As the land of Orr's nastiest villain, he had escaped into the real world some weeks before when the man who invented inter reality chips actually made one work. When Nic finds himself in Orr, an amazing journey begins through time, space, the Internet and the world of his own street. With the help his best friend Frog, younger sister Emily, the knight Riddith and Princess Rhea, The Net Warriors are born. They are joined by a host of other characters including Bruce, a dragon with appallingly smelly breath and Prefix, a mace with the character of a playful puppy. As for the hackers, who is black hat and who is white? Follow their adventures to the End of Time as they are captured by the Hellriders, battle with the headless horsemen, and try to find the Deceiver before he finds them. Can they put the worlds of reality and inter-reality back to how they should be? A review by Suzanne Coleburn, Reader To Reader Reviews If you are a lover of virtual reality games you are going to love THE NET WARRIORS. This enticing story begins when a Japanese man who designed Dec chips for digital entertainment and home control centers with the latest computer technology in the beginning of the 21st Century changed things in the world one day when he decided to change things with his game "The Three Kings of Orr." The game was complex, net based and linked to a web ring, rather than DVD or disc based and what happens next is wild and wooly. Katana assumed the part of the Wise King and while in the game he activated his mortal enemy, the Deceiver who was a shrewd and unsavory character who could change into human and animals at will. Before he knows it Katana is dissolved into the game and disappears. The special IR chip that Kantana designed was installed in a DEC set and sent to the Granger family in a small country town in England where a young 14 year old boy named Nic who has a copy of "The Three Kings of Orr" receives a special message of help on his monitor screen. Nic assumes the persona of the Wise King of Orr and types the words in the message and finds himself blending into the screen and into the game. What a blast. This fast paced story rockets into the fantasy world of Orr and into the reality of life in England, America and Australia as the good guys and the baddies come together trying to save the world from the Deceiver. Lindsey Hall does a bang up job of keeping his readers glued to the screen finding out what is going to happen next. A jolly good story. Don't miss it! Suzanne Coleburn, Reader To Reader Reviews www.readertoreader.com




Asian America.Net


Book Description

Asian America.Net demonstrates how Asian Americans have both defined and been defined by electronic technology, illuminating the complex networks of identity, community, and history in the digital age.




Native on the Net


Book Description

The Internet is increasingly being used by marginalized ethnic groups to create a form of community and unified political voice. This book explores the lives and agendas of these web users and the political effects of their online activity.




Un/Covering the North


Book Description

Despite setbacks and cutbacks, Canada leads the world in northern and Aboriginal communications. This book provides a comprehensive survey of communications in the circumpolar region, focusing on the Canadian Arctic and sub-Arctic but also looking at the circumpolar North (Alaska, Siberia, Greenland, and the Nordic/Saami nations). Radio, television, magazines, newspapers, and web sites are all covered. As technologies and access improve, Aboriginal people are increasingly taking control of their own representation and consolidating their presence in northern media. Alia concludes that Canada will maintain its leadership in northern communications in the years ahead, given the topic's far-reaching importance and international context.




The Net Warriors: Computecnic Book 1


Book Description

Nic Granger didn’t plan to save the world. He just wanted to play The Three Kings of Orr online and defeat the Deceiver. The Deceiver was the land of Orr’s nastiest villain and had other ideas. He escaped into the real world when the man who invented inter-reality chips actually made one work. When Nic realises he has the chip that created the Deceiver, an amazing journey begins through Orr, the internet, and the world of his own street. With the help of best friend, Frog, younger sister Emily, the knight Riddith, and Princess Rhea, The Net Warriors are born. Follow their adventures to the End of Time as they try to find the Deceiver and put the worlds of reality and inter-reality back together, before The Deceiver finds them and changes the world forever.




Public Relations on the Net


Book Description

California-based consultant on Internet communications Holtz has updated his 1998 guide by removing the basics of computer use that he can now assume readers to know, and by replacing case studies from the period with ones that make sense four years later. The Internet is one of the most significant tools for public relations, he says, but using it to best advantage requires strategic thinking about how to apply it to communication efforts. Annotation copyrighted by Book News, Inc., Portland, OR




Women@Internet


Book Description

This is a major analysis of the emerging cultural characteristics of women's activities on the internet across the globe. It brings together anthropologists, communications experts, development workers and media analysts and women's movement activists to ask: are women caught in the net or weaving it themselves? The book maps both the social, economic and political biases in which the culture of cyberspace is embedded as well its revolutionary potential, explores women's knowledge of and access to the Internet across the world, and puts forward concrete proposals for increasing women's engagement with the new communication technologies.




Encyclopedia of New Media


Book Description

"Scholars and students finally have a reference work documenting the foundations of the digital revolution. Were it not the only reference book to cover this emergent field, Jones′s encyclopedia would still likely be the best." --CHOICE "The articles are interesting, entertaining, well written, and reasonably long. . . . Highly recommended as a worthwhile and valuable addition to both science and technology and social science reference collections." --REFERENCE & USER SERVICES QUARTERLY, AMERICAN LIBRARY ASSOCIATION From Amazon.com to virtual communities, this single-volume encyclopedia presents more than 250 entries that explain communication technology, multimedia, entertainment, and e-commerce within their social context. Edited by Steve Jones, one of the leading scholars and founders of this emerging field, and with contributions from an international group of scholars as well as science and technology writers and editors, the Encyclopedia of New Media widens the boundaries of today′s information society through interdisciplinary, historical, and international coverage. With such topics as broadband, content filtering, cyberculture, cyberethics, digital divide, freenet, MP3, privacy, telemedicine, viruses, and wireless networks, the Encyclopedia will be an indispensable resource for anyone interested or working in this field. Unlike many encyclopedias that provide short, fragmented entries, the Encyclopedia of New Media examines each subject in depth in a single, coherent article. Many articles span several pages and are presented in a large, double-column format for easy reading. Each article also includes the following: A bibliography Suggestions for further reading Links to related topics in the Encyclopedia Selected works, where applicable Entries include: Pioneers, such as Marc Andreesen, Marshall McLuhan, and Steve Jobs Terms, from "Access" to "Netiquette" to "Web-cam" Technologies, including Bluetooth, MP3, and Linux Businesses, such as Amazon.com Key labs, research centers, and foundations Associations Laws, and much more The Encyclopedia of New Media includes a comprehensive index as well as a reader′s guide that facilitates browsing and easy access to information. Recommended Libraries Public, academic, government, special, and private/corporate