New Directions in Supernatural Horror Literature


Book Description

This collection of essays examines the legacy of H.P. Lovecraft’s most important critical work, Supernatural Horror in Literature. Each chapter illuminates a crucial aspect of Lovecraft’s criticism, from its aesthetic, philosophical and literary sources, to its psychobiological underpinnings, to its pervasive influence on the conception and course of horror and weird literature through the twentieth and early twenty-first centuries. These essays investigate the meaning of cosmic horror before and after Lovecraft, explore his critical relevance to contemporary social science, feminist and queer readings of his work, and ultimately reveal Lovecraft’s importance for contemporary speculative philosophy, film and literature.




New Directions in Popular Fiction


Book Description

This book brings together new contributions in Popular Fiction Studies, giving us a vivid sense of new directions in analysis and focus. It looks into the histories of popular genres such as the amatory novel, imperial romance, the western, Australian detective fiction, Whitechapel Gothic novels, the British spy thriller, Japanese mysteries, the 'new weird', fantasy, girl hero action novels and Quebecois science fiction. It also examines the production, reproduction and distribution of popular fiction as it carves out space for itself in transnational marketplaces and across different media entertainment systems; and it discusses the careers of popular authors and the various investments in popular fiction by readers and fans. This book will be indispensable for anyone with a serious interest in this prolific but highly distinctive literary field.




Historical Dictionary of Horror Literature


Book Description

Stories of vampires, werewolves, zombies, witches, goblins, mummies, and other supernatural creatures have existed for time immemorial, and scary stories are among the earliest types of fiction ever recorded. Historical Dictionary of Horror Literature is an invaluable aid in studying horror literature, including influential authors, texts, terms, subgenres, and literary movements. This book contains a chronology, an introduction, and an extensive bibliography. The dictionary section has more than 400 cross-referenced entries covering authors, subgenres, tropes, awards, organizations, and important terms related to horror. Historical Dictionary of Horror Literature is an excellent resource for students, researchers, and anyone wanting to know more about horror literature.




Lovecraft in the 21st Century


Book Description

Lovecraft in the 21st Century assembles reflections from a wide range of perspectives on the significance of Lovecraft’s influence in contemporary times. Building on a focus centered on the Anthropocene, adaptation, and visual media, the chapters in this collection focus on the following topics: Adaptation of Lovecraft’s legacy in theater, television, film, graphic narratives, video games and game artwork The connection between the writer’s legacy and his life Reading Lovecraft in light of contemporary criticism about capitalism, the posthuman, and the Anthropocene How contemporary authors have worked through the implicit racial and sexual politics in Lovecraft’s fiction Reading Lovecraft’s fiction in light of contemporary approaches to gender and sexuality




Aspects of Science Fiction Studies: A Collection of Miscellaneous Articles on the Intersection of Posthumanism, Transhumanism, Anthropocene, and Post-Anthropocentrism in Some Select, Contemporary Novels


Book Description

The book intends to present a critique of some select, 21st Century, hard science fiction novels in order to explicate the various ways in which the elements of posthumanism, transhumanism, techno-singularity intersect and interact with other such ideas as monstrosity, animality, machinicity, post-anthropocentrism, and Anthropocene. The study divides its analysis into seven different chapters and attempts to present an elaborate study on various aspects of posthumanism, transhumanism, and singularity. The book despite being a collection of miscellaneous essays actually intends to show how a technologically mediated transhuman/posthuman culture will normally be defined by a total dissolution of binaries such as digital and real, animal and human, and machine and man. The book also wants to describe through its analysis of some select hard science fiction novels, that man-machine merger and creation of hyper-immersive virtual reality can function as two of the most effective agents for catalyzing a radically transformative, posthuman, post-scarcity, and techno-utopian culture. The analysis presented in the book is not totally oriented to the discussion of far-future implications of accelerated technological progress which is imperative for arriving at a transhuman or posthuman stage; rather, the book is equally concerned with the implications of rapid technological advancements in our present times, and so the study also posits that before ascending to the heights of posthuman status mankind has to cope with the good and bad aspects of the Anthropocene which is the next stage in our collective evolution and journey towards the trans-/posthuman state. The first chapter of this study attempts to bring to focus the phenomenon of a technologically-mediated dissolution of the binaries between man/animal, human/nonhuman, and subject/object which will be extremely important in the analysis of the emergence of a posthuman culture later in the study. Technological advancements can be seen here as either conducive towards creating a harmonious relationship between man and animal or through systematic denigration of the agency of the animal it can pave the way for the emergence of monstrosity. In Chapter 2 of the book, we shall delve deep into the analysis of horror as illustrated in the novels and video games of the Dead Space series. Here, through a multi-theoretical perspective, we shall find how horrors and monstrosity can manifest themselves in both written as well as digital, virtual media. In Chapter 3, we shall delve into the discussion of the power of simulation in the construction of an immersive and hyperreal post- /transhuman culture where the distinction between real and virtual and material and immaterial vanishes altogether. In Chapter 4 we dedicate the entire chapter to the study of Kim Stanley Robinson’s systems novel The Ministry for the Future (2020) to attempt a critique of the elements of good and bad Anthropocene. Though not directly and intimately related to the study of posthumanism and transhumanism, yet a discussion of the elements of the Anthropocene will be of immense contemporary relevance to us. The next Chapter, i.e., Chapter 5 will attempt to present an explication of the role of machines in the realization of posthuman culture. Chapter 6 is primarily concerned with an analysis of Stephen Baxter’s novels to see how posthuman culture is constructed around the agency of the autopoietic machines. The final chapter attempts to present a brief analysis of three of Iain M Banks’ Culture novels, namely Matter, Surface Detail, and Hydrogen Sonata to elaborate on the employment of posthuman/transhuman tropes in these works.




The Medial Afterlives of H.P. Lovecraft


Book Description

Medial Afterlives of H.P. Lovecraft brings together essays on the theory and practice of adapting H.P. Lovecraft’s fiction and the Lovecraftian. It draws on recent adaptation theory as well as broader discourses around media affordances to give an overview over the presence of Lovecraft in contemporary media as well as the importance of contemporary media in shaping what we take Lovecraft’s legacy to be. Discussing a wide array of medial forms, from film and TV to comics, podcasts, and video and board games, and bringing together an international group of scholars, the volume analyzes individual instances of adaptation as well as the larger concern of what it is possible to learn about adaptation from the example of H.P. Lovecraft, and how we construct Lovecraft and the Lovecraftian today in adaptation. Medial Afterlives of H.P. Lovecraft is focused on an academic audience, but it will nonetheless hold interest for all readers interested in Lovecraft today.




The New Cinematic Weird


Book Description

The New Cinematic Weird argues that weird fiction is rising also in audiovisual culture. Presenting several detailed analyses of weird cinematic works, the book shows how the new cinematic weird is best understood as atmospheric worldings — affective intensities that suffuse the experience of the cinematic weird. The weird exists as an experiential field, an inflation of the world. These worldings disclose a variety of experiences. The book engagingly shows how creepy, unsettling, ominous, uneasy, and eerie atmospheres provide a way into the weird experience. This book is important to anyone interested in the audiovisual weird, cinematic atmospheres, how audiovisual media produce worlds, and how weird fiction challenges our conception of the way the world is.




Fantastic Cities


Book Description

Contributions by Carl Abbott, Jacob Babb, Marleen S. Barr, Michael Fuchs, John Glover, Stephen Joyce, Sarah Lahm, James McAdams, Cynthia J. Miller, Fernando Gabriel Pagnoni Berns, Chris Pak, María Isabel Pérez Ramos, Stefan Rabitsch, J. Jesse Ramírez, A. Bowdoin Van Riper, Andrew Wasserman, Jeffrey Andrew Weinstock, and Robert Yeates Metropolis, Gotham City, Mega-City One, Panem’s Capitol, the Sprawl, Caprica City—American (and Americanized) urban environments have always been a part of the fantastic imagination. Fantastic Cities: American Urban Spaces in Science Fiction, Fantasy, and Horror focuses on the American city as a fantastic geography constrained neither by media nor rigid genre boundaries. Fantastic Cities builds on a mix of theoretical and methodological tools that are drawn from criticism of the fantastic, media studies, cultural studies, American studies, and urban studies. Contributors explore cultural media across many platforms such as Christopher Nolan’s Dark Knight Trilogy, the Arkham Asylum video games, the 1935 movie serial The Phantom Empire, Kim Stanley Robinson’s fiction, Colson Whitehead’s novel Zone One, the vampire films Only Lovers Left Alive and A Girl Walks Home Alone at Night, Paolo Bacigalupi’s novel The Water Knife, some of Kenny Scharf’s videos, and Samuel Delany’s classic Dhalgren. Together, the contributions in Fantastic Cities demonstrate that the fantastic is able to “real-ize” that which is normally confined to the abstract, metaphorical, and/or subjective. Consequently, both utopian aspirations for and dystopian anxieties about the American city become literalized in the fantastic city.




Theologies of Fear in Early Greek Epic


Book Description

This book explores the theological significance of horror elements in the works of Hesiod and in the Homeric Hymns for the characters within these poems, the mortal audience consuming them, and the poet responsible for mythopoesis. Theologies of Fear in Early Greek Epic argues that just as modern supernatural horror fiction can be analyzed to reveal popular conceptions of the divine, so too can the horrific elements in early Greek epic. Romano develops this analogy to show how myth-makers chose to include, omit, or nuance horror elements from their narratives in order to communicate theological messages. By employing methodological approaches from religious studies, classical studies, and literary studies of supernatural horror fiction, this book brings a fresh perspective to our understanding of how the Greeks viewed their gods and how poets helped to create that view. Theologies of Fear in Early Greek Epic will be of interest to scholars in classical studies, religious studies, and comparative literature, as well as students in courses on myth, religion, and Greek culture and society.




New Directions in Children's Gothic


Book Description

Children’s literature today is dominated by the gothic mode, and it is in children’s gothic fictions that we find the implications of cultural change most radically questioned and explored. This collection of essays looks at what is happening in the children’s Gothic now when traditional monsters have become the heroes, when new monsters have come into play, when globalisation brings Harry Potter into China and yaoguai into the children’s Gothic, and when childhood itself and children’s literature as a genre can no longer be thought of as an uncontested space apart from the debates and power struggles of an adult domain. We look in detail at series such as The Mortal Instruments, Twilight, Chaos Walking, The Power of Five, Skulduggery Pleasant, and Cirque du Freak; at novels about witches and novels about changelings; at the Gothic in China, Japan and Oceania; and at authors including Celia Rees, Frances Hardinge, Alan Garner and Laini Taylor amongst many others. At a time when the energies and anxieties of children’s novels can barely be contained anymore within the genre of children’s literature, spilling over into YA and adult literature, we need to pay attention. Weird things are happening and they matter.