WALC 6


Book Description

Provides a comprehensive series of tasks and functional carryover activities allowing for integration of language and cognitive skills for neurologically-impaired adolescents and adults with diverse levels of functioning. Exercises cover a broad scope of skills including orientation, auditory comprehension, verbal expression, and reading comprehension.




Brain Games - Large Print Word Search (Arrow)


Book Description

Brain Games Large Print Word Search Puzzles presents the puzzles you love to solve without putting any strain on your eyes. Puzzle categories span a diverse set of subjects including books, television, language, food and drink, geography, and many more! 70 large print puzzles to choose from. A terrific buy whether you're a beginning puzzler or a seasoned word-finding wizard. Spiral bound, 160 pages.




Bio Chem Creatures


Book Description

Experiment with mysterious powders and slimy goo to form squishy biopolymers with cute faces!Create 6 custom gooey creatures in an aquatic terrarium. Pour neon gel that forms biopolymer blobs from the chemical reaction between sodium alginate and calcium chloride. 10 activities explore life cycles, adaptation, and traits that real animals use in the wild. Display your new friends in their very own specimen test tube habitat with custom stickers.




Gold Pre-First Teacher's Book


Book Description

The trusted Gold series builds students' confidence by combining carefully graded exam preparation for the Cambridge English exams with thorough language and skills development. Providing enjoyable, communicative classes with a strong emphasis on personalization, Gold is the popular choice for teachers around the world. Digital teacher resources are now available for Gold Pre-first, to accompany and supplement your teaching. Contact your local representative to request a copy. You can find your local office here. Please note, these are available in digital format only.




In Harm's Way


Book Description

A harrowing, adrenaline-charged account of America's worst naval disaster -- and of the heroism of the men who, against all odds, survived. On July 30, 1945, the USS Indianapolis was torpedoed in the South Pacific by a Japanese submarine. An estimated 300 men were killed upon impact; close to 900 sailors were cast into the Pacific Ocean, where they remained undetected by the navy for nearly four days and nights. Battered by a savage sea, they struggled to stay alive, fighting off sharks, hypothermia, and dementia. By the time rescue arrived, all but 317 men had died. The captain's subsequent court-martial left many questions unanswered: How did the navy fail to realize the Indianapolis was missing? Why was the cruiser traveling unescorted in enemy waters? And perhaps most amazing of all, how did these 317 men manage to survive? Interweaving the stories of three survivors -- the captain, the ship's doctor, and a young marine -- journalist Doug Stanton has brought this astonishing human drama to life in a narrative that is at once immediate and timeless. The definitive account of a little-known chapter in World War II history, In Harm's Way is destined to become a classic tale of war, survival, and extraordinary courage.







The Crossword Century


Book Description

A journalist and word aficionado salutes the 100-year history and pleasures of crossword puzzles Since its debut in The New York World on December 21, 1913, the crossword puzzle has enjoyed a rich and surprisingly lively existence. Alan Connor, a comic writer known for his exploration of all things crossword in The Guardian, covers every twist and turn: from the 1920s, when crosswords were considered a menace to productive society; to World War II, when they were used to recruit code breakers; to their starring role in a 2008 episode of The Simpsons. He also profiles the colorful characters who make up the interesting and bizarre subculture of crossword constructors and competitive solvers, including Will Shortz, the iconic New York Times puzzle editor who created a crafty crossword that appeared to predict the outcome of a presidential election, and the legions of competitive puzzle solvers who descend on a Connecticut hotel each year in an attempt to be crowned the American puzzle-solving champion. At a time when the printed word is in decline, Connor marvels at the crossword’s seamless transition onto Kindles and iPads, keeping the puzzle one of America’s favorite pastimes. He also explores the way the human brain processes crosswords versus computers that are largely stumped by clues that require wordplay or a simple grasp of humor. A fascinating examination of our most beloved linguistic amusement—and filled with tantalizing crosswords and clues embedded in the text—The Crossword Century is sure to attract the attention of the readers who made Word Freak and Just My Type bestsellers.




The Curious History of the Crossword


Book Description

Discover the curious history of the world's most addictive game and its unusual upbringing. Celebrating the 100-year anniversary of the beloved crossword puzzle, readers can solve over 100 different puzzles from top constructors.




It's All a Game


Book Description

“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books




Snug


Book Description

Why bother getting out of bed when you could stay bundled up with that special someone and a book of cozy, cute comics. From the author of the bestselling Little Moments of Love comes #1 New York Times bestseller Snug, a collection of comics that perfectly captures the honest, playful, and relatable snapshots of romantic life. Chetwynd’s second book has the same charming and inviting style as her first and includes 50 percent new, never-before-shared comics. Snug is a celebration of the quirks and peculiarities of every one of us—and the magic that happens when we find our matching puzzle piece.