Nexus 6P: A Beginner's Guide


Book Description

The new Nexus 6P is the latest phablet manufactured by Huawei that comes equipped with a twelve mega-pixel back camera that has a broad spectrum of CRI-90 dual flash with a laser driven auto focus. Other features include a 5.7 inch WQHD AMOLED display that has a resolution of 518 pixels per inch and a USB that has Type-C connectivity. It comes with a 4K video that operates at 30 fps the lessened-resolution movie films at 240 fps when doing a replay. The back camera has an 8 mega pixel image as well as an f/2.4 lens. The phablet operates on Android 6.0 Marshmallow. It has up to three different storages which include 32GB, 64GB and 128GB.




Nexus 5x: A Beginner's Guide


Book Description

Nexus 5X is an Android smartphone and is assigned the code name Bullhead. It is manufactured by LG Electronics and co-developed with and marketed by Google Inc. as part of its Nexus line of flagship devices. It was revealed on September 29, 2015 and is the successor to Nexus 5. Nexus 5X as well as Nexus 6P will serve as launch devices for Android 6.0 “Marshmallow”. They will introduce an interface that is refreshed, improved in performance, has a greater Google Now integration, as well as other features that are new. The Nexus 5X smartphone has a 5.20 inch touchscreen display with 1080 x 1920 pixels resolution, at 423 PPI (pixels per inch).




Windows 10 Mobile: A Guide for Beginners


Book Description

The Windows 10 Mobile is an operating system for smart phones which was developed by Microsoft. It is a part of the Windows Phone product line as well as a descendant of Windows Phone 8.1. It has been placed as an addition to the Window 10 editions. Also, it has become a part of the Microsoft operating system for computers.




Lg G5: An Easy Guide for Beginners


Book Description

Then After going through a period of financial loss and other companies taking over the market place with their phones; LG has made a comeback with the new LG G5 Smartphone. The LG G4 was a great phone giving users a f/1. 16-megapixel camera and the choice of a premium leather finish. However, it didn’t stand out the way the company had expected it to. It brought with it few minor hurdles and couple of missteps that is not easily forgotten.




Google Android N: An Easy Guide to the Best Features


Book Description

The Android N or Android 7 “Nougat” as it is formally known, is the next release of the Android operating system. Android N is a codename for the system which was released as a developer preview in March 2016. It used images from the current Nexus devices along with the emerging Android Beta Program which allows supported devices to be upgraded directly to the new beta OS over the air. Google has indicated on their website that the final release of the operating system will be in August or September 2016. This book will review many of the features of the Android 7 Nougat system.




Beginning Flutter


Book Description

Build your first app in Flutter—no experience necessary! Beginning Flutter: A Hands-On Guide to App Development is the essential resource for both experienced and novice developers interested in getting started with Flutter—the powerful new mobile software development kit. With Flutter, you can quickly and easily develop beautiful, powerful apps for both Android and iOS, without the need to learn multiple programming languages or juggle more than one code base. This book walks you through the process step by step. In Flutter, you’ll be working with Dart, the programming language of choice for top app developers. Even if you’re just starting out in your development career, you can learn Dart quickly, eliminating the barrier to entry for building apps. This is a more efficient way to develop and maintain cross-platform mobile apps, and this book makes the process even easier with a teach-by-example approach. Focus on providing quality content by eliminating the need to switch between multiple coding languages Learn the ins and outs of Flutter, including all the frameworks, widgets, and tools available to developers Accelerate your app development pace, keeping all the code for your cross-platform app in a single code base Leapfrog barriers to entry to the mobile software market, creating your first app with no experience necessary The Flutter community is growing rapidly and transforming the way Android and iOS apps get made. Beginning Flutter allows you to get on board with the latest app development technology, giving your mobile development career a big head start.




Seveneves


Book Description

From the #1 New York Times bestselling author of Anathem, Reamde, and Cryptonomicon comes an exciting and thought-provoking science fiction epic—a grand story of annihilation and survival spanning five thousand years. What would happen if the world were ending? A catastrophic event renders the earth a ticking time bomb. In a feverish race against the inevitable, nations around the globe band together to devise an ambitious plan to ensure the survival of humanity far beyond our atmosphere, in outer space. But the complexities and unpredictability of human nature coupled with unforeseen challenges and dangers threaten the intrepid pioneers, until only a handful of survivors remain . . . Five thousand years later, their progeny—seven distinct races now three billion strong—embark on yet another audacious journey into the unknown . . . to an alien world utterly transformed by cataclysm and time: Earth. A writer of dazzling genius and imaginative vision, Neal Stephenson combines science, philosophy, technology, psychology, and literature in a magnificent work of speculative fiction that offers a portrait of a future that is both extraordinary and eerily recognizable. As he did in Anathem, Cryptonomicon, the Baroque Cycle, and Reamde, Stephenson explores some of our biggest ideas and perplexing challenges in a breathtaking saga that is daring, engrossing, and altogether brilliant.




Go for Beginners


Book Description

Go is an ancient, subtly beautiful game of territory. But with its nearly endless possibilities and challenges, it is more than just another game; it is a way of life for tens of millions of players throughout the world. Embodying four thousand years of Oriental thought and culture, go is the oldest game in the world still played in its original form. Go is the kind of game that one can learn in a day—and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception combined with a sharp analytical mind. Each player is a partner in an exercise of coexistence; each player needs the other for self-enlightenment and for enjoyment. But then, too, go is a game whose strategy has been compared to the tactics of guerilla warfare. Go can be all things to all people; it is simple, elegant, and unexpectedly beautiful. This book contains an introduction; a brief example game; a clear, leisurely explanation of the rules; and illustrations of the simplest techniques of good play and of some easy and some more difficult problems the player will encounter. The appendixes include a concise list of rules, a glossary of technical terms, and a list of international and American go organizations. Among go players, Go for Beginners is known as the best beginner's book available.




Unity in Action


Book Description

Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices




Opening Theory Made Easy


Book Description

In this book, Otake presents 20 principles for opening play. You will find a discussion of the fundamentals of the opening and strategy. Almost a third of the book is devoted to the important topic of shape, a subject not well understood by most western go players. Otake explains sophisticated concepts in a simple and accessible way, making the book easy to digest regardless of your playing strength. By applying these principles when you make your strategic decisions, you will improve your game enormously. There are many things about the opening that are a bit difficult, but a little study of opening principles can pay big dividends in your win/loss record The book is divided into three parts: Chapter One: Fuseki Fundamentals Chapter Two: Shape Chapter Three: Strategy