Nintendo® Collection: Super Sticker Book: Volume 1 (Nintendo®)


Book Description

Nintendo fans will love this awesome full-color activity book featuring characters from Super Mario(TM), The Legend of Zelda(TM), and Splatoon(TM)--plus stickers! Power up with Mario, battle monsters with Link, and get splatted in Inkopolis! Nintendo fans will love this full-color activity book featuring characters from Super Mario(TM), The Legend of Zelda(TM), and Splatoon(TM). With tons of awesome activities, trivia, and stickers, Nintendo fans will have nonstop fun with this Nintendo full-color activity sticker book. Mario first appeared in 1981 with the arcade classic Donkey Kong(TM) and went on to star in many adventures, evolving into the beloved icon he is today. He is a video-game sensation, appearing across all genres--from action-platformers to sports, kart racing, and beyond. Since their North American debut in 1987, The Legend of Zelda games have earned a well-deserved reputation, having captured the hearts and imaginations of their players. The art design and mood differs greatly from title to title, but they unite to tell the story of the protagonist, Link, as he battles against all obstacles to prevent evil from consuming the land. The Splatoon and Splatoon 2 games are colorful and chaotic. Splatter enemies and claim your turf as ink-spewing, squid-like characters called Inklings--the coolest kids you're likely to meet--change from humanoid to squid and back again as you make your way across the battlefield at top speed. Step into the ultra-fashionable shoes of an Inkling and blast your way to turf-war victory with ink and attitude.




Animal Crossing Official Sticker Book (Nintendo)


Book Description

Make your mark as mayor, design your home, and style your characters in this Nintendo Animal Crossing full-color activity book--plus stickers! Something is always happening in the world of Animal Crossing! Build the perfect place to live, design your home, travel to see your friends, and get busy in your very own town in this full-color activity book. With tons of awesome activities and over 800 stickers, Animal Crossing fans will love their new life!




Super Mario Official Sticker Book (Nintendo)


Book Description

Enter a new stage of Super Mario in this full-color activity book starring Nintendo's classic team of Mario, Luigi, and their friends--plus stickers! Super Mario fans of all ages will love this full-color book featuring Mario, Luigi, Princess Peach, and all their friends from the Mushroom Kingdom. With tons of awesome activities and stickers, the Super Mario Official Sticker Book will be the most thrilling experience for Super Mario fans since World 1-1! Mario made his debut in the 1980s in arcades around the world and has since gone on to star in many adventures, evolving into the beloved icon he is today. He is a video game sensation, appearing across all genres--from action platformers to sports, kart racing, and beyond.




Animal Crossing New Horizons Official Activity Book (Nintendo®)


Book Description

Animal CrossingTM: New Horizons fans will love this all-new full-color Official Activity Book filled with puzzles, mazes, and over 500 stickers starring their favorite characters! Young gamers who love Nintendo's Animal Crossing: New Horizons can create the island of their dreams, design their own home, and meet lots of different animal residents with this super-interactive activity book. With awesome puzzles and mazes to complete and over 500 stickers, boys and girls ages 5 to 8 will find fun new ways to experience Animal Crossing: New Horizons with this Official Activity Book! For the past 15 years, Animal Crossing has gained a strong following among devoted fans with continued appeal for kids of all ages. The product line for Animal Crossing includes toys, accessories, and apparel. Animal Crossing: New Horizons has sold over 10 million copies since its debut in March 2020.




Super Mario: Bring on the Bad Guys! (Nintendo)


Book Description

This brand-new full-color activity book with over 500 stickers stars Nintendo's classic team of Mario and Luigi, and their most fearsome foes! Super Mario fans will love this full-color activity book featuring Mario, Luigi, Princess Peach, and all their foes--Bowser, Koopalings, Wario, Waluigi, and more! It's filled with action-packed activities and over 500 stickers for gamers of all ages! Mario made his debut in the 1980s in arcades around the world and has since gone on to star in many adventures, evolving into the beloved icon he is today. He is a video-game sensation, appearing across all genres--from action platformers to sports, kart racing, and beyond.




The SNES Omnibus


Book Description

Volume 1 of the SNES Omnibus is a fun and informative look at all the original Super Nintendo games released in the U.S. starting with the letters A-M. More than 350 games are featured, including such iconic titles as Chrono Trigger, Contra III: The Alien Wars, Donkey Kong Country, EarthBound, F-Zero, Final Fantasy II and III, Gradius III, and The Legend of Zelda: A Link to the Past. Each game, whether obscure or mainstream, is covered in exhaustive detail. In addition to thorough gameplay descriptions, the book includes reviews, fun facts, historical data, quotes from vintage magazines, and, best of all, nostalgic stories about many of the games from programmers, authors, convention exhibitors, video game store owners, YouTube celebs, and other industry insiders. The book also features more than 2,000 full-color images, including box art, cartridges, screenshots, and vintage ads.




Trigun Maximum Omnibus


Book Description

"Collects material previously published as Trigun Maximum volumes 4, 5 and 6"--Colophon.




Become a Pokémon Trainer


Book Description

"Learn what it takes to be a great Pokémon trainer!"--P. [4] of cover.




Supercade


Book Description

A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology. It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon—more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems. From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon. Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science—one that profoundly shaped the modern technological landscape and helped change the way people view entertainment. Supercade includes contributions from such commentators and particpants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt.




I Am Error


Book Description

The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.