Ninth World Guidebook


Book Description




Numenera Discovery and Destiny Slipcase Set


Book Description

They say there have been eight worlds before ours. Eight times the people of this Earth, over vast millennia, built their civilizations. They reached heights we cannot even imagine now: they spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their vast outlines and barest remnants. This is the Ninth World. The people of the prior worlds are gonescattered, disappeared, or transcended. But their works remain, in the places and devices that still contain some germ of function. The ignorant call these magic, but the wise know that these are our legacy. They are our future. They are the... Two 416-page corebooks, two poster maps, a handsome and sturdy slipcase, a metal medallion, and additional play aidsall for the price of the corebooks alone. All existing Numenera supplements remain compatible with these corebooks.




The Devil's Spine


Book Description




Numenera Character Options


Book Description

Numenera is a science fantasy roleplaying game set in the far distant future. Humanity lives amid the remnants of eight great civilizations that have risen and fallen on Earth. These are the people of the Ninth World. This new world is filled with remnants of all the former worlds: bits of nanotechnology, the dataweb threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices. These remnants have become known as the numenera. Player characters explore this world of mystery and danger to find these leftover artifacts of the past, not to dwell upon the old ways, but to help forge their new destinies, utilizing the so-called 'magic' of the past to create a promising future. Numenera: Character Options is a supplement for Numenera and provides new options for Numenera characters. In addition to new descriptors and foci, Numenera: Character Options offers new mutations, new non-human races, new esoteries, new fighting moves, and new tricks of the trade. It also introduces new kinds of descriptors, expanding the concept to include character origins and negative traits, along with new rules for customizing characters, switching descriptors and foci, and more!




Numenera Corebook


Book Description

"There have been eight previous worlds ... Each left behind remnants. People of the new world, the Ninth World, sometimes call these remnants magic, and who are we to say they're wrong? But most give a unique name to the legacies of the nigh-unimaginable past. They call them Numenera. The Ninth World is built on the bones of the previous eight. The game of Numenera is about discovering the wonders of the worlds that came before, not for their own sake, but as the means to improve the present and build a future."--Page 4 of cover.




Cypher Chest


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Ares Magazine Issue #01


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Issue #1 of Ares Magazine, featuring 80 pages of new fantasy and science fiction, an interview with Bruce Cordell, and a feature article by William Keith.




Dragons in the Stacks


Book Description

A one-stop, complete guide to tabletop role-playing games for novice librarians as well as seasoned players. Tabletop role-playing games (RPGs) are a perfect fit for library teen services. They not only hold great appeal for teen patrons, but also help build important skills ranging from math and literacy to leadership and dramatics. Role-playing games are cost-effective too. Dragons in the Stacks explains why RPGs are so effective at holding teenagers' attention, identifies their specific benefits, outlines how to select and maintain a RPG collection, and demonstrates how they can enhance teen services and be used in teen programs. Detailed reviews of role-playing games are included as well, with pointers on their strengths, weaknesses, and library applications. Coauthored by an experienced young adult librarian and an adult services librarian, this is the definitive guide to RPGs in the library, and the only one currently available.




Encyclopedia of Beasts and Monsters in Myth, Legend and Folklore


Book Description

"Here there be dragons"--this notation was often made on ancient maps to indicate the edges of the known world and what lay beyond. Heroes who ventured there were only as great as the beasts they encountered. This encyclopedia contains more than 2,200 monsters of myth and folklore, who both made life difficult for humans and fought by their side. Entries describe the appearance, behavior, and cultural origin of mythic creatures well-known and obscure, collected from traditions around the world.




The End of the World in Scandinavian Mythology


Book Description

The End of the World in Scandinavian Mythology is a detailed study of the Scandinavian myth on the end of the world, the Ragnarök, and its comparative background. The Old Norse texts on Ragnarök, in the first place the 'Prophecy of the Seeress' and the Prose Edda of the Icelander Snorri Sturluson, are well known and much discussed. However, Anders Hultgård suggests that it is worthwhile to reconsider the Ragnarök myth and shed new light on it using new comparative evidence, and presenting texts in translation that otherwise are available only to specialists. The intricate question of Christian influence on Ragnarök is addressed in detail, with the author arriving at the conclusion of an independent pre-Christian myth with the closest analogies in ancient Iran. People in modern society are concerned with the future of our world, and we can see these same fears and hopes expressed in many ancient religions, transformed into myths of the future including both cosmic destruction and cosmic renewal. The Ragnarök myth can be said to be the classical instance of such myths, making it more relevant today than ever before.