No Ball Games, Year 2


Book Description

Katy takes her new ball to the wildlife park. All the animals get to play with it, even though the sign says 'No Ball Games ' Illustrated by Tania Hurt-Newton




Plum


Book Description

Hollie McNish has thrilled and entranced audiences the length and breadth of the UK with her compelling and powerful performances. Plum, her debut for Picador Poetry, is a wise, sometimes rude and piercingly candid account of her memories from childhood to attempted adulthood. This is a book about growing up, about guilt, flesh, fruit, friendships, work and play - and the urgent need to find a voice for the poems that will somehow do the whole glorious riot of it justice. Throughout Plum, McNish allows her recent poems to be interrupted by earlier writing from her younger selves – voices that speak out from the past with disarming and often very funny results. Plum is a celebration, a salute to a life in which we are always growing, tripping, changing and discovering new selves to add to our own messy stores. It will leave the reader in no doubt as to why McNish is considered one of the most important poets of the new generation. ‘She writes with honesty, conviction, humour and love. She points out the absurdities we've grown too used to and lets us see the world with fresh eyes’ Kate Tempest




Having a Ball


Book Description

It makes sense: Kids, balls, bouncing, laughter, and fun all go together. And in Having a Ball: Stability Ball Games, author John Byl shows you how to get kids bouncing, laughing, moving, and having great fun--all as they improve their fitness skills. Having a Ball features -73 stability ball games, with variations, that teach balance and coordination; -a great variety of challenges, races, relays, and team games for all participants; -a game finder that helps you quickly find the right activity for your group; and -games that work for youth in fitness centers, schools, park departments--wherever it is you work with kids. The book is organized into seven chapters based on the nature of the activities and the number of players involved. There are games for partners working together to complete a challenge; for individuals, pairs, or groups to complete tasks as quickly as possible; and relays involving teams of three or four players each. There are also chase games, games for larger groups, and activities that pit two teams against each other. Each game lists an objective and notes the equipment, number of players, and setup required. Instructions take you sequentially through explaining the game to your players. The games come with variations, and you and your players are encouraged to add to those variations to make the games work best for your particular situation. Whether you're using these games in a fitness center, recreation program, or school, they'll be a hit with kids because the games are a blast--and using nontraditional equipment helps to level the playing field so everyone gets to participate equally.




No Ball Games


Book Description




ASB Compendium


Book Description

Partnerships, evaluation and data sharing are the foundations of success - partnership working, - information and data sharing, and - evaluating initiatives and projects. 1.The core to success dealing with housing or with any staff member encountering problems in tenancy is to know how to use multi-agency organisations. 2.Learning that perspectives are not enough to resolve problems it needs to be relooked at by themselves individually to understand they are the problem if they do not learn to help. 3.Being able to show how you can approach problems with tenants with ease and to make proactive decisions that will eliminate tenant's fear of alienation.




The Pinky Ball Book and the Pinky Ball


Book Description

Introduces a type of ball that was originally manufactured only for the insides of tennis balls but became popular itself.




If Not Us


Book Description

If not us, who? If not now, when? As the much-depleted United Nations meets in Canberra, the scale of the global catastrophe becomes clear. The tsunami left Brisbane a flooded ruin. Vanuatu has disappeared. The Madagascan evacuation has failed. Vancouver has been reduced to a radioactive crater. For as far west as Mozambique, as far to the east as Chile, and as far north as Canada, the world is a catalogue of devastation. From the Atlantic, there has been no news since the early days of the outbreak, four weeks ago. With the satellite networks down, searching for survivors is difficult. With the relief fleets destroyed, rescue is impossible. While the fallout is still settling, the collective minds of the refugees in Australia focus on rebuilding as a distraction from the rising risk of radiation and extinction. Commissioner Tess Qwong has a different duty. She must find those responsible for this ultimate crime against humanity. Her investigation into the failed coup provides the identity of those behind the outbreak and the location of their lab. With her misfit group of Special Forces and civilian conscripts, she heads to Mozambique. There, a New Zealand frigate will take them on into the unknown dangers of the Atlantic. But while they hunt the radioactive seas for the war criminals, below the waves their enemy is hunting for them. From Perth to Panama, from South Africa to South America, from paradise islands to radioactive wastelands, the battle against extinction continues.




3D and the Art of Massive Attack


Book Description

The Vinyl Factory presents 3D and the art of Massive Attack by Robert del Naja (aka 3D) a 300-page 12"x12" hardback reversible book format with two different covers starting at the past or the present (with screen printed front covers) on the visual history of the artist and his band who have sold over 11 million records worldwide. Compiled and designed by 3D using images from a personal archive and original artifacts scanned by the artist for the record. Robert's artwork has come to define the iconic style of his band and the book explores their visual history, presenting both familiar and previously unseen work, from his influential graffiti and stencil art in the Wild Bunch-era of the 80s to Massive Attack cover designs and paste-ups and paintings. Also included is his work made in collaboration with Nick Knight, Tom Hingston, Judy Blame and Michael Nash Associates, as well as unseen photographs documenting Del Naja's ongoing LED work with United Visual ArtistsUnited Visual Artists, and his recent work with filmmaker Adam Curtis. The 300-page book also features an in-depth interview with the artist, where he describes the development of the band's artwork and record sleeve designs, as well as offering insight into his process and inspirations. Del Naja's background as a graffiti artist has shaped his evolving aesthetic, as well as a strong ethos of do it yourself creativity. His instincts as an artist were forged in an atmosphere of spontaneity and innovation - from making flyers to throwing warehouse parties - and this way of working informed the first record sleeves he created. Inspired by magazine culture and comics, 3D drew on wide-ranging influences, from New Yorks hip-hop scene and Japanese graphics, Jean-Michel Basquiats cultural juxtapositions to Warhols pop imagery, politics and punk.




This Sporting Life


Book Description

This Sporting Life offers an important view of England's cultural history through its sporting pursuits, carrying the reader to a match or a hunt or a fight, viscerally drawing a portrait of the sounds and smells, and showing that sport has been as important in defining British culture as gender, politics, education, class, and religion.




The Mesoamerican Ballgame


Book Description

The Precolumbian ballgame, played on a masonry court, has long intrigued scholars because of the magnificence of its archaeological remains. From its lowland Maya origins it spread throughout the Aztec empire, where the game was so popular that sixteen thousand rubber balls were imported annually into Tenochtitlan. It endured for two thousand years, spreading as far as to what is now southern Arizona. This new collection of essays brings together research from field archaeology, mythology, and Maya hieroglyphic studies to illuminate this important yet puzzling aspect of Native American culture. The authors demonstrate that the game was more than a spectator sport; serving social, political, mythological, and cosmological functions, it celebrated both fertility and the afterlife, war and peace, and became an evolving institution functioning in part to resolve conflict within and between groups. The contributors provide complete coverage of the archaeological, sociopolitical, iconographic, and ideological aspects of the game, and offer new information on the distribution of ballcourts, new interpretations of mural art, and newly perceived relations of the game with material in the Popol Vuh. With its scholarly attention to a subject that will fascinate even general readers, The Mesoamerican Ballgame is a major contribution to the study of the mental life and outlook of New World peoples.