No Ordinary Game


Book Description

A young boy nearly paralyzed in a car accident runs for the first time in his life during a baseball game. A refugee family from despoiled East Africa plays soccer in my suburban backyard on Thanksgiving Day. A group of college boys is challenged to a game of basketball against the women’s varsity team in an empty gym, then another on a tough inner city court. I hit the first homerun of my life when I am thirty-three years old. These are Ordinary Games. This is a book of pure inspiration. Many of the sporting world’s most profound achievements and displays of humanity are never recorded. They happen on sandlots, asphalt, and backyards. Stories of well-known athletes and teams abound in popular literature – what is missing is an exaltation of the moments that can happen to any of the rest of us - and do. Ordinary Games is the grandstand for everyday miracles. This is an inspirational book that shows how any one of us can transcend possibility or lighten life’s burdens simply by picking up a ball. It is a collection of poignant memoirs of games played without grandstands. Some of the stories relive everyday miracles, while others find the souls of players ascending into the spirits of the games they play. They tell of the glory, despair, and humanity that can be found any afternoon or evening, at any playground, gym, or empty field. The tone is frequently humorous, but the tenor is deeply and genuinely human. While the primary themes involve overcoming impossible odds, secondary themes focus on overcoming common misperceptions. Throughout the narrative, these pieces explore racial and gender divides (including a history of violent separatism) with subtlety, grace, realization, respect, and the common language of competition. The vantage point is wholly familiar, yet new and fresh. My voice is that of a mediocre athlete who can hold his own (but to save his life cannot run fast), and whose sensibilities ignite when the game is on. This familiarity and intensity let readers watch and play at the same time, and hardly notice the difference. Something in each chapter has happened to them, too, and is worth remembering.




No Ordinary Liz: Surviving and Thriving After Foster Care


Book Description

One woman's incredible journey to survive foster care and discover her true identity. This is a complex, intriguing story filled with twists and turns as Liz unravels her complicated past. Part memoir, part guidebook, this book offers support and resources for agencies, foster youth and foster parents.




No Ordinary Day


Book Description

Shortlisted for the SYRCA 2013 Diamond Willow Award, selected as an American Library Association 2012 Notable Children's Book, a Booklist Editors' Choice, nominated for the OLA Golden Oak Tree Award, and a finalist for the Ruth and Sylvia Schwartz Children's Book Awards: Young Adult/Middle Reader Award, the Governor General's Literary Awards: Children's Text and the Canadian Library Association Book of the Year for Children Award There's not much that upsets young Valli. Even though her days are spent picking coal and fighting with her cousins, life in the coal town of Jharia, India, is the only life she knows. The only sight that fills her with terror are the monsters who live on the other side of the train tracks -- the lepers. Valli and the other children throw stones at them. No matter how hard her life is, she tells herself, at least she will never be one of them. Then she discovers that she is not living with family after all, that her "aunt" was a stranger who was paid money to take Valli off her own family's hands. She decides to leave Jharia ... and so begins a series of adventures that takes her to Kolkata, the city of the gods. It's not so bad. Valli finds that she really doesn't need much to live. She can "borrow" the things she needs and then pass them on to people who need them more than she does. It helps that though her bare feet become raw wounds as she makes her way around the city, she somehow feels no pain. But when she happens to meet a doctor on the ghats by the river, Valli learns that she has leprosy. Despite being given a chance to receive medical care, she cannot bear the thought that she is one of those monsters she has always feared, and she flees, to an uncertain life on the street. Correlates to the Common Core State Standards in English Language Arts: CCSS.ELA-LITERACY.RL.4.3 Describe in depth a character, setting, or event in a story or drama, drawing on specific details in the text (e.g., a character's thoughts, words, or actions). CCSS.ELA-LITERACY.RL.5.3 Compare and contrast two or more characters, settings, or events in a story or drama, drawing on specific details in the text (e.g., how characters interact). CCSS.ELA-LITERACY.RL.6.6 Explain how an author develops the point of view of the narrator or speaker in a text.




No Ordinary Stalking


Book Description

Organized stalking is carried out by an enthusiastic and structured group that has cruel intentions: stalk, harass, injure, financially ruin, and mentally crumple human prey until incapacitation occurs. What sets this crime apart is that innocents are picked off the street. There is no getting away from the stalkers and no getting away from the unusual technology that is used to take over someone’s life. “For the first couple of months,” says June, “I thought it was a sick game. Now that I’ve been tormented for years, well, it’s clear that organized stalking is a sophisticated crime that follows a step-by-step process to leave the victim as bare and isolated as the dead tree on the cover. He or she may still be standing, but that’s about it. “I’ll sum it up this way. Veiled intimidation ensures that targeted individuals are viewed by the public as free people, which they are not. They are playthings to their controllers. Hostages in plain sight. Victims are quite literally owned yet have limited chance of rescue because their desperate circumstances are misunderstood. Some die from the violence. Some die from suicide. And the rest merely exist.” Organized stalking is worldwide and is called gang stalking in some areas. The electronic harassment that accompanies organized stalking is also known as covert harassment.




No Ordinary Thing


Book Description

An imaginative time travel mystery about a boy whose life is upeneded with the arrival of a stranger and a magical promise. Twelve-year-old Adam doesn't mind living at his uncle's bakery, the Biscuit Basket, on the Lower East Side in New York City. The warm, delicious smells of freshly baked breads and chocolate croissants make every day feel cozy, even if Adam doesn't have many friends and he misses his long dead parents very much. When a mysterious but cheerful customer tells Adam that adventures await him, it's too strange to be true. But days later, an unbelievable, incredible thing happens. Adam travels back in time, first to Times Square in 1935, then a candle factory fire in 1967. But how are these moments related? What do they have to do with his parents' death? And why is a tall man with long eyebrows and a thin mustache following Adam's every move? In her debut novel G. Z. Schmidt has crafted a world filled with serendipity, mystery, and adventure for readers of Roald Dahl and Lemony Snicket.




No Ordinary Sound


Book Description

In 1964 Detroit, nine-year-old Melody pursues her singing dreams unti a tragic event in Birmingham, Alabama, shakes her confidence.




Serious Games Development and Applications


Book Description

This book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014, held in Berlin, Germany, in October 2014. The 14 revised full papers presented together with 4 short papers were carefully reviewed and selected from 31 submissions. The focus of the papers was on the following: games for health, games for medical training, serious games for children, music and sound effects, games for other purposes, and game design and theories.







Games of the Gods!


Book Description

Games of the Gods, The Mythological Greek Ancient Gods, employ The Youth Video Gamers to fight The Diabolic and Sinister Zoombies, Deadly Spiritual Demons that have burst out of transport waves of the Earth’s Atmospheric Spheres to corrupt the minds of humans. The youthful Video Gamers use their incredible skills, controlling their Joy Stick to a Live War-time Video Battle with Gaming Applications. The Greek Gods, through their Portals on Earth, employ youth throughout the world to FIGHT and KILL their Enemies. Humans were given the ability by the Gods to expertly control the Video Games from implants into their DNA made untold ages ago from The Fox-47, which was placed in the Gene Cell Genome, knowing one day the Gods would return to save Mother Earth. The War of the Galaxy/Gamers begins. Games of the Gods is the second novel in the Gene Factor trilogy. When the implants in the Human Genome, the FOX-47 genetic cell factor that was placed into Man’s DNA awakens, the Gods return into their Portals on Earth to direct the youth who will fight through Video War Technology to kill the enemy. Following the first novel, The Gene Factor; this second book explores the ancient mystery – that Mankind was visited by Alien Gods millions of years ago – and those Gods implanted into the Genome of the DNA the skills to fight Deadly Forces that would be needed one day on Earth. That Day Has Arrived in the novel Games of the Gods.




Winning Ways for Your Mathematical Plays, Volume 2


Book Description

In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 2, the authors have a Change of Heart, bending the rules established in Volume 1 to apply them to games such as Cut-cake and Loopy Hackenbush. From the Table of Contents: - If You Can't Beat 'Em, Join 'Em! - Hot Bottles Followed by Cold Wars - Games Infinite and Indefinite - Games Eternal--Games Entailed - Survival in the Lost World