Not to Play with Dead Things


Book Description

From its Futurist and Dadaist origins to the body art of the 1970s and more recent developments in the genre, the history of Performance art is oriented around a fairly consistent set of elements: movements, speech, the body, impermanence, audience participation. But artists have also produced installations and performative objects for their performances, whose status becomes ambiguous once the action is over. Not to Play with Dead Things pays overdue attention to these frequently orphaned props of performance art, documenting works from the 1960s to the present by artists as diverse as Richard Jackson, Paul McCarthy, Roman Signer, Mike Kelley, Franz West, Jim Shaw, Guy de Cointet, John Bock, Spartacus Chetwynd, Catherine Sullivan and Erwin Wurm. Not to Play with Dead Things asks: are these objects relics of their own making? And is their hybridity a kind of resistance to the streamlining of art?




Children Shouldn't Play with Dead Things


Book Description

Three reapers. Two worlds. One prophecy. Seventeen-year-old Ember Lonergan has made an art of isolating herself. She prefers the dead. She spends her days skipping school in old cemeteries and her nights hiding from her alcoholic father at the funeral home where she works. When her own father dies, Ember learns her whole life is a lie. Mace is a monster, a soulless assassin tasked with a single purpose: follow Ember. He only has two rules. Do not interact with her. Do not to kill her. Simply watch and report. But Mace has never been good at following orders, and Ember is a temptation he simply can't resist. Whisked away to a small Florida town, Ember must learn to embrace a family she's never known, a supernatural world she never knew existed, and a power so vast it just might kill her. All that stands between Ember and destruction is that beautiful dangerous boy from the cemetery. Can she learn to trust him before it's too late? This edition features exclusive hidden art under the dust jacket.




Mostly Dead Things


Book Description

The celebrated New York Times Bestseller A Best Book of the Year pick at the New York Times, NPR, The New Yorker, TIME, Washington Post, Oprahmag.com, Thrillist, Shelf Awareness, Good Housekeeping and more. What does it take to come back to life? For Jessa-Lynn Morton, the question is not an abstract one. In the wake of her father’s suicide, Jessa has stepped up to manage his failing taxidermy business while the rest of the Morton family crumbles. Her mother starts sneaking into the taxidermy shop to make provocative animal art, while her brother, Milo, withdraws. And Brynn, Milo’s wife—and the only person Jessa’s ever been in love with—walks out without a word. It’s not until the Mortons reach a tipping point that a string of unexpected incidents begins to open up surprising possibilities and second chances. But will they be enough to salvage this family, to help them find their way back to one another? Kristen Arnett’s breakout bestseller is a darkly funny family portrait; a peculiar, bighearted look at love and loss and the ways we live through them together.




Don't Play with Dead Things


Book Description

‘Don’t Play with Dead Things’ is a collection of 30 short stories, made up of exactly 100 words, filled with horror and dark humour, perfect for when the sun goes down. Here you will see why you shouldn’t play with dead things, when: A clown discovers it’s not so scary… The women show the men who’s boss… Kitchen appliances get even… Toys want to play with you… Trick or Treating is not that much fun… Monsters are good-old fashion monsters, and more.




Dead End in Norvelt


Book Description

Dead End in Norvelt is the winner of the 2012 Newbery Medal for the year's best contribution to children's literature and the Scott O'Dell Award for Historical Fiction! Melding the entirely true and the wildly fictional, Dead End in Norvelt is a novel about an incredible two months for a kid named Jack Gantos, whose plans for vacation excitement are shot down when he is "grounded for life" by his feuding parents, and whose nose spews bad blood at every little shock he gets. But plenty of excitement (and shocks) are coming Jack's way once his mom loans him out to help a fiesty old neighbor with a most unusual chore—typewriting obituaries filled with stories about the people who founded his utopian town. As one obituary leads to another, Jack is launced on a strange adventure involving molten wax, Eleanor Roosevelt, twisted promises, a homemade airplane, Girl Scout cookies, a man on a trike, a dancing plague, voices from the past, Hells Angels . . . and possibly murder. Endlessly surprising, this sly, sharp-edged narrative is the author at his very best, making readers laugh out loud at the most unexpected things in a dead-funny depiction of growing up in a slightly off-kilter place where the past is present, the present is confusing, and the future is completely up in the air.




The Things We Learn When We''re Dead


Book Description

The Things We Learn When We’re Dead is about how small decisions can have profound and unintended consequences, but how we can sometimes get a second chance. On the way home from a dinner party, Lorna Love steps into the path of an oncoming car. When she wakes up she is in what appears to be a hospital – but a hospital in which her nurse looks like a young Sean Connery, she is served wine for supper, and everyone avoids her questions. It soon transpires that she is in Heaven, or on HVN, because HVN is a lost, dysfunctional spaceship, and God the aging hippy captain. She seems to be there by accident... or does God have a higher purpose after all? Despite that, The Things We Learn When We’re Dead is neither sci-fi nor fantasy. It is a book about memory and how, if we could remember things slightly differently, would we also be changed? In HVN, Lorna can at first remember nothing. But as her memories return – some good, some bad – she realises that she has decisions to make and that, maybe, she can find a way back home.




Dead Things


Book Description

Nearly two decades have passed since the fall of the United States and the rise of the church to fill the void. Science is heresy, and the dead must be decapitated before they dine on the living. When a plane crash strands Ian Sumner and a band of survivors in the wilderness, survival depends on secrets too dangerous to speak aloud.




Horror Films of the 1970s


Book Description

The seventies were a decade of groundbreaking horror films: The Exorcist, Carrie, and Halloween were three. This detailed filmography covers these and 225 more. Section One provides an introduction and a brief history of the decade. Beginning with 1970 and proceeding chronologically by year of its release in the United States, Section Two offers an entry for each film. Each entry includes several categories of information: Critical Reception (sampling both '70s and later reviews), Cast and Credits, P.O.V., (quoting a person pertinent to that film's production), Synopsis (summarizing the film's story), Commentary (analyzing the film from Muir's perspective), Legacy (noting the rank of especially worthy '70s films in the horror pantheon of decades following). Section Three contains a conclusion and these five appendices: horror film cliches of the 1970s, frequently appearing performers, memorable movie ads, recommended films that illustrate how 1970s horror films continue to impact the industry, and the 15 best genre films of the decade as chosen by Muir.




Perfect


Book Description

'Tense and engrossing... readers who loved The Unlikely Pilgrimage of Harold Fry will not be disappointed.' - Sunday Times 'An instant classic.' - Daily Express 'You will end up grinning dippily and recommending this wild, searching book to everyone you know.' - The Times 'Brilliantly realized... a powerful study of grief, loss, guilt, depression, mental illness - and ultimately the power of love - which grips the reader on every page.' - Daily Mail Summer, 1972: Two seconds have been added to the Atomic clock so as to counteract the irregularities in the Earth's rate of rotation. Eleven-year-old Byron has been told this but still struggles to understand. What might it mean? In the claustrophobic heat, he and his friend begin ‘Operation Perfect’, a hapless mission to rescue Byron’s mother from impending crisis. Winter, present day: As frost creeps across the moor, Jim cleans tables in the local café, a solitary figure struggling with OCD. His job is a relief from the rituals that govern his nights. Little would seem to connect them except that two seconds can change everything. If your world can be shattered in an instant, might time also put things right?




The Journey to Mystentine Books 1 - 10 Omnibus


Book Description

Follow the amateur sleuth, Wolflock F. Felen, as he leaves his hometown of Plugh after an unspeakable disgrace. To try and save face he begins his travels to Mystentine University, where he thinks he'll study to be the best investigator in all of Puinteyle. But every step of the way is fraught with mysteries and mischief. Each thrilling case threatens to forestall his journey and he must use all his deductive skills to solve them before the Winter frost freezes his path, or return home in shame. Find the clues, decode the letters, and solve the puzzles in each adventure and solve the darker mysteries that lurk in Wolflock's shadow before it's too late.