Notebook of New Video Game Ideas: Book Seven


Book Description

“It’s a secret to everybody.” This book has more than 300 unique ideas to use in any new video game. As a public domain book the ideas here are free. This book is the author's contribution to the game making community. Consider it like an open source book of video game ideas that anyone may use. Every entry in this book was thoughtfully created and only added when the author felt they were good enough to include. If there was any doubt they were used before then they were not included. There is enough content here to improve any game that anyone is making and this book also serves to expand a game maker’s imagination with “food for thought.”




Notebook of New Video Game Ideas: Book Four


Book Description

“It’s a secret to everyone.” This free-use public domain book contains 300 ideas to put into any new video game. As far as is known the ideas contained here have not yet been used. The book can also serve as a lot of “food for thought.” They are not synopsis based ideas here but rather element based ideas. This book was hand written and contains a number of drawings. This book may be used with or without credit and shared, as it is in the public domain.




Notebook of New Video Game Ideas: Book Six


Book Description

This book is filled with 300 ideas for any new video game. These are ideas based on new elements, not stories or settings and are definitely not synopsis based. For example these are ideas for things like new power ups, weapons, spells, special effects, and enemies, and not where the game takes place, character backgrounds, the plot, and such things. This is a handwritten book with drawings made in a personal notebook. These ideas are 100% free to use in this new public domain book.




Out of Touch


Book Description

A behavioral scientist explores love, belongingness, and fulfillment, focusing on how modern technology can both help and hinder our need to connect. A Next Big Idea Club nominee. Millions of people around the world are not getting the physical, emotional, and intellectual intimacy they crave. Through the wonders of modern technology, we are connecting with more people more often than ever before, but are these connections what we long for? Pandemic isolation has made us even more alone. In Out of Touch, Professor of Psychology Michelle Drouin investigates what she calls our intimacy famine, exploring love, belongingness, and fulfillment and considering why relationships carried out on technological platforms may leave us starving for physical connection. Drouin puts it this way: when most of our interactions are through social media, we are taking tiny hits of dopamine rather than the huge shots of oxytocin that an intimate in-person relationship would provide. Drouin explains that intimacy is not just sex—although of course sex is an important part of intimacy. But how important? Drouin reports on surveys that millennials (perhaps distracted by constant Tinder-swiping) have less sex than previous generations. She discusses pandemic puppies, professional cuddlers, the importance of touch, “desire discrepancy” in marriage, and the value of friendships. Online dating, she suggests, might give users too many options; and the internet facilitates “infidelity-related behaviors.” Some technological advances will help us develop and maintain intimate relationships—our phones, for example, can be bridges to emotional support. Some, on the other hand, might leave us out of touch. Drouin explores both of these possibilities.




A Writer's Notebook


Book Description

Tap into your inner writer with this book of practical advice by the bestselling author of How Writers Work and the ALA Notable Book Fig Pudding. Writers are just like everyone else—except for one big difference. Most people go through life experiencing daily thoughts and feelings, noticing and observing the world around them. But writers record these thoughts and observations. They react. And they need a special place to record those reactions. Perfect for classrooms, A Writer’s Notebook gives budding writers a place to keep track of all the little things they notice every day. Young writers will love these useful tips for how to use notes and jottings to create stories and poems of their own.




Thesaurus of Video Game Ideas


Book Description

Thesaurus of Video Game Ideas describes topics in game making. There are many topics contained in it and are all comprehensively described. It is a dictionary of video game ideas used as a reference for video game makers.




The New Art of Ideas


Book Description

In a world with a surplus of ideas, what separates a good idea from a bad one? Learn how to cultivate a mindset that produces the kind of ideas people can't turn down. Most professionals cannot generate a solid idea. They either offer up tired or reused ones, or they generate lots of ideas but none that are worth pursuing. A great idea presents a well-formulated thought or plan of action that spurs growth, change, advancement, adaptation, or new insight. Worthwhile ideas move the needle; they change the playing field altogether. The New Art of Ideas is designed to help readers consistently produce worthwhile ideas by becoming nimble and imaginative thinkers better equipped to compete and produce in a global economy. Robin Landa identifies the Three Gs of every good idea: Goal-Your vision for the end Gap-The underdeveloped area that your idea fills Gain-The overall benefits of your goal With explanations and examples of each component, this book demystifies the process of effective ideation and hands you the key to unlock your creative potential.




The Smashing Idea Book


Book Description

Presents a collection of design ideas and more than seven hundred examples from websites to help create an effective Web site.




The Seven Series Books 5-7


Book Description

The Seventies. New Orleans. The seven Deschanel siblings live with their long-suffering mother in an historic Garden District mansion. Each of them unique. Each of them born with a gift. In some cases, a gift they wish they could give back. When August Deschanel died, he left his wife, Irish Colleen, with more than seven children to raise. She inherited a job she was never prepared for: bringing up his heirs in a world she doesn't understand. She’d never seen true magic, not before marrying into the most prominent—and mysterious—family in New Orleans. Now, she can’t escape it. Her youngest, a prophet, predicted the death of one of their own in 1970, and the tragedies didn’t end there. As the remaining six Deschanel children head into their futures, some will struggle to leave the past behind... while others shrink in terror from what lays ahead. Charles, the playboy heir apparent. Augustus, the family fixer. Colleen, the unfailing pragmatist. Madeline, the bleeding heart. Evangeline, the genius. Maureen, the dreamer. Elizabeth, the tortured one. Dive into the last three books of The Seven in this exclusive collection. Seven Siblings. Seven Years. Seven Spellbinding Novels. The Seven Series Nineteen Seventy Nineteen Seventy-Two Nineteen Seventy-Three Nineteen Seventy-Four Nineteen Seventy-Five Nineteen Seventy-Six Nineteen Eighty The Saga of Crimson & Clover A sprawling dynasty. An ancient bloodline. A world of magic and mayhem. Welcome to the Saga of Crimson & Clover, where all series within are linked but can be equally enjoyed on their own. Series List The House of Crimson & Clover Series: Dive into the secretive, ancient, powerful world of the Deschanels & Sullivans. The Midnight Dynasty Series: There's no place like home. Vampires of the Merovingi Series: From the ashes of the sorcerer kings rose an empire. The Seven Series: Seven siblings. Seven years. Seven spellbinding novels. Visit www.sarahmcradit.com for the latest information, news, and updates. Search terms: witches, wizards, family of witches, New Orleans, Louisiana, Southern Gothic, complex characters, wealthy families, sorcery, magic, paranormal romance, romance, love triangle, forbidden love, first love, Norway, lore, fate, plantation, playboy, bestseller, bestselling, USA Today bestseller, historical, the seventies




JPod


Book Description

JPod, Douglas Coupland's most acclaimed novel to date, is a lethal joyride into today's new breed of tech worker. Ethan Jarlewski and five co-workers whose surnames begin with "J" are bureaucratically marooned in jPod, a no-escape architectural limbo on the fringes of a massive Vancouver game design company. The jPodders wage daily battle against the demands of a boneheaded marketing staff, who daily torture employees with idiotic changes to already idiotic games. Meanwhile, Ethan's personal life is shaped (or twisted) by phenomena as disparate as Hollywood, marijuana grow-ops, people-smuggling, ballroom dancing, and the rise of China. JPod's universe is amoral, shameless, and dizzyingly fast-paced like our own.