Author :
Publisher : Paulo Giraldi
Page : 136 pages
File Size : 40,33 MB
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Author :
Publisher : Paulo Giraldi
Page : 136 pages
File Size : 40,33 MB
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Author : Hector Florez
Publisher : Springer Nature
Page : 319 pages
File Size : 11,24 MB
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ISBN : 3031751442
Author : Panconesi, Gianni
Publisher : IGI Global
Page : 811 pages
File Size : 21,77 MB
Release : 2021-02-19
Category : Education
ISBN : 179987639X
The increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency for the future of school and work. Digital intelligence includes understanding the mutual strengths between people and technology, as well as developing an awareness in the use of digital tools in order to avoid common threats such as cyberbullying, addiction to video games, techno-stress, and more. As adolescents continue to engage with virtual reality and 3D virtual worlds where the online and offline overlap and coincide, it is important to build this intelligence as well as utilize these technologies to promote successful learning. The Handbook of Research on Teaching With Virtual Environments and AI explores the new personalized educational opportunities that are available with digital technology and virtual environments that can be used within education. This book focuses on the use of these tools and how to navigate the use of new technologies such as AI and virtual environments for educational practices. While highlighting topics such as virtual worlds, game-based learning, intelligent tutoring, augmented reality, and more, this book is ideal for teachers, administrators, technologists, educational software developers, IT specialists, practitioners, researchers, academicians, and students interested in how virtual environments and AI are being implemented in teaching practices.
Author : Mourlas, Constantinos
Publisher : IGI Global
Page : 567 pages
File Size : 21,68 MB
Release : 2009-05-31
Category : Technology & Engineering
ISBN : 160566393X
"This book presents theories and practical frameworks to assist educators and trainers in developing e-learning applications"--Provided by publisher.
Author : Arthur Tatnall
Publisher : Springer
Page : 469 pages
File Size : 20,37 MB
Release : 2009-07-14
Category : Education
ISBN : 3642031153
Education and Technology for a Better World was the main theme for WCCE 2009. The conference highlights and explores different perspectives of this theme, covering all levels of formal education as well as informal learning and societal aspects of education. The conference was open to everyone involved in education and training. Additionally players from technological, societal, business and political fields outside education were invited to make relevant contributions within the theme: Education and Technology for a Better World. For several years the WCCE (World Conference on Computers in Education) has brought benefits to the fields of computer science and computers and education as well as to their communities. The contributions at WCCE include research projects and good practice presented in different formats from full papers to posters, demonstrations, panels, workshops and symposiums. The focus is not only on presentations of accepted contributions but also on discussions and input from all participants. The main goal of these conferences is to provide a forum for the discussion of ideas in all areas of computer science and human learning. They create a unique environment in which researchers and practitioners in the fields of computer science and human learning can interact, exchanging theories, experiments, techniques, applications and evaluations of initiatives supporting new developments that are potentially relevant for the development of these fields. They intend to serve as reference guidelines for the research community.
Author : Rafael Diedrich
Publisher : Novas Edições Acadêmicas
Page : 95 pages
File Size : 14,15 MB
Release : 2018-07-23
Category : Education
ISBN : 6139646685
A educação é um processo natural, ela se fundamenta no desenvolvimento interno do aluno. As crianças são boas por natureza, elas têm uma tendência natural para se desenvolverem. Existe um distanciamento entre todos os seres humanos, este distanciamento precisa ser reduzido com elementos tirados da realidade conforme diz Pestalozzi. Neste sentido, o arquiteto representa a arte de construir esteticamente e funcionalmente estruturas com embasamento cultural, filosófico, estrutural, se tornando uma ciência pluridisciplinar. A arquiteto busca saber do distanciamento entre o ser humano e os meios em que vive atuando de forma pluridisciplinar e realizando assim uma exegese para então reformular o espaços, tornando-os confortáveis e contextualizados com a realidade do homem da atualidade. O docente assim como o arquiteto reconhece a distância entre ele e o aluno?, trazendo consigo embasamento cultural, filosófico, estrutural para construir sua aula, analisar seus alunos, a cultura em que vivem pois hoje existe a necessidade dos professores se adatarem com os alunos diante da distância que os separam.
Author : Bernardes, Oscar
Publisher : IGI Global
Page : 869 pages
File Size : 38,15 MB
Release : 2022-05-20
Category : Education
ISBN : 1668442884
Gamification is an increasingly popular technology that has been utilized across a number of fields such as business, medicine, and education. As education continues to turn toward online teaching and learning, gamification is one of many new technologies that have been proven to assist educators in providing holistic and effective instruction. Additional research is required to ensure this technology is utilized appropriately within the classroom. The Handbook of Research on the Influence and Effectiveness of Gamification in Education considers the importance of gamification in the current learning environment and discusses the best practices, opportunities, and challenges of this innovative technology within an educational setting. Covering a wide range of critical topics such as engagement, serious games, and escape rooms, this major reference work is essential for policymakers, academicians, administrators, scholars, researchers, practitioners, instructors, and students.
Author : Loureiro, Maria José
Publisher : IGI Global
Page : 443 pages
File Size : 16,28 MB
Release : 2021-11-12
Category : Education
ISBN : 1799881954
Emerging technologies in education are dramatically reshaping the way we teach, learn, and create meaning—both formally and informally. The use of emerging technologies within educational contexts requires new methodological approaches to teaching, learning, and educational research. This leads educational technology developers, researchers, and practitioners to engage in the creation of diverse digital learning tools that can be used in a wide range of learning situations and scenarios. Ultimately, the goal of today's digital learning experiences includes situational experiences wherein learners and teachers symbiotically enroll in meaning-making processes. Discussion, critical reflection, and critique of these emerging technologies, tools, environments, processes, and practices require scholars to involve themselves in critical conversation about the challenges and promises afforded by emerging technologies and to engage in deliberate thinking about the critical aspects of these emerging technologies that are drastically reshaping education. The Handbook of Research on Global Education and the Impact of Institutional Policies on Educational Technologies deepens this discussion of emerging technologies in educational contexts and is centered at the intersection of educational technology, learning sciences, and socio-cultural theories. This book engages a critical conversation that will further the discussion about the pedagogical potential of emerging technologies in contemporary classrooms. Covering topics such as communication networks, online learning environments, and preservice teacher education, this text is an essential resource for educational professionals, preservice teachers, professors, teachers, students, and academicians.
Author : Neto, Francisco Milton Mendes
Publisher : IGI Global
Page : 349 pages
File Size : 34,74 MB
Release : 2013-09-30
Category : Education
ISBN : 1466645431
It is hard to deny the ubiquity of web technologies used for educational tools; which have provided significant breakthroughs in learning environments. These innovations have contributed to the growing approach of computer-supported education. Technology Platform Innovations and Forthcoming Trends in Ubiquitous Learning overviews the opportunities provided by new technologies, applications, and research in the areas of ubiquitous learning and how those technologies can be successfully implemented. This publication is addressed to a wide audience of researchers, students, and educators interested in a better comprehension of learning process requirements that are mediate by an assorted set of technology innovations.
Author : Álvaro Rocha
Publisher : Springer Science & Business Media
Page : 493 pages
File Size : 14,4 MB
Release : 2014-03-19
Category : Technology & Engineering
ISBN : 3319059483
This book contains a selection of articles from The 2014 World Conference on Information Systems and Technologies (WorldCIST'14), held between the 15th and 18th of April in Funchal, Madeira, Portugal, a global forum for researchers and practitioners to present and discuss recent results and innovations, current trends, professional experiences and challenges of modern Information Systems and Technologies research, technological development and applications. The main topics covered are: Information and Knowledge Management; Organizational Models and Information Systems; Intelligent and Decision Support Systems; Software Systems, Architectures, Applications and Tools; Computer Networks, Mobility and Pervasive Systems; Radar Technologies; Human-Computer Interaction; Health Informatics and Information Technologies in Education.