Numbrix Puzzles


Book Description

Numbrix is a type of logic puzzle. It is played on a rectangular grid of squares. Some of the cells have numbers in them. The object is to fill in the missing numbers, in sequential order, going horizontally and vertically only. Diagonal paths are not allowed.




Hidato 3


Book Description

In this third Hidato collection we offer challenging puzzles in five difficulty levels with practice and bonus puzzles included. Hidato® is a pure logic puzzle that is easy to learn and difficult to master, making it the perfect challenge. Each Hidato puzzle starts with a grid partially filled with numbers. The goal is to fill the grid with consecutive numbers that connect horizontally, vertically, or diagonally. Hidato can be solved using 100 percent logic and requires no math or guesswork. You need only careful thought and determination to solve Hidato® puzzles. Hidato 3 presents 200 brand-new Hidato puzzles for hours of summer puzzling.




Numbrix Puzzle Book


Book Description




Ask Marilyn


Book Description

"Parade" magazine's resident genius compiles the best of her question-and-answer column that logically tackles the mysteries of the universe, brainteasers, and unique insights




Binary Puzzle


Book Description

This Logic Puzzles book is packed with the following features: - 500 Binary Puzzle (10x10) from Easy to Hard. - Answers to every puzzle are provided. - Each puzzle is guaranteed to have only one solution. - Includes free bonus puzzles.




Medium Logic Puzzles & Brain Games for Adults


Book Description

- 500 Puzzles & 12 Puzzle Types: 48 Sudoku, 36 Fillomino, 48 Battleships, 32 Calcudoku, 48 Binary Puzzle, 36 Slitherlink, 48 Sudoku X, 40 Masyu, 48 Jigsaw Sudoku, 36 Minesweeper, 48 Suguru, and 32 Numbrix. - Answers to every puzzle are provided. - Each puzzle is guaranteed to have only one solution.




Logic Puzzle Book for Adults Mixed


Book Description

This Variety Logic Puzzle Book is a fun way for teens, adults, or seniors to sharpen their minds and test their Logic Skills. Including 241 Assorted Puzzles to keep you entertained for hours. 36 x Nonograms (15 x 15) 36 x Sudoku (Easy to Hard) 36 x Numbrix (Easy to Hard) 36 x Futoshiki (Easy to Hard) 36 x Kakuro (Medium to Hard) 36 x Suguru (Easy to Hard) Additional Features: Suitable for all Levels Beginner to Expert Detailed instructions on how to solve the puzzles Perfectly Sized - 7" x 10" Solutions Can be Found at the Back of the Book Premium Matte Color Cover Puzzle King Publishing: Puzzle Books for Everyone!




Newsgames


Book Description

How videogames offer a new way to do journalism. Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism—not just an occasional treat for online readers—newsgames can make a valuable contribution.




State Space Search


Book Description

What Is State Space Search State space search is a technique that is employed in the field of computer science, particularly artificial intelligence (AI), in which consecutive configurations or states of an instance are explored, with the objective of finding a goal state with the desired feature. The term "state space search" comes from the phrase "state space," which refers to the space in which the process takes place. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: State Space Search Chapter 2: Brute-Force Search Chapter 3: Heuristic in Computer Science Chapter 4: Local Search Optimization Chapter 5: Game Tree Chapter 6: Constraint Satisfaction Problem Chapter 7: Adversarial Search Chapter 8: Markov Decision Process Chapter 9: Reinforcement Learning Chapter 10: Combinatorial search (II) Answering the public top questions about state space search. (III) Real world examples for the usage of state space search in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of state space search' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of state space search.




Automated Planning and Scheduling


Book Description

What Is Automated Planning and Scheduling Automated planning and scheduling is a subfield of artificial intelligence that focuses on the formulation of strategies or action sequences, often for the purpose of being carried out by intelligent agents, autonomous robots, and unmanned vehicles. Automated planning and scheduling is sometimes referred to as simply AI planning at times. In contrast to traditional control and classification problems, these problems have complicated solutions that need to be discovered and optimized in multidimensional space. Planning is closely connected to the philosophy of decision-making. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Automated planning and scheduling Chapter 2: Applications of artificial intelligence Chapter 3: Actor model Chapter 4: Scheduling (computing) Chapter 5: Constraint satisfaction problem Chapter 6: Action description language Chapter 7: Strategy (game theory) Chapter 8: Reactive planning Chapter 9: Backward chaining Chapter 10: Forward chaining (II) Answering the public top questions about automated planning and scheduling. (III) Real world examples for the usage of automated planning and scheduling in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of automated planning and scheduling' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of automated planning and scheduling.