Nyxia


Book Description

“A high-octane thriller . . . Nyxia grabs you from the first line and never lets go.” —Marie Lu, #1 New York Times bestselling author of Warcross Every life has a price in this sci-fi thriller—the first in a trilogy—that has the nonstop action of The Maze Runner and the high-stakes space setting of Illuminae. What would you be willing to risk for a lifetime of fortune? Emmett Atwater isn’t just leaving Detroit; he’s leaving Earth. Why the Babel Corporation recruited him is a mystery, but the number of zeroes on their contract has him boarding their lightship and hoping to return to Earth with enough money to take care of his family. Forever. Before long, Emmett discovers that he is one of ten recruits, all of whom have troubled pasts and are a long way from home. Now each recruit must earn the right to travel down to the planet of Eden—a planet that Babel has kept hidden—where they will mine a substance called Nyxia that has quietly become the most valuable material in the universe. But Babel’s ship is full of secrets. And Emmett will face the ultimate choice: win the fortune at any cost, or find a way to fight that won’t forever compromise what it means to be human. “The 100 meets Illuminae in this high-octane sci-fi thriller.” —Bustle AND DON'T MISS NYXIA UNLEASHED!




Ashlords


Book Description

"A page-turning inferno of a book." -- Stephanie Garber Red Rising meets The Scorpio Races in this epic fantasy following three phoenix horse riders--skilled at alchemy--who must compete at The Races--the modern spectacle that has replaced warfare within their empire. Every year since the Ashlords were gifted phoenix horses by their gods, they've raced them. First into battle, then on great hunts, and finally for the pure sport of seeing who rode the fastest. Centuries of blood and fire carved their competition into a more modern spectacle: The Races. Over the course of a multi-day event, elite riders from clashing cultures vie to be crowned champion. But the modern version of the sport requires more than good riding. Competitors must be skilled at creating and controlling phoenix horses made of ash and alchemy, which are summoned back to life each sunrise with uniquely crafted powers to cover impossible distances and challenges before bursting into flames at sunset. But good alchemy only matters if a rider knows how to defend their phoenix horse at night. Murder is outlawed, but breaking bones and poisoning ashes? That's all legal and encouraged. In this year's Races, eleven riders will compete, but three of them have more to lose than the rest--a champion's daughter, a scholarship entrant, and a revolutionary's son. Who will attain their own dream of glory? Or will they all flame out in defeat?




The Territory


Book Description

Winner Trinity Schools Book Award 2018 Winner Gateshead YA Book Prize 'I love reading Sarah Govett - she's whip-smart, funny and by plugging into the hope and energy of the youth makes me feel better about these dark times.' Dame Emma Thompson Noa Blake is just another normal 15 year old with exams looming. Except in The Territory normal isn't normal. The richest children have a node on the back of their necks and can download information, bypassing the need to study. In a flooded world of dwindling resources, Noa and the other 'Norms' have their work cut out even to compete. And competing is everything - because anybody who fails the exams will be shipped off to the Wetlands, which means a life of misery, if not certain death. But how to focus when your heart is being torn in two directions at once? 'Truly heart wrenching! ... the 1984 of our time' The Guardian online 'Gripping dystopia with a keen political edge' Imogen Russell Williams, Metro 'This is a truly exceptional novel, exciting, gripping and intense' BookTrust 'pacy dystopian fantasy thriller' Telegraph's Best YA Books of 2015 'thrilling and thought-provoking' The Times 'powerful and shocking' Children's Books Ireland 'a terrific book. It simply is.' Bookwitch 'brilliant' Teen Librarian 'Brilliantly plotted, utterly gripping' Gemma Malley (The Declaration) One of The Telegraph's best YA books of 2015




Across the Universe


Book Description

Book 1 in the New York Times bestselling trilogy, perfect for fans of Battlestar Gallactica and Passengers! WHAT DOES IT TAKE TO SURVIVE ABOARD A SPACESHIP FUELED BY LIES? Amy is a cryogenically frozen passenger aboard the spaceship Godspeed. She has left her boyfriend, friends--and planet--behind to join her parents as a member of Project Ark Ship. Amy and her parents believe they will wake on a new planet, Centauri-Earth, three hundred years in the future. But fifty years before Godspeed's scheduled landing, cryo chamber 42 is mysteriously unplugged, and Amy is violently woken from her frozen slumber. Someone tried to murder her. Now, Amy is caught inside an enclosed world where nothing makes sense. Godspeed's 2,312 passengers have forfeited all control to Eldest, a tyrannical and frightening leader. And Elder, Eldest's rebellious teenage heir, is both fascinated with Amy and eager to discover whether he has what it takes to lead. Amy desperately wants to trust Elder. But should she put her faith in a boy who has never seen life outside the ship's cold metal walls? All Amy knows is that she and Elder must race to unlock Godspeed's hidden secrets before whoever woke her tries to kill again.




House of Stone


Book Description

Culture and institutions.




Escaping Ordinary


Book Description

In this action-packed sequel to Saving Fable perfect for readers of The Land of Stories and The Phantom Tollbooth, Indira finds herself thrown into a quest full of dragons, unlikely allies, and high stakes. It's been a year since Indira rescued the city of Fable and landed a starring role in a story of her own. Now Indira's ready for a well-earned vacation. Too bad her advisors have other plans. In preparation for her story's sequel, Indira has been enrolled in the Hero's Journey tutorial, a quest designed to teach her how to be a team player. Indira's assigned crew is a mix of familiar faces and new friends, each hoping to follow in her footsteps into a story. Indira is ready for this new challenge--until someone crashes their quest. The intruder is more powerful than anyone she's faced before and begins transforming Ordinary into a giant video game. Indira's team will have to level up and outplay their opponent, or else the world's most beloved stories might be lost forever.




The Problem with Prophecies


Book Description

"Twelve-year-old Celia Cleary's first vision launches a quest to change her neighbor Jeffrey Johnson's fate"--




Now & When


Book Description

For fans of Jenny Han and Christine Riccio comes a romantic dramedy about a teen girl who stumbles upon a mysterious website that tells her everything she doesn't want to know about her future. There's something about Truman Alexander that Skyler Finch finds incredibly annoying. Actually, several things: his voice (grating), his arrogance (total know-it-all), his debate-team obsession (eyeroll), and his preppy vibe (does he iron his shorts?). She does her best to avoid him and focus on the important stuff: friends, school, and her boyfriend, Eli. His promposal was perfect--just like he is--and the future is looking bright. Or is it? For some unexplainable reason, Skylar's phone is sending her notifications from the future . . . a future in which, to her horror, she appears to be with Truman. As in, romantically. As in, Skyler cannot let that happen. But trying to change the future means messing up the present, and what Skyler sees keeps shifting. Classmates disappear and reappear, swap partners and futures. Turns out there are no actions without reactions, and life doesn't come with a road map. But sometimes the wandering leads you exactly where you need to be, and people--like glitchy phones--are full of surprises.




Strange Days


Book Description

When inexplicable events begin to occur, Los Angeles native Alex Mata uses his special ability of time travel to save the world from alien invasion in this captivating debut novel that weaves sci-fi and contemporary fiction.




Breaking Badlands


Book Description

Video game fans and book lovers alike will be swept into an undercover mission that might destroy the balance between good and evil forever in the last Talespinners adventure, perfect for readers of The Land of Stories. "Literally and literarily hilarious." -Kirkus Reviews, Starred Review! "Reintgen is a masterly storyteller." -School Library Journal, Starred Review! Having saved Imagination twice now, Indira is on a well-earned vacation when she is kidnapped by the Anti-Heroes. The covert group has one goal: overthrow the tyrannical leader of Fester and Antagonist Academy. After they plead their case, Indira agrees to join their secret mission and go undercover as a student at the legendary school for villains-in-training—where she gets drawn into a virtual warfare competition known as the Badlands. Facing monster teachers, plotting classmates, distracting love interests, and combative old foes is all second nature to a hero like Indira. But what happens when that heroic nature is turned against her like a weapon? Can Indira get to the bottom of what's going on in Fester before this virtual battlescape spills over into a real war for ultimate control of Imagination?