Of Games and God


Book Description

Video games are big business, generating billions of dollars annually. The long-held stereotype of the gamer as a solitary teen hunched in front of his computer screen for hours is inconsistent with the current makeup of a diverse and vibrant gaming community. The rise of this cultural phenomenon raises a host of questions: Are some games too violent? Do they hurt or help our learning? Do they encourage escapism? How do games portray gender? Such questions have generated lots of talk, but missing from much of the discussion has been a Christian perspective. Kevin Schut, a communications expert and an enthusiastic gamer himself, offers a lively, balanced, and informed Christian evaluation of video games and video game culture. He expertly engages a variety of issues, encouraging readers to consider both the perils and the promise of this major cultural phenomenon. The book includes a foreword by Quentin J. Schultze.




Game of the Gods


Book Description

"A Tom Doherty Associates Book" -- Title page.




Of Gods and Games


Book Description

That Americans take to sports with a spiritual fervor is no secret. Athletics has even been called a civil religion for how it permeates our daily lives as we chase our own dreams of glory or watch others compete. Few would deny our national devotion to sports; however, many would gloss over it as all of a piece. To do that, as William J. Baker shows us, is to miss the fascinating variety of experiences at the intersection of sports and religion—and the ramifications of such on a national citizenry defined, as Baker writes, “by the team they cheer on Saturday and the church they attend on Sunday.” With nods to modern and ancient history, Baker looks at the ever-changing relationship between faith and sports through vignettes about devout athletes, coaches, and journalists. Of Gods and Games offers an accessible entrée into some of the larger issues embedded in American culture’s sports–religion connection. Baker first considers two Christian athletes who have engaged sports and religion on fundamentally different terms: Shelly Pennefather, one of the dominant women’s basketball players of the late 1980s, who left the sport for life as a cloistered nun; and Heisman Trophy winner Tim Tebow, who has used his college and pro football careers as a platform for evangelizing. In discussing basketball coach Dean Smith (University of North Carolina) and football coaches Steve Spurrier (University of South Carolina) and Bill McCartney (University of Colorado) Baker looks at how each strove to honor faith amid sometimes complicated personal lives and ever-crushing professional demands. Finally, Baker looks at how faith inspired such sportswriters as Grantland Rice, who sprinkled his stories with religious allusions, and Watson Spoelstra, who struck a deal with God at his daughter’s deathbed (she recovered) and subsequently devoted his off-hours and retirement years to charity work.




A God's Game


Book Description

THE LIFE OR DEATH GAME CONTINUES. Warterria is still in full effect. Many have passed away and new faces have taken center stage. But the suffering and struggles within the game has remained the same. However, the humans aren’t out of the fight yet. With a new fiery passion to avenge those that have been lost to Warterria so far, Rift tries to use the clues left behind by the fallen to find a way for the remaining players to survive. However, with the gods’ immense power looming over and the chances of death at an all-time high, humans uniting is proving to be more than difficult. Can the humans rally together to find a nearly impossible alternative way to survive or will Warterria continue to be played exactly how the gods designed?




The Games of Gods and Man


Book Description

The problems of games and play, a basic ontological category of thought and action, have long occupied culture historians like Huizinga and Caillois as well as mainstream modern philosophers from Heidegger to Gadamer. The present volume traces the concept of the ludic in its generative as well as in its violent and destructive potential, and relates the traditional concepts developed in particular by Romantic aesthetics in drama and poetry to those developed in modern times in literary genres by Bakhtin with the emphasis on the tropes of the performing body. The great variety of theoretical frameworks is grounded in and connected to empirical data on ritual processes and mythic structures across a wide spectrum of ethnographic evidence. The collected essays connect notions of the ludic as framed performance (proposed by Bateson and Goffman) with the ludic as "free play" with the potential to possess the player, crossing disciplinary boundaries and discourses from theatre-studies to anthropology. Forms of ritual processes, of mythic games and of cultural reflexivity, together with intriguing and universal tropes of myth and literature such as the figures of the trickster and the fool, are treated in cross-cultural perspectives. These include Indian, Greek and Germanic mythologies, Indian ritual dance and prophetic theatre plays in Ancient Israel, Bushmen syncretic religious services, the diverse forms of self-reflexive play among Brazilian Kayapo Indians, and the plays and games among the inmates of concentration camps. The volume should appeal to students of anthropology, of theatre and cultural studies, as well as to culture historians and philosophers concerned with the interface between ritual and play, or player and audience, and the larger issue of the rules of games and the freedom of the hermeneutic interpretation of text through performances.




Gods' Games We Play, Vol. 1 (light novel)


Book Description

Let the games begin! In their (overabundance of) free time, the gods grew bored and decided to create challenging battles of wits to spice things up! Their opponent? Humanity! A select few players called “apostles” meet the gods on the spiritual realm’s playing field to beat the deities at their own games. A former god named Leshea has woken after sleeping for thousands of years, and her first demand is to meet “this era’s very best player!” She is introduced to Fay, an acclaimed rookie apostle. Together, they plan to challenge the gods and win the ultimate prize, but no one in human history has managed to clear ten games—because the gods can be capricious, outrageous, and sometimes downright incomprehensible! In the face of absurdity, what can the apostles do but enjoy the contest to its fullest?




Gods' Games We Play, Vol. 3 (light novel)


Book Description

After the fierce battle with the competitive apostle Dax, Fay and the crew planned to face the Bookmaker and get the god to reinstate their comrade, Nel—a retired apostle. Unfortunately, the cunning god turns the table on them. However, Fay provokes the god and with a masterful plan for a comeback, Fay takes on the Bookmaker, one-on-one. Meanwhile, apostles all over the world are unable to return from the Gods’ games. And Fay’s game is about to enter a new phase with the appearance of another irregular apostle!




Gods' Games We Play, Vol. 2 (light novel)


Book Description

APOSTLES VS APOSTLES WITH THEIR CITIES’ PRIDE ON THE LINE! Fay and Leshea’s spectacular performance has attracted the attention of people all over the world. Their wins against the gods are so inspirational that Dives are completely booked in Ruin, and they can’t enter any more games! To prevent former god Leshea from wreaking havoc, they travel to another city to Dive. As it happens, that city is home to another apostle named Dax, whose reputation is on par with Fay’s—and Dax considers Fay his rival. Time for some “friendly” competition! Fay has to choose a partner who can handle strategy, so of course, his top pick is...Pearl?! How will Pearl face this new challenge, and what god awaits them in their next Dive?




Diana Wynne Jones


Book Description

British author Diana Wynne Jones has been writing speculative fiction for children for more than thirty years. A clear influence on more recent writers such as J. K. Rowling, her humorous and exciting stories of wizard's academies, dragons, and griffins-many published for children but read by all ages-are also complexly structured and thought provoking critiques of the fantasy tradition. This is the first serious study of Jones's work, written by a renowned science fiction critic and historian. In addition to providing an overview of Jones's work, Farah Mendlesohn also examines Jones's important critiques of the fantastic tradition's ideas about childhood and adolescence. This book will be of interest to Jones's many admirers and to those who study fantasy and children's literature.




Gods' Games We Play Chapter 17


Book Description

Fay loves to play games. He learned how to play by a beautiful woman, Onee-chan, who had a long, red hair. In the world he is living, Gods--spirits, demons, angels, dragons--are bored and they make humans play games with them. Human players are called Apostles...and if they win ten times, Gods will grant any wish for them. Fay, winning three games a row even though he is a rookie, is said to be the best player among all Apostles. He just wishes to meet Onee-chan again if he wins ten times. But he never expected to be paired with a red-haired girl--looks just like Onee-chan!--who is a former God just awoke from a long sleep. The two of them seems to be a really good pair, but can Fay win seven more times and have his wish granted!?