The Official Where in the World Is Carmen Sandiego?


Book Description

Meet Carmen Sandiego -- the world's most elusive thief! She's stolen the stones from Stonehenge, the noses from Mt. Rushmore, even the Mona Lisa's smile . . . Her network of henchmen, the Villains' International League of Evil (V.I.L.E.), spans the globe, & she's never been caught! Well, almost never. Now you can bring her to justice with this Clue Book, the only authorized guide to the new, updated version of Broderbund Software's award-winning geography game. Contains hints & answers to more than 1,400 clues. Offers fun information on all the characters in ACME & V.I.L.E.







Who in the World Is Carmen Sandiego?


Book Description

Carmen Sandiego, the world's foremost thief, goes on a mysterious mission where ACME and Interpol is close on her heels.




Where in the World Is Carmen Sandiego?


Book Description

"Where in the world is Carmen Sandiego? Doing her best to stop VILE, of course. And this time she needs you to travel around the world as part of her team! But what will you find in each of the ten places you visit? How will you speak with the people you meet? What landmarks might VILE be targeting? And are there any other dangers you should know about? At every stop, you'll have to search for VILE -- and so much more. From France to Indonesia, Morocco to Ecuador, the United States to the United Arab Emirates, buckle up because the world's greatest thief is about to send you on the adventure of a lifetime."--Page 4 of cover.




The Official Where in the World is Carmen Sandiego? Clue Book


Book Description

This is the only authorized and complete players guide to the new and improved version of the award-winning geography game, Where in the World is Carmen Sandiego?. A major motion picture is in development with Disney studios, scheduled for release in 1998.




Digital Game-Based Learning


Book Description

Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.







Secrets of the Silver Lion


Book Description

From the bustling streets of New York City to the cobblestones of Seville and the silver mines high in the Andes Mountains of Bolivia, Carmen is off on another quest to stop VILE in this heart-pounding caper full of twists and turns! For centuries, the magnificent Throne of Felipe has stood with two empty spaces beside its famous silver arrow--spaces where the silver castle and lion should have been. And now, with the recent discovery of the silver castle within a secret vault in Seville, Spain, the hunt is on for the third silver icon. With all three pieces in the place, the throne will be enormously valuable--making it a hot item on VILE's radar. Now it's up to Carmen and crew to find the silver lion before VILE does, and protect the throne from winding up in the wrong hands.




Starflight: How the PC and DOS Exploded Computer Gaming


Book Description

No one saw it coming. At its launch in 1981, IBM’s original Personal Computer was an expensive business machine—not a gaming behemoth of the kind you saw from Apple, Atari, Commodore, and Tandy. But by 1990, the PC had trampled all its competitors and become the gaming juggernaut it remains to this day. How did this happen? What did the PC do that the ostensibly superior Commodore Amiga, Atari ST, and Apple IIGS, couldn’t? In Starflight: How the PC and DOS Exploded Computer Gaming 1987–1994, author Jamie Lendino tells the full story, starting with the PC’s humble CGA and monochrome origins, moving through early ill-fated (if influential) failures such as the PCjr and Tandy 1000, and diving deep into the industry-shattering innovations in processing, graphics, sound, software, and distribution that gave the PC (and the gamers who loved it) unprecedented power and reach. Along the way, Lendino explores more than 110 of the PC’s most entertaining and important games, revealing how they paved the way for PC supremacy while also offering players new levels of challenge and fun. From groundbreaking graphic adventures (King’s Quest, The Secret of Monkey Island), innovative role-playing games (Ultima, Might and Magic), and sprawling space combat epics (Wing Commander, X-Wing) to titanic strategy titles (Civilization, X-Com), first-person shooters (Stellar 7, Doom), wide-ranging simulations (Stunts, Falcon 3.0), and hard-driving arcade action games (Arkanoid, Raptor), you’ll discover every detail of how the PC’s games catapulted it into the computer gaming stratosphere. Whether you were there at the time—experiencing first-hand the transition of EGA to VGA and single-voice beeps and boops to sweepingly symphonic Roland MT-32 sound, and discovering historic titles upon their release—or you’re only now discovering the wonders of the era, Starflight: How the PC and DOS Exploded Computer Gaming 1987–1994 is a fresh, dynamic, and impossible-to-put-it-down look at the years when PC gaming—and computer gaming itself—changed forever.




PC Mag


Book Description

PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.