Book Description
Create real time 3D applications using OGRE 3D from scratch.
Author : Felix Kerger
Publisher : Packt Publishing Ltd
Page : 501 pages
File Size : 39,97 MB
Release : 2010-11-24
Category : Computers
ISBN : 1849512493
Create real time 3D applications using OGRE 3D from scratch.
Author : Gregory Junker
Publisher : Apress
Page : 313 pages
File Size : 31,17 MB
Release : 2007-02-01
Category : Computers
ISBN : 1430202335
Pro OGRE 3D Programming offers a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. OGRE provides an object-oriented interface to render 3D scenes. Commonly used in game creation, it can be utilized to create a variety of 3D based applications, including architectural visualization and simulations. The authors begin with obtaining the source code, move on to using the rendering library, and conclude with the polishing of the final application. Beginning-level knowledge of game design practices, intermediate-level knowledge of the C++ language, and a familiarity with open-source project-management tools such as CVS and Subversion are all recommended.
Author : Ilya Grinblat
Publisher : Packt Pub Limited
Page : 306 pages
File Size : 32,59 MB
Release : 2012
Category : Computers
ISBN : 9781849514569
Over 50 recipes to provide world-class 3D graphics solutions with OGRE 3D.
Author : Tianyuan Xiao
Publisher : Springer
Page : 457 pages
File Size : 46,53 MB
Release : 2012-10-06
Category : Computers
ISBN : 3642343872
The Three-Volume-Set CCIS 323, 324, 325 (AsiaSim 2012) together with the Two-Volume-Set CCIS 326, 327 (ICSC 2012) constitutes the refereed proceedings of the Asia Simulation Conference, AsiaSim 2012, and the International Conference on System Simulation, ICSC 2012, held in Shanghai, China, in October 2012. The 267 revised full papers presented were carefully reviewed and selected from 906 submissions. The papers are organized in topical sections on modeling theory and technology; modeling and simulation technology on synthesized environment and virtual reality environment; pervasive computing and simulation technology; embedded computing and simulation technology; verification, validation and accreditation technology; networked modeling and simulation technology; modeling and simulation technology of continuous system, discrete system, hybrid system, and intelligent system; high performance computing and simulation technology; cloud simulation technology; modeling and simulation technology of complex system and open, complex, huge system; simulation based acquisition and virtual prototyping engineering technology; simulator; simulation language and intelligent simulation system; parallel and distributed software; CAD, CAE, CAM, CIMS, VP, VM, and VR; visualization; computing and simulation applications in science and engineering; computing and simulation applications in management, society and economics; computing and simulation applications in life and biomedical engineering; computing and simulation applications in energy and environment; computing and simulation applications in education; computing and simulation applications in military field; computing and simulation applications in medical field.
Author : Alan Thorn
Publisher : Jones & Bartlett Publishers
Page : 615 pages
File Size : 44,35 MB
Release : 2011-08-24
Category : Computers
ISBN : 144965648X
Part of the new Foundations of Game Development Series! Almost every video game on the market today is powered by a game engine. But, what is a game engine? What does it do? How are they useful to both developers and the game? And how are they made? These, and other important engine related questions, are explored and discussed in this book. In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more. Suitable for students, hobbyists, and independent developers, this no-nonsense book helps fine-tune an understanding of solid engine design and implementation for creating games that sell.
Author : Alan Thorn
Publisher : Jones & Bartlett Publishers
Page : 439 pages
File Size : 30,86 MB
Release : 2008-06-05
Category : Computers
ISBN : 0763782815
With the increasing popularity of games that run on all PC platforms—whether Windows, Mac, or Linux—the search is on for game developers who can create cross-platform games. Cross-Platform Game Development explains to both beginners and experts how to use cross-platform tools, provides tutorials on setting up and compiling key gaming libraries, and examines the necessary code and conceptual frameworks to get started on the path to making cross-platform games. With this book discover how to create cross-platform games in C++ using the cross-platform editor Code::Blocks; explore how to make games quickly with a combination of cross-platform and open-source gaming libraries; understand the fundamentals of game programming, including hierarchial scene management, collision detection, and depth sorting; learn how to make both 2D and 3D real-time cross-platform games, complete with sound, graphics, and more.
Author : Leila Slimani
Publisher : Penguin
Page : 242 pages
File Size : 46,69 MB
Release : 2019-01-15
Category : Fiction
ISBN : 0525503900
"Fascinating . . . Adèle has glanced at the covenant of modern womanhood--the idea that you can have it all or should at least die trying--and detonated it." --The New York Times Book Review "[A] fierce, uncanny thunderbolt of a book." --Entertainment Weekly From the bestselling author of The Perfect Nanny--one of the 10 Best Books of the Year of The New York Times Book Review--as well as Sex and Lies and In the Country of Others, her prizewinning novel about a sex-addicted woman in Paris She wants only one thing: to be wanted. Adèle appears to have the perfect life: She is a successful journalist in Paris who lives in a beautiful apartment with her surgeon husband and their young son. But underneath the surface, she is bored--and consumed by an insatiable need for sex. Driven less by pleasure than compulsion, Adèle organizes her day around her extramarital affairs, arriving late to work and lying to her husband about where she's been, until she becomes ensnared in a trap of her own making. Suspenseful, erotic, and electrically charged, Adèle is a captivating exploration of addiction, sexuality, and one woman's quest to feel alive.
Author : Catalin Alexandru
Publisher : BoD – Books on Demand
Page : 314 pages
File Size : 47,85 MB
Release : 2012-03-07
Category : Computers
ISBN : 9535100122
This book provides an open platform to establish and share knowledge developed by scholars, scientists, and engineers from all over the world, about various applications of the modeling and simulation in the design process of products, in various engineering fields. The book consists of 12 chapters arranged in two sections (3D Modeling and Virtual Prototyping), reflecting the multidimensionality of applications related to modeling and simulation. Some of the most recent modeling and simulation techniques, as well as some of the most accurate and sophisticated software in treating complex systems, are applied. All the original contributions in this book are jointed by the basic principle of a successful modeling and simulation process: as complex as necessary, and as simple as possible. The idea is to manipulate the simplifying assumptions in a way that reduces the complexity of the model (in order to make a real-time simulation), but without altering the precision of the results.
Author : Steve Jackson
Publisher : Steve Jackson Games
Page : 64 pages
File Size : 24,3 MB
Release : 1992-10-01
Category :
ISBN : 9781556342196
Author : Andree Salom
Publisher : Simon and Schuster
Page : 48 pages
File Size : 10,35 MB
Release : 2015-04-28
Category : Juvenile Fiction
ISBN : 1614291837
Use this playful, read-along story to teach that anger as a natural and manageable part of life. "The Anger Ogre visits everybody's lives, just remember to be patient whenever it arrives." When the Anger Ogre Visits gives children symbolic and concrete guidance about how to deal with anger as a natural part of their inner lives. Rather than squelching anger or pushing it away, the book invites children to sit with and observe anger, removing its overwhelming aspects. This playfully illustrated story, written in memorable rhyme, centers on discovering and using internal resources and portrays anger as manageable.