Old Bethesda


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Beloved Bethesda


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For example, Bethesda sustained the state during the dark years of 1740 to 1742 when Spanish invaders threatened the infant colony." "Whitefield's "Beloved Bethesda" has seen its graduates take their places in leadership positions throughout the state, and Savannah's residents have sustained the institution. In that respect, the story of Bethesda is also a history of Savannah."--BOOK JACKET.




Old Bethesda, at the Head of Rockfish (Classic Reprint)


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Excerpt from Old Bethesda, at the Head of RockfishThe Wheels Of the station wagon sifted the deep sand. The dogwoods and gum trees along the creek went slowly by. Sitting in my hot woolen Sunday suit I used to try to see beyond the fat back of Lev1, our colored coachman, and the two sorrels, to catch glimpses of cottontails and bobwhites crossing the lonely road.About the PublisherForgotten Books publishes hundreds of thousands of rare and classic books. Find more at www.forgottenbooks.comThis book is a reproduction of an important historical work. Forgotten Books uses state-of-the-art technology to digitally reconstruct the work, preserving the original format whilst repairing imperfections present in the aged copy. In rare cases, an imperfection in the original, such as a blemish or missing page, may be replicated in our edition. We do, however, repair the vast majority of imperfections successfully; any imperfections that remain are intentionally left to preserve the state of such historical works.




Bethesda and Chevy Chase


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When Washington became the nation s capital in 1790, the surrounding area to the northwest the communities known today as Bethesda and Chevy Chase was devoted almost entirely to agriculture. Many farms were worked by slaves, and one of them, Josiah Henson, escaped to Canada and wrote his life story in 1849. Harriet Beecher Stowe based her novel Uncle Tom s Cabin on Henson s life, and the model for that famous dwelling still stands in Bethesda today. The transition of the region to modern suburbia started with a simple innovation: the trolley. Once lines were built in the 1890s, government employees could live outside the city and commute to work. But, the neighboring towns developed along different lines. Bethesda became a bustling commercial center, while Chevy Chase was created as a planned community featuring elegant homes and country clubs. Even though both border the capital, this book demonstrates how each community has a vibrant heritage and distinct identity of its own."




Bethesda and Chevy Chase


Book Description

From Uncle Tom's Cabin to modern suburbia, journalist and writer Steve Roberts delatils the story of two vibrant communities. When Washington became the nation's capital in 1790, the surrounding area to the northwest - the communities known today as Bethesda and Chevy Chase - was devoted almost entirely to agriculture. Many farms were worked by slaves, and one of them, Josiah Henson, escaped to Canada and wrote his life story in 1849. Harriet Beecher Stowe based her novel Uncle Tom's Cabin on Henson's life, and the model for that famous dwelling still stands in Bethesda today. The transition of the region to modern suburbia started with a simple innovation: the trolley. Once lines were built in the 1890s, government employees could live outside the city and commute to work. But, the neighboring towns developed along different lines. Bethesda became a bustling commercial center, while Chevy Chase was created as a planned community featuring elegant homes and country clubs. Even though both border the capital, this book demonstrates how each community has a vibrant heritage and distinct identity of its own.




Gamers at Work


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"Gamers at Work is a critical resource for new and experienced business leaders—for anyone who feels unprepared for the demanding and seemingly insurmountable trials ahead of them." —Peter Molyneux OBE, founder, Lionhead Studios "Gamers at Work explores every imaginable subtlety of the video-game industry through the fascinating stories of those who took the risks and reaped the rewards." —Hal Halpin, president, Entertainment Consumers Association "This is the sort of book that can tear the most hardcore gamers away from their PCs, Macs, or consoles for a few hours of rewarding reading." —North County Times "Gamers at Work is truly an invaluable resource that's well worth adding to your personal library." —Wii Love It There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at Work: Stories Behind the Games People Play, the countless challenges of building successful video-game developers and publishers in this unstable industry are explored through interviews containing entertaining stories, humorous anecdotes, and lessons learned the hard way. Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management. Gamers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business As an added bonus, check out Online Game Pioneers at Work, published in 2015, for even more incredible stories from leaders in the mobile space. Featured Entrepreneurs: Trip Hawkins, Electronic Arts (Madden NFL) Nolan Bushnell, Atari (Pong) Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization) Tony Goodman, Ensemble Studios (Age of Empires) Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II) Tim Cain, Troika Games (Arcanum, Vampire: the Masquerade—Bloodlines) Warren Spector, Junction Point Studios (Disney Epic Mickey) Doug & Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego) Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball) John Smedley, Verant Interactive (EverQuest, PlanetSide) Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry) Lorne Lanning, Oddworld Inhabitants (Oddworld) Chris Ulm, Appy Entertainment (FaceFighter, Trucks & Skulls) Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear) Christopher Weaver, Bethesda Softworks (The Elder Scrolls) Jason Rubin, Naughty Dog (Crash Bandicoot, Uncharted) Ted Price, Insomniac Games (Spyro, Resistance) Other books in the Apress At Work Series: Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston, 978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7




Tales from Old Bethesda


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Old Bethesda, at the Head of Rockfish,


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This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.




Old Bethesda


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A Boy from Bethesda


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Its Bethesda Maryland back in the day: Black chucks and saddle shoes, Hot Shoppes, McDonalds Raw Bar, Ayrlawn Rec Center. Told through the elusive lens of time, A Boy From Bethesda follows the life of Johnny OBrien. A natural leader and gifted athlete, ten-year old Johnnys life is forever altered by a sudden tragedy and an ensuing discovery that haunts him for the remainder of his life. Interweaving camaraderie and romance and a yearning for the past, A Boy From Bethesda will appeal to a wide audience of men and women and young and old.