Even Mystics Have Bills to Pay


Book Description

A conscious awareness of God can be the beginning of a whole new life! This insightful book tells you what mystics of the world have discovered time and time again: the key to prosperity is turning toward God. Even Mystics Have Bills to Pay focuses squarely on an awareness of God. It invites you to go beyond old methods of making ends meet and to "dig deeper, not for precious metals, but for the treasure that is within us."




Unity in Action


Book Description

Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices




Body and World


Book Description

Body and World is the definitive edition of a book that should now take its place as a major contribution to contemporary existential phenomenology. Samuel Todes goes beyond Martin Heidegger and Maurice Merleau-Ponty in his description of how independent physical nature and experience are united in our bodily action. His account allows him to preserve the authority of experience while avoiding the tendency towards idealism that threatens both Heidegger and Merleau-Ponty. Todes emphasizes the complex structure of the human body; front/back asymmetry, the need to balance in a gravitational field, and so forth; and the role that structure plays in producing the spatiotemporal field of experience and in making possible objective knowledge of the objects in it. He shows that perception involves nonconceptual, but nonetheless objective forms of judgment. One can think of Body and World as fleshing out Merleau-Ponty's project while presciently relating it to the current interest in embodiment, not only in philosophy but also in psychology, linguistics, cognitive science, artificial intelligence, neuroscience, and anthropology. Todes's work opens new ways of thinking about problems such as the relation of perception to thought and the possibility of knowing an independent reality; problems that have occupied philosophers since Kant and still concern analytic and continental philosophy.




Unity on the Global Left


Book Description

This book brings together a collection of essays by progressive global activists in response to Samir Amin’s call for a new global organization of progressive workers and peoples. Amin’s proposal is applauded, criticized and reformulated by these scholar-activists who are all proponents of ways forward toward a more egalitarian world society. Samir Amin, a leading scholar and co-founder of the world-system tradition, died on August 12, 2018. Just before his death, he published, along with close allies, a call for ‘workers and the people’ to establish a ‘fifth international’ to coordinate support for progressive movements. Amin, an Egyptian economist, was an intrepid intellectual and organizer of popular movements whose scholar activism provided inspiration to the global justice movement. The essays in this volume are by other prominent scholar activists who praise, critique and reconfigure Amin’s proposal in order to help humanity confront the contemporary crisis of global capitalism and move toward a more egalitarian global society. The chapters in this book were originally published in the journal, Globalizations.




Report


Book Description




Faith and Order


Book Description




Partition of Unity Methods


Book Description

PARTITION OF UNITY METHODS Master the latest tool in computational mechanics with this brand-new resource from distinguished leaders in the field While it is the number one tool for computer aided design and engineering, the finite element method (FEM) has difficulties with discontinuities, singularities, and moving boundaries. Partition of unity methods addresses these challenges and is now increasingly implemented in commercially available software. Partition of Unity Methods delivers a detailed overview of its fundamentals, in particular the extended finite element method for applications in solving moving boundary problems. The distinguished academics and authors introduce the XFEM as a natural extension of the traditional finite element method (FEM), through straightforward one-dimensional examples which form the basis for the subsequent introduction of higher dimensional problems. This book allows readers to fully understand and utilize XFEM just as it becomes ever more crucial to industry practice. Partition of Unity Methods explores all essential topics on this key new technology, including: Coverage of the difficulties faced by the finite element method and the impetus behind the development of XFEM The basics of the finite element method, with discussions of finite element formulation of linear elasticity and the calculation of the force vector An introduction to the fundamentals of enrichment A revisitation of the partition of unity enrichment A description of the geometry of enrichment features, with discussions of level sets for stationary interfaces Application of XFEM to bio-film, gradient theories, and three dimensional crack propagation Perfect for researchers and postdoctoral candidates working in the field of computational mechanics, Partition of Unity Methods also has a place in the libraries of senior undergraduate and graduate students working in the field. Finite element and CFD analysts and developers in private industry will also greatly benefit from this book.




Sessional Papers


Book Description




Properties of Law


Book Description

The book relates the normativity of law to law's internal sociality and shows the multi-layered nature of legal normativity.




Unity 5 Game Optimization


Book Description

Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine About This Book Optimize CPU cycles, memory usage, and GPU throughput for any Unity3D application Master optimization techniques across all Unity Engine features including Scripting, Asset Management, Physics, Graphics Features, and Shaders A practical guide to exploring Unity Engine's many performance-enhancing methods Who This Book Is For This book is intended for intermediate and advanced Unity developers who have experience with most of Unity's feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed. What You Will Learn Use the Unity Profiler to find bottlenecks anywhere in our application, and discover how to resolve them Implement best-practices for C# scripting to avoid common pitfalls Develop a solid understanding of the rendering pipeline, and maximize its performance through reducing draw calls and avoiding fill rate bottlenecks Enhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaks Keep our scenes as dynamic as possible by making the most of the Physics engine Organize, filter, and compress our art assets to maximize performance while maintaining high quality Pull back the veil on the Mono Framework and the C# Language to implement low-level enhancements that maximize memory usage and avoid garbage collection Get to know the best practices for project organization to save time through an improved workflow In Detail Competition within the gaming industry has become significantly fiercer in recent years with the adoption of game development frameworks such as Unity3D. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This has led to an enormous explosion of talent, which has made it critical to ensure our games stand out from the crowd through a high level of quality. A good user experience is essential to create a solid product that our users will enjoy for many years to come. Nothing turns gamers away from a game faster than a poor user-experience. Input latency, slow rendering, broken physics, stutters, freezes, and crashes are among a gamer's worst nightmares and it's up to us as game developers to ensure this never happens. High performance does not need to be limited to games with the biggest teams and budgets. Initially, you will explore the major features of the Unity3D Engine from top to bottom, investigating a multitude of ways we can improve application performance starting with the detection and analysis of bottlenecks. You'll then gain an understanding of possible solutions and how to implement them. You will then learn everything you need to know about where performance bottlenecks can be found, why they happen, and how to work around them. This book gathers a massive wealth of knowledge together in one place, saving many hours of research and can be used as a quick reference to solve specific issues that arise during product development. Style and approach This book is organized based on the major features of Unity engine and should be treated as a reference guide. It is written as a series of investigations into both common and unusual performance pitfalls, each including a study on why the bottleneck is causing us problems, and a list of enhancements or features that can be used to work around them. Differences in effectiveness, behaviors, or feature-sets between Unity 4.x and Unity 5.x will be highlighted.