Osirion, Land of Pharaohs


Book Description

The race is on to discover the lost treasures of ancient Osirion, seat of the Pharaohs of antiquity! Scoundrels, archaeologists, Pathfinders, and foreigners scour the sand-choked pyramids and temples of this once mighty kingdom! Pathfinder Companion: Osirion, Land of Pharaohs provides a comprehensive overview of Osirion from its star-crossed ancient history, to its treacherous modern politics. A complete gazetteer of the nation's teeming, monument-laden capital of Sothis provides a great resource for player characters from -- and for Game Masters running campaigns set in -- the pulp-inspired nation of Osirion.




Osirion - Legacy of Pharaohs


Book Description

From the cosmopolitan capital of Sothis, Throne of the Ruby Prince, to the timeless ruins of the deep desert, adventurers brave accursed tombs and risk the wrath of forgotten mummies in this mysterious land of pyramids and pharaohs. Learn about every corner of Osirion, the backdrop of the exciting Mummy's Mask Adventure Path, including dangers of the desert, mysteries of the richest ruins, deadly new creatures, and everything you need to run a campaign in this exotic realm.




Land of the Pharaohs


Book Description

A young scribe experiences life at the court of Tutankhamen, King of Egypt.




The Land of the Pharaohs


Book Description




Pharaoh's Land and Beyond


Book Description

The concept of pharaonic Egypt as a unified, homogeneous, and isolated cultural entity is misleading. Ancient Egypt was a rich tapestry of social, religious, technological, and economic interconnections among numerous cultures from disparate lands. In fifteen chapters divided into five thematic groups, Pharaoh's Land and Beyond uniquely examines Egypt's relationship with its wider world. The first section details the geographical contexts of interconnections by examining ancient Egyptian exploration, maritime routes, and overland passages. In the next section, chapters address the human principals of association: peoples, with the attendant difficulties of differentiating ethnic identities from the record; diplomatic actors, with their complex balances and presentations of power; and the military, with its evolving role in pharaonic expansion. Natural events, from droughts and floods to illness and epidemics, also played significant roles in this ancient world, as examined in the third section. The final two sections explore the physical manifestations of interconnections between pharaonic Egypt and its neighbors, first in the form of material objects and second, in the powerful exchange of ideas. Whether through diffusion and borrowing of knowledge and technology, through the flow of words by script and literature, or through exchanges in the religious sphere, the pharaonic Egypt that we know today was constantly changing--and changing the cultures around it. This illustrious work represents the first synthesis of these cultural relationships, unbounded by time, geography, or mode.




The Land of the Pharaohs


Book Description




How Pharaohs Became Media Stars: Ancient Egypt and Popular Culture


Book Description

New media and its enormous diffusion in the last decades of the 20th century and up to the present has greatly increased and diversified the reception of Egyptian themes and motifs and Egyptian influence in various cultural spheres. This book seeks to provide new evidence of this interdisciplinarity between Egyptology and popular culture.




People of the Sands


Book Description

Explore the lands of Osirion, Thuvia, and Qadira, ancient nations with fierce traditions born from the heart of vast, merciless deserts. Discover the ways of these proud peoples and how to play natives of these shining lands, as well as the unique traits, feats, equipment, magic, and more that assure their survival against thirst, vicious storms, ancient monstrosities, and worse. A perfect companion to the Mummy's Mask Adventure Path!







The Half-Dead City


Book Description

-- The Mummy's Mask Adventure Path begins with "The Half-Dead City, " an exciting new adventure in the pyramid-laden realm of Osirion, Land of Pharaohs! In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories. In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a group of rival adventurers intent on keeping one tomb's treasures for themselves. At the same time, the heroes learn that a dangerous artifact has been stolen from the tomb. Can the adventurers defeat their rivals, or will they fall to the undead defenders of the city's necropolis? -- This volume of Pathfinder Adventure Path launches the Mummy's Mask Adventure Path and includes: -"The Half-Dead City, " a Pathfinder adventure for 1st-level characters, by Jim Groves. -A double-sized gazetteer of Wati exploring both parts of this vibrant city dedicated to the dead, by Crystal Frasier. -A rough welcome to Wati in the Pathfinder's Journal, by Amber E. Scott. -Five dangerous new monsters, by Jim Groves, Will McCardell, and Michael McCarthy.