Osirion, Land of Pharaohs


Book Description

The race is on to discover the lost treasures of ancient Osirion, seat of the Pharaohs of antiquity! Scoundrels, archaeologists, Pathfinders, and foreigners scour the sand-choked pyramids and temples of this once mighty kingdom! Pathfinder Companion: Osirion, Land of Pharaohs provides a comprehensive overview of Osirion from its star-crossed ancient history, to its treacherous modern politics. A complete gazetteer of the nation's teeming, monument-laden capital of Sothis provides a great resource for player characters from -- and for Game Masters running campaigns set in -- the pulp-inspired nation of Osirion.




People of the Sands


Book Description

Explore the lands of Osirion, Thuvia, and Qadira, ancient nations with fierce traditions born from the heart of vast, merciless deserts. Discover the ways of these proud peoples and how to play natives of these shining lands, as well as the unique traits, feats, equipment, magic, and more that assure their survival against thirst, vicious storms, ancient monstrosities, and worse. A perfect companion to the Mummy's Mask Adventure Path!




The Half-Dead City


Book Description

-- The Mummy's Mask Adventure Path begins with "The Half-Dead City, " an exciting new adventure in the pyramid-laden realm of Osirion, Land of Pharaohs! In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories. In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a group of rival adventurers intent on keeping one tomb's treasures for themselves. At the same time, the heroes learn that a dangerous artifact has been stolen from the tomb. Can the adventurers defeat their rivals, or will they fall to the undead defenders of the city's necropolis? -- This volume of Pathfinder Adventure Path launches the Mummy's Mask Adventure Path and includes: -"The Half-Dead City, " a Pathfinder adventure for 1st-level characters, by Jim Groves. -A double-sized gazetteer of Wati exploring both parts of this vibrant city dedicated to the dead, by Crystal Frasier. -A rough welcome to Wati in the Pathfinder's Journal, by Amber E. Scott. -Five dangerous new monsters, by Jim Groves, Will McCardell, and Michael McCarthy.




Elves of Golarion


Book Description

Elves have always been among the most popular player character races. Pathfinder Companion: Elves of Golarion provides a comprehensive overview of elven societies in the Pathfinder Chronicles campaign setting. From the seat of elven power in Kyonin, to the mysterious boatmen of the Mordant Spire, to the secrets of the Sovyrian Stone, this Pathfinder Companion installment provides players and Game Masters the tools to breathe elven life into their campaigns.




Qadira, Gateway to the East


Book Description

Dominating the southeastern reaches of the Inner Sea, the nation of Qadira is among the richest and most powerful of the region. Along its roads travel countless caravans and traders of exotic wares, infusing the regional markets with strange spices, unusual weapons, and exotic magic from the east. This Pathfinder Companion explores the nation of Qadira and its shining cities, and presents numerous options for player characters from the region, including new spells, new character traits, new magic items, and a new prestige class.




Varisia, Birthplace of Legends


Book Description

Never has a land needed heroes more than Varisia. There, at the edge of civilization, barbarians clash with dark armored invaders, foul creatures lurk within the hearts of titanic monuments, and daring explorers unearth the secrets of a forgotten age of wizard-tyrants. This definitive Pathfinder guide equips players with all they need to face Varisia's dangers and mysteries, as well as dozens of new options for playing characters native to this wild region -- perhaps as a mystical thundercaller of the Shoanti barbarians, a daring bravo leading a caravan of Varisian wanderers, or an obsessed magic-user steeped in the lore of the sinister Thassilonian empire. New options for character backgrounds and campaign traits allow players to integrate their characters into any of the Adventure Paths set in Varisia -- such as the Rise of the Runelords or Shattered Star Adventure Path -- like never before! Varisia needs heroes, be one of them with the all-new format Pathfinder Player Companion: Varisia, Birthplace of Legends!




Dungeons of Golarion


Book Description

Looks at 6 different locations in the Inner Sea region. Offers a level by level breakdown of megadungeons, summarizing the dangers and awards of each and providing stats for monsters, and maps with cutaway views. Megadungeons detailed include: Candlestone Caverns, Gallowspire, Hollow Mountain, Pyramid of Kamaria, Red Redoubt of Karamoss and Zolurket Mines. Although intended for use with the Pathfinder Roleplay Game and Campaign setting, can easily be used in any fantasy game setting.




Blood of Fiends


Book Description

They have been shunned and feared by society forever. Born of tainted bloodlines and raised in shameful secrecy, the tieflings of Golarion count among their ancestors some of the greatest evils of the Great Beyond. Yet not all tieflings succumb to the sinister compulsions of their evil blood -- some strive to rise above the stereotype and become heroes in their own right. This Pathfinder sourcebook explores all that it is to be a tiefling, including not only an extensive discussion of tiefling culture and society, but also presenting numerous variations on the standard tiefling character. Rules for tieflings of specific fiendish heritages, new feats and magic, variant tiefling abilities and tiefling appearances, and new options for inquisitors, summoners, sorcerers, clerics and more await discovery in this Pathfinder Player Companion.




Orcs of Golarion


Book Description

The vile, hated orcs are the most common, evil, humanoid race of the Pathfinder world, the sword-fodder of countless celebrated heroes and daring adventurers. But they're also among the most populous civilized creatures on the planet, and their centuries-spanning conflicts with dwarves, elves, and humans form the pages upon which the history of mankind is written in blood. Pathfinder Companion: Orcs of Golarion provides Pathfinder RPG players everything they need to fight -- or play -- orc and half-orc characters, bringing this shadowy race to the savage forefront! Learn the secret history of this brutish race, from their first emergence from the Darklands into the sunlit world to the latest reports from the orcish realm of Belkzen and other important orc strongholds. Discover the physical and mental qualities of orcs and their half-breed kin, explore their unusual culture, and choose an appropriate campaign trait for your orc or orc-slaying player character. With extensive notes on orc religion and worship practices, orc tribal magic, and orc weapons, combat tactics, and rage powers, this Pathfinder Companion is an absolute necessity for any who would battle orcish evil -- or revel in it!




Qadira, Jewel of the East


Book Description

Nestled amid the shining deserts, rugged mountains, and mysterious jungles of the Inner Sea region's easternmost reaches, the legendary land of Qadira comes to life in the pages of Pathfinder Campaign Setting: Qadira, Jewel of the East. Much more than one of the richest nations along the Inner Sea, Qadira is a land rife with intrigue and adventure. Be it the clash of powerful merchants in the heart of a sprawling metropolis or the sinister machinations of fell spirits from the depths of the trackless desert, Qadira is a land where any hero can rise to power and achieve untold wealth--provided you know the right person and don't step on the wrong toes along your way! Pathfinder Campaign Setting: Qadira, Jewel of the East is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.