Punderdome


Book Description

From the daughter-father duo that created Brooklyn's beloved live pun competition, the "Punderful card game that] will replace Cards Against Humanity at your next party." (Mashable) One part game, one part conversation starter, you don't need to be a pun master to master Punderdome: the goal is to make bad jokes and have fun along the way. A player (the prompter for that round) draws two prompt cards from the deck, and then reads the prompts to the rest of the group, who have 90 seconds to create a single, groan-worthy pun that combines the two prompts. When time is up, pun makers share their puns with the prompter, who awards the prompt cards to the player whose pun he or she likes best. The winner then draws the next pair of prompt cards and the process repeats. Players win by obtaining 10 pairs of cards. - 200 double-sided cards (100 White and 100 Green) - 2 Mystery Envelopes with fill-in prize slips - 2 80-page pads for drafting puns - 1 instruction card and 1 pun example card - A stu-PUN-dous time for 3 or more players




Listography


Book Description




Party Games for Adults


Book Description

Adults like to play too--and these sophisticated games are for after the kids go to bed. Perfect for parties, clubs, and other gatherings, they’re great for breaking the ice, getting guests acquainted, and keeping everyone happy. Choose from more than 100 types, including puzzlers, mental games, active amusements, games for bachelors, and even some sedate ones. In "Vicious Circle” the host uses a rope to tie the wrists of both a man and a woman together: the goal is for the two to free themselves. Soon they’re flailing--and enjoying the start of a beautiful friendship. "Avoid that Letter” keeps conversations from getting into a rut. Or have an energetic "Book Relay,” with volumes balanced on your head. They’re all fun!




Grown and Flown


Book Description

PARENTING NEVER ENDS. From the founders of the #1 site for parents of teens and young adults comes an essential guide for building strong relationships with your teens and preparing them to successfully launch into adulthood The high school and college years: an extended roller coaster of academics, friends, first loves, first break-ups, driver’s ed, jobs, and everything in between. Kids are constantly changing and how we parent them must change, too. But how do we stay close as a family as our lives move apart? Enter the co-founders of Grown and Flown, Lisa Heffernan and Mary Dell Harrington. In the midst of guiding their own kids through this transition, they launched what has become the largest website and online community for parents of fifteen to twenty-five year olds. Now they’ve compiled new takeaways and fresh insights from all that they’ve learned into this handy, must-have guide. Grown and Flown is a one-stop resource for parenting teenagers, leading up to—and through—high school and those first years of independence. It covers everything from the monumental (how to let your kids go) to the mundane (how to shop for a dorm room). Organized by topic—such as academics, anxiety and mental health, college life—it features a combination of stories, advice from professionals, and practical sidebars. Consider this your parenting lifeline: an easy-to-use manual that offers support and perspective. Grown and Flown is required reading for anyone looking to raise an adult with whom you have an enduring, profound connection.




The Lying Game


Book Description

From the New York Times bestselling author of the “twisty-mystery” (Vulture) novel In a Dark, Dark Wood, The Woman in Cabin 10, and The Turn of the Key comes Ruth Ware’s The Lying Game. Isa Wilde knows something terrible has happened when she receives a text from an old friend. Why would Kate summon her and their two friends to the seaside town where they briefly attended the Salten House boarding school together seventeen years ago? The four friends had quickly bonded over the Lying Game—a risky contest that involved tricking fellow boarders and faculty with their lies. Now reunited, Isa, Kate, Thea, and Fatima discover that their past lies had far-reaching effects and criminal implications that threaten them all. In order to protect their reputations, and their friendship, they must uncover the truth about what really happened all those years ago. Atmospheric and twisty, with just the right amount of chill, The Lying Game will have readers at the edge of their seats, not knowing who can be trusted in this tangled web of lies.




The Gettysburg Address


Book Description

The complete text of one of the most important speeches in American history, delivered by President Abraham Lincoln during the Civil War. On November 19, 1863, Abraham Lincoln arrived at the battlefield near Gettysburg, Pennsylvania, to remember not only the grim bloodshed that had just occurred there, but also to remember the American ideals that were being put to the ultimate test by the Civil War. A rousing appeal to the nation’s better angels, The Gettysburg Address remains an inspiring vision of the United States as a country “conceived in Liberty, and dedicated to the proposition that all men are created equal.”




Playthings in Early Modernity


Book Description

An innovative volume of fifteen interdisciplinary essays at the nexus of material culture, performance studies, and game theory, Playthings in Early Modernity emphasizes the rules of the game(s) as well as the breaking of those rules. Thus, the titular "plaything" is understood as both an object and a person, and play, in the early modern world, is treated not merely as a pastime, a leisurely pursuit, but as a pivotal part of daily life, a strategic psychosocial endeavor.







Kara's Party Ideas


Book Description

Presents a guide to planning the perfect party, with tips and ideas for party themes and decorations, including an elephant baby shower, a circus train birthday party, and a hot air balloon party.




Outrageous Party Games


Book Description

Are you tired of the same old "bored" games? Are you throwing a party that you want to make memorable & fun for everyone you invite? Do you need to add a little spice to a party that is quickly heading to Dullsville? Well, Outrageous Party Games was developed & written just for you! Outrageous Party Games lists the rules of play for many original games. In Preposterous Proposal, players ask each other ridiculous questions & win points by correctly guessing other players' answers. In Bonk, players sit in a circle & try to avoid being tapped over the head with an empty plastic, two-liter bottle. We have also included many classic party games, such as Psychology, TV Madness, & Black Magic. To assist you in selecting the most appropriate games for your parties, well organized the games by the number of players recommended & by the type of party game. Symbols at the beginning of each game serve as a handy reference to let you know what type of game you are considering. Examples of symbols include a down arrow for games that require little or no setup, & a zany face for the more outlandish games. "We hope that the wide variety of games we offer will help you host a more entertaining party. Thank you for considering our publication."--Allison Kent & Brian Pellham (authors).