Ovid on Screen


Book Description

The first study of Ovid, especially his Metamorphoses, as inherently visual literature, explaining his pervasive importance in our visual media.




Artificial Generation


Book Description

Artificial Generation: Photogenic French Literature and the Prehistory of Cinematic Modernity investigates the intersection of film theory and nineteenth-century literature, arguing that the depth of amalgamation that occurred within literary representation during this era aims to replicate an illusion of life and its sensations, in ways directly related to broader transitions into our modern cinematic age. A key part of this evolution in representation relies on the continual re-emergence of the artificial woman as longstanding expression of masculine artistic subjectivity, which, by the later nineteenth century, becomes a photographic and filmic drive. Moving through the beginning of film history, from Georges Méliès and other “silent” filmmakers in the 1890s, into more contemporary movies, including Alfred Hitchcock’s Vertigo (1958) and Blade Runner 2049 (2017), the book analyzes how films are often structured around the prior century’s mythic and literary principles, which now serve as foundation for film as medium—a phantom form for life’s re-presentation. Artificial Generation provides a crucial reassessment of the longstanding, mutual exchange between cinematic and literary reproduction, offering an innovative perspective on the proto-cinematic imperative of simulation within nineteenth-century literary symbolism.




Gender, Creation Myths and their Reception in Western Civilization


Book Description

This volume offers an instructive comparative perspective on the Judaic, Christian, Greek and Roman myths about the creation of humans in relation to each other, as well as a broad overview of their enduring relevance in the modern Western world and its conceptions of gender and identity. Taking the idea that the way in which a society regards humanity, and especially the roots of humanity, is crucial to an understanding of that society, it presents the different models for the creation and nature of mankind, and their changing receptions over a range of periods and places. It thereby demonstrates that the myths reflect fundamental continuities, evolutions and developments across cultures and societies: in no context are these more apparent than with regard to gender. Chapters explore the role of gender in Graeco-Roman and Judaeo-Christian creation myths and their reception traditions, demonstrating how perceptions of 'male' and 'female' dating back to antiquity have become embedded in, and significantly influenced, subsequent perceptions of gender roles. Focusing on the figures of Prometheus, Pandora, Adam and Eve and their instantiations in a broad range of narratives and media from antiquity to the present day, they examine how variations on these myths reflect the concerns of the societies producing them and the malleability of the stories as they are recast to fit different contexts and different audiences.




Ancient Greece and Rome in Modern Science Fiction


Book Description

Ancient Greece and Rome in Modern Science Fiction introduces and analyses the reception of classical antiquity in contemporary science fiction. By using up-to-date methods from classical reception theory, science-fiction analysis and fictional-world studies, the book will help furnish the reader’s understanding of the ways in which the literature, culture, history and mythology of ancient Greece and Rome are appropriated and represented across multiple media platforms in the science-fiction genre today. The book will therefore serve as an entry point into several areas of study: the reception of classics in popular culture, antiquity in modern media, the uses of the ancient world in science-fiction, and broader science-fiction criticism. The chapters – structured by medium – principally offer a roughly chronological overview of that medium and its treatment of ancient history, mythology, literature and culture. An abundance of case studies from literature, film and television and videogames including Star Trek, Battlestar Galactica, Fallout: New Vegas, the Mass Effect franchise and Assassin’s Creed show how classical antiquity is reused, encountered, re-encountered by creators and consumers of the present – how we bounce off it, and it bounces off us, and how this reciprocation creates new visions of Greece and of Rome.




Classical Vertigo


Book Description

Alfred Hitchcock’s Vertigo has dazzled and challenged audiences with its unique aesthetic design and startling plot devices since its release in 1958. In Classical Vertigo: Mythic Shapes and Contemporary Influences in Hitchcock’s Film, Mark William Padilla analyzes antecedents including: (1) the film’s source novel, D’entre les morts (Among the Dead), (2) the earlier symbolist novel, Rodenbach’s Bruges-la-morte, and (3) the first-draft screenplay of Maxwell Anderson, a prominent Broadway dramatist and Hollywood scenarist from the 1920s to the 1950s. The presence of Vertigo amid these texts reveals and clarifies how themes from Greco-Roman antiquity emerge in Hitchcock’s project. Padilla analyzes narrative figures such as Prometheus and Pandora, Persephone and Hades, and Pygmalion and Galatea, as well as themes like the dark plots of Greek tragedy, to reveal how Hitchcock used allusive form to construct an emotionally powerful experience with an often-minimalist script. This analysis demonstrates that Vertigo is a multifaceted work of intertextuality with artistic and cultural roots extending into antiquity itself.




Classical Literature and Posthumanism


Book Description

The subject of the posthuman, of what it means to be or to cease to be human, is emerging as a shared point of debate at large in the natural and social sciences and the humanities. This volume asks what classical learning can bring to the table of posthuman studies, assembling chapters that explore how exactly the human self of Greek and Latin literature understands its own relation to animals, monsters, objects, cyborgs and robotic devices. With its widely diverse habitat of heterogeneous bodies, minds, and selves, classical literature again and again blurs the boundaries between the human and the non-human; not to equate and confound the human with its other, but playfully to highlight difference and hybridity, as an invitation to appraise the animal, monstrous or mechanical/machinic parts lodged within humans. This comprehensive collection unites contributors from across the globe, each delving into a different classical text or narrative and its configuration of human subjectivity-how human selves relate to other entities around them. For students and scholars of classical literature and the posthuman, this book is a first point of reference.




The Ancient World in Alternative History and Counterfactual Fictions


Book Description

Focusing in turn on history, powerful individuals, under-represented voices and the arts, the essays in this collection cover a wide variety of modern and contemporary narrative fiction from Jo Walton and L. Sprague De Camp to T. S. Chaudhry and Catherynne M. Valente. Chapters look into the question of chance versus determinism in the unfolding of historical events, the role individuals play in shaping a society or occasion, and the way art and literature symbolise important messages in counterfactual histories. They also show how uchronic narratives can take advantage of modern literary techniques to reveal new and relevant aspects of the past, giving voices to marginalised minorities and suppressed individuals of the ancient world. Counterfactual fiction and uchronic narratives have been largely up until now the domain of literary critics. However, these modes of literature are here analysed by scholars of Ancient History, Egyptology and Classics, shedding important new light on how cultures of the ancient world have been (and still are) perceived, and to what extent our conceptions of the past are used to explore alternate presents and futures. Alternate history entices the imagination of the public by suggesting hypothetical scenarios that never occurred, underlining a latent tension between reality and imagination, and between determinism and contingency. This interest has resulted in a growing number of publications that gauge the impact of what-if narratives, and this one is the first to give scholars of the ancient world centre-stage.




Artificial Intelligence in Greek and Roman Epic


Book Description

This is the first scholarly exploration of concepts and representations of Artificial Intelligence in ancient Greek and Roman epic, including their reception in later literature and culture. Contributors look at how Hesiod, Homer, Apollonius of Rhodes, Moschus, Ovid and Valerius Flaccus crafted the first literary concepts concerned with automata and the quest for artificial life, as well as technological intervention improving human life. Parts one and two consider, respectively, archaic Greek, and Hellenistic and Roman, epics. Contributors explore the representations of Pandora in Hesiod, and Homeric automata such as Hephaestus' wheeled tripods, the Phaeacian king Alcinous' golden and silver guard dogs, and even the Trojan Horse. Later examples cover Artificial Intelligence and automation (including Talos) in the Argonautica of Apollonius and Valerius Flaccus, and Pygmalion's ivory woman in Ovid's Metamorphoses. Part three underlines how these concepts benefit from analysis of the ekphrasis device, within which they often feature. These chapters investigate the cyborg potential of the epic hero and the literary implications of ancient technology. Moving into contemporary examples, the final chapters consider the reception of ancient literary Artificial Intelligence in contemporary film and literature, such as the Czech science-fiction epic Starvoyage, or Small Cosmic Odyssey by Jan Kr?esadlo (1995) and the British science-fiction novel The Holy Machine by Chris Beckett (2004).




Performing Gods in Classical Antiquity and the Age of Shakespeare


Book Description

The gods have much to tell us about performance. When human actors portray deities onstage, such divine epiphanies reveal not only the complexities of mortals playing gods but also the nature of theatrical spectacle itself. The very impossibility of rendering the gods in all their divine splendor in a truly convincing way lies at the intersection of divine power and the power of the theater. This book pursues these dynamics on the stages of ancient Athens and Rome as well on those of Renaissance England to shed new light on theatrical performance. The authors reveal how gods appear onstage both to astound and to dramatize the very machinations by which theatrical performance operates. Offering an array of case studies featuring both canonical and lesser-studied texts, this volume discusses work of Aeschylus, Sophocles, Euripides, Aristophanes, and Plautus as well as Beaumont, Heywood, Jonson, Marlowe, and Shakespeare. This book uniquely brings together the joint perspectives of two experts on classical and Renaissance drama. This volume will appeal to students and enthusiasts of literature, classics, theater, and performance studies.