Painters of Reality


Book Description

"Largely as a result of Leonardo's innovative work for the Sforza court in Milan, a rich vein of naturalism developed in North Italian art during the late fifteenth century. Questioning the strongly classicizing, idealized style dominant in areas south of the Apennines, artists in the region of Lombardy turned to an investigation of the natural world based on direct observation and adherence to strict visual truth. This heritage of realism continued to be of key importance for more than two hundred years, finding its greatest expression in the art of Caravaggio and eventually influencing the course of Baroque painting throughout Europe. Religious scenes, portraits, and landscapes were all transformed by this new naturalism, which also spurred an interest in still lifes and genre scenes as subjects for paintings. Painters of Reality, titled after an influential exhibition held in Milan more than fifty years ago, is the first study in English of this major aspect of Italian art. Reexamining the subject in light of copious subsequent scholarship, the authors of this volume contribute major essays that define and discuss naturalism as it appeared in both Lombard paintings and drawings. There is also a fresh consideration of the Northern Italian predecessors whose influence is apparent, either directly or indirectly, in the paintings of Caravaggio. More detailed discussions of the subject center on the precise elements that constituted Leonardo's "hypernaturalism"; the important schools of painting that arose in Brescia, Bergamo, Cremona, and Milan; and Caravaggio's most notable successors in northern Italy, who kept Lombard realism alive into the eighteenth century. Map, artists' biographies, bibliography, and index are also included" -- Metropolitan Museum of Art website.




The Artist's Reality


Book Description

Mark Rothko’s classic book on artistic practice, ideals, and philosophy, now with an expanded introduction and an afterword by Makoto Fujimura Stored in a New York City warehouse for many years after the artist’s death, this extraordinary manuscript by Mark Rothko (1903–1970) was published to great acclaim in 2004. Probably written in 1940 or 1941, it contains Rothko’s ideas on the modern art world, art history, myth, beauty, the challenges of being an artist in society, the true nature of “American art,” and much more. In his introduction, illustrated with examples of Rothko’s work and pages from the manuscript, the artist’s son, Christopher Rothko, describes the discovery of the manuscript and the fascinating process of its initial publication. This edition includes discussion of Rothko’s “Scribble Book” (1932), his notes on teaching art to children, which has received renewed scholarly attention in recent years and provides clues to the genesis of Rothko’s thinking on pedagogy. In an afterword written for this edition, artist and author Makoto Fujimura reflects on how Rothko’s writings offer a “lifeboat” for “art world refugees” and a model for upholding artistic ideals. He considers the transcendent capacity of Rothko’s paintings to express pure ideas and the significance of the decade-long gap between The Artist’s Reality and Rothko’s mature paintings, during which the horrors of the Holocaust and the atomic bomb were unleashed upon the world.




Fantastic Reality


Book Description

A critical study of Louise Bourgeois's art from the 1940s to the 1980s: its departure from surrealism and its dialogue with psychoanalysis.




Painting and Reality


Book Description

The description for this book, Painting and Reality, will be forthcoming.




Virtual Art


Book Description

An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art. Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity. In this book, Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype. Grau shows how each epoch used the technical means available to produce maximum illusion. He discusses frescoes such as those in the Villa dei Misteri in Pompeii and the gardens of the Villa Livia near Primaporta, Renaissance and Baroque illusion spaces, and panoramas, which were the most developed form of illusion achieved through traditional methods of painting and the mass image medium before film. Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 The Battle of Sedan, Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3-D, Omnimax and IMAX, and the head mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art. His analysis draws on the work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleischmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for analyzing its phenomenologies, functions, and strategies throughout history and into the future.




The Reality of Appearance


Book Description




Painting and Reality


Book Description

A classic study of the art of painting and its relationship to reality In this book, Étienne Gilson puts forward a bold interpretation of the kind of reality depicted in paintings and its relation to the natural order. Drawing on insights from the writings of great painters—from Leonardo, Reynolds, and Constable to Mondrian and Klee—Gilson shows how painting is foreign to the order of language and knowledge. Painting, he argues, seeks to add new beings to nature, not to represent those that already exist. For this reason, we must distinguish it from another art, that of picturing, which seeks to produce images of actual or possible beings. Though pictures play an important part in human life, they do not belong in the art of painting. Through this distinction, Gilson sheds new light on the evolution of modern painting. A magisterial work of scholarship by an acclaimed historian of philosophy, Painting and Reality features paintings from both classical and modern schools, and includes extended selections from the writings of Reynolds, Delacroix, Gris, Gill, and Ozenfant.




Rory McEwen


Book Description

This is a revised edition of the bestselling book about the life and work of artist and musician Rory McEwen (1932-82). A legend in his lifetime and still admired thirty years after his death, his main legacy is the wonderfully luminous and detailed flower paintings he produced throughout his life, of anemones, auriculas, tulips, fritillaries, and of often battered, dying leaves or mouldering vegetables.




Illusions of Reality


Book Description

Capturing realistic images on canvas has been a staple aspiration of western art since the Renaissance development of scientific perspective. At the end of the nineteenth century, however, animated by the invention of photography and cinema, artists began attempting not only to paint realistically but also to create images that projected the ethical content of the world around them. "Illusions of Reality: Naturalist Painting, Photography and Cinema, 1875-1918" traces the development of Naturalism within painting, literature, theater, photography and film, and the relationship among these art forms, paying attention to the way painters such as Jules Adler, Thomas Anshutz, Jules Bastien-Lepage, Emile Claus, Thomas Eakins, Christian Krohg, Gari Melchers, Jules-Alexis Muenier, Fernand Pelez, Jean-Andr xE9; Rixens and Anders Zorn, filmmakers such as Andr xE9; Antoine, Albert Capellani and L xE9;on Lhermitte and photographers such as Peter Henry Emerson, used Naturalism as a vehicle for understanding the lives of ordinary people at a time of great social transformation. Practitioners of Naturalism frequently concerned themselves with the social ills created by industrialization, as well as the social responses to these problems in both public education and religion. Likewise, the transformation brought about by industrialization led many artists to focus on the loss of traditional agrarian culture as well as the political upheaval caused by working conditions in the factories. Technological advances in art, from the development of photography in the first half of the nineteenth century to the emergence of film toward the end of the century, contributed to the interaction among art forms and the attention toward social conditions. Edited by Gabriel P. Weisberg, Professor of Art History at the University of Minnesota, with essays by Weisberg, David Jackson, Willa Silverman and Maartje de Haan, "Illusions of Reality" offers a fresh interpretation of how Naturalist artists, and the aesthetic they espoused, attempted to understand and explain the rapid and profound changes of their time.




Augmented Reality Art


Book Description

Written by a team of world-renowned artists, researchers and practitioners - all pioneers in using augmented reality based creative works and installations as a new form of art - this is the first book to explore the exciting new field of augmented reality art and its enabling technologies. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.